Player Matchup

Chronos
Chronos
Jphans5
Chronos
Level 125
God Stats
6W - 2L
1,756 SR
Queue Stats
70W - 33L
1,714 Elo+
Party 2
Jormungandr
Jormungandr
ShadowBlaze40
Jormungandr
Level 127
God Stats
2W - 2L
1,599 SR
Queue Stats
64W - 31L
1,696 Elo+
Party 2
Apollo
Apollo
uncle_limb
Apollo
Level 10
God Stats
0W - 1L
1,269 SR
Queue Stats
1W - 3L
1,485 Elo+
Party 2
Team Averages
Level 87
1,541 SR
1,632 Elo+

VS

Team Averages
Level 84
1,673 SR
1,486 Elo+
Ymir
Ymir
NINJADRAGON8633
Ymir
Level 22
God Stats
1W - 0L
1,274 SR
Queue Stats
9W - 14L
1,333 Elo+
Party 1
Bastet
Bastet
SqualidMonkey2
Bastet
Level 144
God Stats
7W - 5L
1,734 SR
Queue Stats
187W - 218L
1,603 Elo+
Party 1
Nu Wa
Nu Wa
iTz INaCHoO
Nu Wa
Level 87
God Stats
9W - 2L
2,012 SR
Queue Stats
156W - 176L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Jphans5
Chronos
11
3 / 8 / 3
8,096
736
11,711
11,819
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
ShadowBlaze40
Jormungandr
12
3 / 6 / 3
8,742
795
9,451
14,998
10,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
uncle_limb
Apollo
10
0 / 7 / 3
6,573
598
2,278
9,528
2,351
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 9
7,819
711
3,092
9,951
5,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
18 / 1 / 3
10,632
967
19,590
12,482
4,923
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
2 / 3 / 15
8,629
784
9,603
7,030
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
6
Kills
21
21
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chronos
Jphans5
Chronos
3
8
3
0.56
W
1
2
9
2.75
L
Jormungandr
ShadowBlaze40
Jormungandr
3
6
3
0.75
W
18
1
3
19.5
W
2
3
15
3.17
L
Apollo
uncle_limb
Apollo
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,440
Damage
32,285
36,345
Taken
29,463
16,619
Mitigated
13,413
4,212
Healing
8,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Jphans5
Chronos
11,711
4,432
0
1,643
11,819
3,979
609
3,510
8,141
24,992
1,943
W
3,092
1,155
0
564
9,951
5,947
204
7,460
2,491
11,147
0
L
Jormungandr
ShadowBlaze40
Jormungandr
9,451
2,134
132
2,383
14,998
10,289
280
6,366
8,322
25,568
0
W
19,590
5,889
0
6,172
12,482
4,923
191
7,588
4,894
0
36,676
W
9,603
3,852
0
1,532
7,030
2,543
1,487
5,452
1,578
32,754
0
L
Apollo
uncle_limb
Apollo
2,278
800
0
54
9,528
2,351
728
2,110
7,164
0
15,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,411
Gold Earned
27,080
103
Minions Killed
111
2
Camps Cleared
7
487,764
Distance Traveled
581,934
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,096
736
40
4
2
170,225
1
W
Ymir
7,819
711
14
1
0
174,736
2
L
Jormungandr
8,742
795
34
3
0
164,164
2
W
Bastet
10,632
967
39
4
5
245,836
2
W
Nu Wa
8,629
784
58
5
2
161,362
2
L
Apollo
6,573
598
29
3
0
153,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role