Player Matchup

Cthulhu
Cthulhu
Hur1can3
Cthulhu
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 96L
1,541 Elo+
Party 1
Bastet
Bastet
II Luke Reed II
Bastet
Level 152
God Stats
4W - 3L
1,337 SR
Queue Stats
147W - 150L
1,531 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
ImmortalPhoenix7
Ah Muzen Cab
Level 88
God Stats
8W - 2L
1,300 SR
Queue Stats
203W - 153L
1,656 Elo+
Solo
Nemesis
Nemesis
MattySlayer
Nemesis
Level 155
God Stats
4W - 4L
1,436 SR
Queue Stats
273W - 274L
1,591 Elo+
Party 1
Poseidon
Poseidon
TGus
Poseidon
Level 153
God Stats
2W - 0L
1,678 SR
Queue Stats
32W - 28L
1,330 Elo+
Party 3
Team Averages
Level 124
1,450 SR
1,530 Elo+

VS

Team Averages
Level 109
1,529 SR
1,654 Elo+
Sun Wukong
Sun Wukong
HladnoFant
Sun Wukong
Level 155
God Stats
0W - 1L
1,682 SR
Queue Stats
68W - 14L
2,085 Elo+
Party 4
Hercules
Hercules
Johanathong
Hercules
Level 17
God Stats
0W - 1L
1,672 SR
Queue Stats
3W - 1L
1,812 Elo+
Party 4
Ne Zha
Ne Zha
RavelordNitö
Ne Zha
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
SealTeamSix
Nu Wa
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 19L
1,373 Elo+
Solo
Nox
Nox
rinalolz
Nox
Level 153
God Stats
0W - 1L
1,292 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hur1can3
Cthulhu
14
1 / 4 / 11
8,727
727
6,576
12,799
13,383
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
4 / 1 / 8
8,857
738
12,143
9,618
4,557
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Muzen Cab
ImmortalPhoenix7
Ah Muzen Cab
17
3 / 0 / 9
9,151
763
10,534
9,914
4,780
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nemesis
MattySlayer
Nemesis
14
0 / 1 / 11
7,986
666
6,066
10,344
10,723
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
TGus
Poseidon
18
7 / 3 / 5
10,150
846
16,742
11,024
4,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HladnoFant
Sun Wukong
14
3 / 2 / 4
8,840
737
7,224
12,481
13,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hercules
Johanathong
Hercules
14
1 / 2 / 6
8,216
685
9,574
14,613
14,886
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 6 / 5
7,437
620
11,400
12,315
5,712
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 4 / 4
7,883
657
9,382
8,712
3,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 1 / 5
8,802
734
7,857
7,527
3,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
32
15
Kills
8
9
Deaths
15
44
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
HladnoFant
Sun Wukong
3
2
4
2.5
W
Cthulhu
Hur1can3
Cthulhu
1
4
11
1.63
W
4
1
8
8
W
Ah Muzen Cab
ImmortalPhoenix7
Ah Muzen Cab
3
0
9
7.5
L
Hercules
Johanathong
Hercules
1
2
6
2
W
Nemesis
MattySlayer
Nemesis
0
1
11
5.5
L
1
6
5
0.58
L
1
4
4
0.75
W
Poseidon
TGus
Poseidon
7
3
5
3.17
L
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,061
Damage
45,437
53,699
Taken
55,648
37,988
Mitigated
40,976
21,970
Healing
16,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
HladnoFant
Sun Wukong
7,224
1,606
1,349
2,843
12,481
13,127
0
5,141
7,340
0
15,962
W
Cthulhu
Hur1can3
Cthulhu
6,576
285
969
1,704
12,799
13,383
0
5,065
7,734
16,562
0
W
12,143
1,774
514
3,075
9,618
4,557
288
1,660
7,958
0
18,367
W
Ah Muzen Cab
ImmortalPhoenix7
Ah Muzen Cab
10,534
3,472
1,387
5,429
9,914
4,780
485
2,799
7,115
0
28,809
L
Hercules
Johanathong
Hercules
9,574
2,369
892
5,148
14,613
14,886
0
4,193
10,420
0
12,408
W
Nemesis
MattySlayer
Nemesis
6,066
1,707
1,753
3,151
10,344
10,723
465
3,188
7,156
0
12,836
L
11,400
1,267
357
1,419
12,315
5,712
0
5,465
6,850
0
23,608
L
9,382
3,207
1,137
804
8,712
3,817
6
4,465
4,247
19,982
0
W
Poseidon
TGus
Poseidon
16,742
2,696
624
3,364
11,024
4,545
689
4,527
6,497
50,624
0
L
7,857
353
1,592
841
7,527
3,434
0
4,054
3,473
24,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,871
Gold Earned
41,178
175
Minions Killed
162
0
Camps Cleared
0
1,202,611
Distance Traveled
1,067,591
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,840
737
26
2
0
197,483
0
W
Cthulhu
8,727
727
28
2
0
220,003
0
W
Bastet
8,857
738
18
2
0
275,863
2
W
Ah Muzen Cab
9,151
763
41
3
0
236,088
0
L
Hercules
8,216
685
23
2
0
230,559
1
W
Nemesis
7,986
666
11
1
0
250,912
0
L
Ne Zha
7,437
620
14
1
0
206,319
0
L
Nu Wa
7,883
657
48
4
0
202,959
0
W
Poseidon
10,150
846
77
6
0
219,745
3
L
Nox
8,802
734
51
4
0
230,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role