Player Matchup

Bacchus
Bacchus
NovaTango50
Bacchus
Level 83
God Stats
16W - 3L
1,706 SR
Queue Stats
44W - 38L
1,614 Elo+
Party 2
Yu Huang
Yu Huang
Saucy_UziMakiTTV
Yu Huang
Level 128
God Stats
3W - 5L
1,412 SR
Queue Stats
119W - 116L
1,517 Elo+
Party 2
Gilgamesh
Gilgamesh
Silky-Johnson-H8
Gilgamesh
Level 106
God Stats
2W - 2L
1,580 SR
Queue Stats
39W - 40L
1,531 Elo+
Party 2
Team Averages
Level 106
1,566 SR
1,554 Elo+

VS

Team Averages
Level 117
1,582 SR
1,527 Elo+
Jormungandr
Jormungandr
DarkTimeWizard
Jormungandr
Level 129
God Stats
5W - 1L
1,677 SR
Queue Stats
632W - 632L
1,521 Elo+
Party 1
Vulcan
Vulcan
LongHairLion_
Vulcan
Level 98
God Stats
32W - 30L
1,577 SR
Queue Stats
248W - 254L
1,540 Elo+
Party 1
Arachne
Arachne
bady_JOKER
Arachne
Level 125
God Stats
37W - 24L
1,492 SR
Queue Stats
627W - 635L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NovaTango50
Bacchus
16
6 / 9 / 7
11,162
744
17,158
19,563
18,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

16
11 / 7 / 4
12,066
804
14,040
11,624
4,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
3
0 / 1 / 1
7,224
482
134
1,966
714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DarkTimeWizard
Jormungandr
16
5 / 4 / 7
11,938
796
7,282
12,702
7,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 6 / 5
11,123
742
8,390
11,019
3,271
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
bady_JOKER
Arachne
16
9 / 7 / 4
12,489
833
13,294
17,615
5,888
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
33
17
Kills
17
17
Deaths
17
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DarkTimeWizard
Jormungandr
5
4
7
2.13
W
3
6
5
0.92
L
Bacchus
NovaTango50
Bacchus
6
9
7
1.06
L
11
7
4
1.86
L
Gilgamesh
0
1
1
0.5
W
Arachne
bady_JOKER
Arachne
9
7
4
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,332
Damage
28,966
33,153
Taken
41,336
23,815
Mitigated
17,041
2,362
Healing
8,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DarkTimeWizard
Jormungandr
7,282
3,097
331
848
12,702
7,882
832
9,591
2,471
29,345
0
W
8,390
2,682
0
2,984
11,019
3,271
938
7,905
2,406
31,473
0
L
Bacchus
NovaTango50
Bacchus
17,158
1,467
0
1,260
19,563
18,764
0
10,018
9,545
33,379
0
L
14,040
473
0
574
11,624
4,337
80
4,097
7,527
41,831
0
L
Gilgamesh
134
55
175
353
1,966
714
0
1,615
351
0
110
W
Arachne
bady_JOKER
Arachne
13,294
8,341
352
4,111
17,615
5,888
0
12,916
3,855
0
42,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,452
Gold Earned
35,550
136
Minions Killed
141
3
Camps Cleared
10
482,793
Distance Traveled
779,795
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,938
796
39
3
2
247,032
0
W
Vulcan
11,123
742
60
4
1
265,708
5
L
Bacchus
11,162
744
50
3
1
256,886
0
L
Yu Huang
12,066
804
86
6
2
209,911
8
L
Gilgamesh
7,224
482
0
0
0
15,996
0
W
Arachne
12,489
833
42
3
7
267,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role