Player Matchup

Ymir
Ymir
 
Ymir
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
DreiSorc
Susano
Level 48
God Stats
1W - 0L
1,715 SR
Queue Stats
18W - 18L
1,441 Elo+
Solo
He Bo
He Bo
Lockya
He Bo
Level 86
God Stats
5W - 7L
1,500 SR
Queue Stats
6W - 10L
1,204 Elo+
Solo
Sol
Sol
MaIediction
Sol
Level 107
God Stats
6W - 0L
1,819 SR
Queue Stats
116W - 42L
1,829 Elo+
Party 2
Artemis
Artemis
darealgodishea
Artemis
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 6L
1,500 Elo+
Party 2
Team Averages
Level 75
1,607 SR
1,495 Elo+

VS

Team Averages
Level 36
1,512 SR
1,432 Elo+
Nike
Nike
KaoPuranta
Nike
Level 35
God Stats
0W - 1L
1,742 SR
Queue Stats
5W - 9L
1,492 Elo+
Party 1
Serqet
Serqet
Michael89442
Serqet
Level 49
God Stats
12W - 27L
1,498 SR
Queue Stats
588W - 637L
1,502 Elo+
Solo
Xing Tian
Xing Tian
SadgarTheBold
Xing Tian
Level 18
God Stats
0W - 1L
1,705 SR
Queue Stats
5W - 9L
1,492 Elo+
Party 1
Ah Puch
Ah Puch
Yukiiki
Ah Puch
Level 48
God Stats
59W - 51L
1,494 SR
Queue Stats
495W - 557L
1,465 Elo+
Solo
Danzaburou
Danzaburou
lReiKhoI
Danzaburou
Level 31
God Stats
1W - 1L
1,123 SR
Queue Stats
38W - 38L
1,209 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
0 / 1 / 18
11,172
1,117
7,524
13,978
15,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Susano
DreiSorc
Susano
17
4 / 1 / 12
11,026
1,103
7,814
7,494
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Lockya
He Bo
16
0 / 1 / 7
9,480
948
3,347
3,284
1,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
10 / 1 / 9
12,846
1,285
18,314
9,186
4,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
6 / 1 / 13
11,601
1,160
19,269
8,753
3,458
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

275

VS

Team 2 Tickets

168

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 4
9,946
995
8,414
14,225
13,135
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
15
2 / 6 / 2
9,805
981
6,403
12,743
9,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xing Tian
SadgarTheBold
Xing Tian
15
1 / 7 / 3
9,661
966
6,039
18,960
22,454
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
Yukiiki
Ah Puch
15
0 / 0 / 4
9,330
933
11,408
4,099
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
lReiKhoI
Danzaburou
15
1 / 5 / 1
9,825
983
6,498
10,309
4,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
19
20
Kills
5
5
Deaths
20
59
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
1
18
9
W
Susano
DreiSorc
Susano
4
1
12
10
L
1
2
4
1.5
W
He Bo
Lockya
He Bo
0
1
7
3.5
W
10
1
9
14.5
L
Serqet
2
6
2
0.5
L
Xing Tian
SadgarTheBold
Xing Tian
1
7
3
0.36
L
Ah Puch
Yukiiki
Ah Puch
0
0
4
2
W
6
1
13
12.5
L
Danzaburou
lReiKhoI
Danzaburou
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,268
Damage
38,762
42,695
Taken
60,336
27,523
Mitigated
50,939
9,329
Healing
2,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,524
1,086
0
4,224
13,978
15,563
0
6,628
7,205
22,226
0
W
Susano
DreiSorc
Susano
7,814
1,386
0
948
7,494
3,248
0
2,500
4,501
0
15,101
L
8,414
1,076
0
0
14,225
13,135
0
7,751
6,474
0
19,935
W
He Bo
Lockya
He Bo
3,347
149
0
271
3,284
1,234
0
1,364
1,680
18,445
0
W
18,314
6,620
0
3,328
9,186
4,020
0
3,145
5,652
40,134
3,568
L
Serqet
6,403
195
0
525
12,743
9,524
0
6,441
6,302
31
11,489
L
Xing Tian
SadgarTheBold
Xing Tian
6,039
547
0
0
18,960
22,454
0
7,977
10,983
18,312
0
L
Ah Puch
Yukiiki
Ah Puch
11,408
125
0
391
4,099
1,435
0
1,944
2,155
27,237
0
W
19,269
6,934
0
558
8,753
3,458
0
3,841
4,841
0
44,164
L
Danzaburou
lReiKhoI
Danzaburou
6,498
2,801
0
1,393
10,309
4,391
0
3,337
6,972
0
40,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,125
Gold Earned
48,567
205
Minions Killed
185
12
Camps Cleared
5
1,022,604
Distance Traveled
902,274
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,172
1,117
30
3
0
222,892
1
W
Susano
11,026
1,103
14
1
4
231,434
0
L
Nike
9,946
995
43
4
2
186,789
0
W
He Bo
9,480
948
36
4
1
160,464
0
W
Sol
12,846
1,285
68
7
5
201,670
2
L
Serqet
9,805
981
5
1
1
202,034
0
L
Xing Tian
9,661
966
25
3
1
169,029
1
L
Ah Puch
9,330
933
36
4
0
164,173
0
W
Artemis
11,601
1,160
57
6
2
206,144
3
L
Danzaburou
9,825
983
76
8
1
180,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role