Player Matchup

Neith
Neith
En Claireity
Neith
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
166W - 195L
1,179 Elo+
Party 1
Ah Puch
Ah Puch
StandoffHail
Ah Puch
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
84W - 86L
1,299 Elo+
Party 1
Cerberus
Cerberus
o ROY AK47
Cerberus
Level 23
God Stats
13W - 13L
1,500 SR
Queue Stats
138W - 162L
1,299 Elo+
Party 1
Team Averages
Level 63
1,500 SR
1,259 Elo+

VS

Team Averages
Level 47
1,646 SR
1,496 Elo+
Geb
Geb
BalmierTea35
Geb
Level 67
God Stats
0W - 1L
1,842 SR
Queue Stats
60W - 48L
1,462 Elo+
Party 2
Chiron
Chiron
ElderBloodDemon
Chiron
Level 47
God Stats
1W - 1L
1,477 SR
Queue Stats
60W - 48L
1,478 Elo+
Party 2
Baron Samedi
Baron Samedi
SkywardEcho
Baron Samedi
Level 28
God Stats
15W - 12L
1,620 SR
Queue Stats
39W - 30L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 11
17,704
681
18,748
23,086
9,553
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
StandoffHail
Ah Puch
20
9 / 3 / 6
17,700
681
23,919
13,320
5,478
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
o ROY AK47
Cerberus
20
2 / 5 / 8
15,550
598
10,288
25,206
20,891
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 6
14,992
577
9,819
24,839
19,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
2 / 5 / 8
17,464
672
16,744
18,156
7,569
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
SkywardEcho
Baron Samedi
20
6 / 6 / 3
17,712
681
24,617
21,403
15,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
17
Kills
10
10
Deaths
17
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
6
6
0.83
L
2
5
8
1.2
W
6
2
11
5.75
L
Baron Samedi
SkywardEcho
Baron Samedi
6
6
3
1.25
W
Ah Puch
StandoffHail
Ah Puch
9
3
6
4
W
Cerberus
o ROY AK47
Cerberus
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,955
Damage
51,180
61,612
Taken
64,398
35,922
Mitigated
42,266
20,657
Healing
12,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,819
1,120
0
1,616
24,839
19,626
360
14,167
10,672
30,720
3,012
L
16,744
2,090
1,441
4,136
18,156
7,569
983
9,721
8,435
0
125,155
W
18,748
6,653
0
10,773
23,086
9,553
1,709
12,030
11,056
0
90,455
L
Baron Samedi
SkywardEcho
Baron Samedi
24,617
1,299
860
4,066
21,403
15,071
460
11,119
10,284
79,256
0
W
Ah Puch
StandoffHail
Ah Puch
23,919
550
0
2,688
13,320
5,478
1,038
8,535
4,785
48,111
0
W
Cerberus
o ROY AK47
Cerberus
10,288
506
0
7,196
25,206
20,891
144
14,292
10,914
37,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,954
Gold Earned
50,168
246
Minions Killed
331
3
Camps Cleared
17
1,341,701
Distance Traveled
1,186,146
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
14,992
577
46
2
5
417,959
1
L
Chiron
17,464
672
181
7
12
392,354
1
W
Neith
17,704
681
129
5
1
438,643
5
L
Baron Samedi
17,712
681
104
4
0
375,833
4
W
Ah Puch
17,700
681
63
2
0
423,090
4
W
Cerberus
15,550
598
54
2
2
479,968
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role