Player Matchup

Nemesis
Nemesis
BigBoyVapez95
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Yemoja
Yemoja
Samuraiguy5
Yemoja
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hera
Hera
TiJoeJoe
Hera
Level 78
God Stats
6W - 14L
1,430 SR
Queue Stats
278W - 331L
1,422 Elo+
Party 2
Team Averages
Level 27
1,477 SR
1,474 Elo+

VS

Team Averages
Level 54
1,455 SR
1,528 Elo+
Izanami
Izanami
 
Izanami
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
BukuBukuMocci
Morgan Le Fay
Level 95
God Stats
23W - 16L
1,548 SR
Queue Stats
721W - 632L
1,674 Elo+
Solo
Jormungandr
Jormungandr
TriforceRuin
Jormungandr
Level 26
God Stats
1W - 0L
1,316 SR
Queue Stats
3W - 2L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
0 / 8 / 1
6,530
594
1,675
11,338
4,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
10
1 / 6 / 0
7,066
642
2,699
10,450
7,052
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hera
11
1 / 6 / 1
7,454
678
5,752
8,474
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
6 / 0 / 8
9,316
847
8,042
4,960
1,782
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
BukuBukuMocci
Morgan Le Fay
15
9 / 0 / 9
10,460
951
12,602
7,290
2,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
TriforceRuin
Jormungandr
12
5 / 2 / 7
9,208
837
5,907
11,099
9,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
2
Kills
20
20
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
0
8
10
L
Nemesis
0
8
1
0.06
W
Morgan Le Fay
BukuBukuMocci
Morgan Le Fay
9
0
9
13.5
L
Yemoja
1
6
0
0.17
L
Hera
1
6
1
0.25
W
Jormungandr
TriforceRuin
Jormungandr
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,126
Damage
26,551
30,262
Taken
23,349
14,095
Mitigated
14,447
3,070
Healing
3,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,042
6,684
0
988
4,960
1,782
1,529
3,205
1,755
0
28,478
L
Nemesis
1,675
710
0
430
11,338
4,095
0
7,009
4,009
0
6,930
W
Morgan Le Fay
BukuBukuMocci
Morgan Le Fay
12,602
1,184
0
2,035
7,290
2,960
1,287
3,370
3,920
49,831
0
L
Yemoja
2,699
649
1,080
402
10,450
7,052
0
5,436
4,662
8,223
0
L
Hera
5,752
458
0
1,158
8,474
2,948
0
5,254
2,990
41,707
0
W
Jormungandr
TriforceRuin
Jormungandr
5,907
870
0
928
11,099
9,705
60
2,186
8,913
21,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,050
Gold Earned
28,984
100
Minions Killed
150
1
Camps Cleared
7
461,403
Distance Traveled
601,724
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,316
847
39
4
0
207,348
0
L
Nemesis
6,530
594
8
1
0
150,885
1
W
Morgan Le Fay
10,460
951
77
7
5
212,686
1
L
Yemoja
7,066
642
15
1
0
127,414
0
L
Hera
7,454
678
77
7
1
183,104
1
W
Jormungandr
9,208
837
34
3
2
181,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role