Player Matchup

Erlang Shen
Erlang Shen
DezIV
Erlang Shen
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 149L
1,642 Elo+
Party 1
Ymir
Ymir
GokuWorks
Ymir
Level 20
God Stats
1W - 3L
1,636 SR
Queue Stats
4W - 9L
1,463 Elo+
Party 1
Baron Samedi
Baron Samedi
PhizBang
Baron Samedi
Level 149
God Stats
6W - 6L
1,589 SR
Queue Stats
560W - 463L
1,587 Elo+
Party 1
Team Averages
Level 98
1,575 SR
1,564 Elo+

VS

Team Averages
Level 106
1,543 SR
1,572 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
BenjiIsopod
Fenrir
Level 90
God Stats
2W - 0L
1,586 SR
Queue Stats
11W - 11L
1,444 Elo+
Party 2
Cthulhu
Cthulhu
Jub97
Cthulhu
Level 136
God Stats
5W - 10L
1,543 SR
Queue Stats
235W - 195L
1,771 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DezIV
Erlang Shen
8
0 / 6 / 1
5,774
577
2,475
9,659
5,285
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
9
1 / 7 / 0
6,463
646
2,647
13,192
8,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
PhizBang
Baron Samedi
11
0 / 2 / 1
6,264
626
6,680
5,610
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
4 / 0 / 11
7,713
771
12,213
4,982
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
12
4 / 0 / 11
8,303
830
5,715
8,588
5,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cthulhu
Jub97
Cthulhu
12
7 / 1 / 7
7,872
787
5,749
7,075
7,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
44
1
Kills
15
15
Deaths
1
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
11
9.5
W
Fenrir
4
0
11
9.5
L
Erlang Shen
DezIV
Erlang Shen
0
6
1
0.08
L
Ymir
1
7
0
0.14
W
Cthulhu
Jub97
Cthulhu
7
1
7
10.5
L
Baron Samedi
PhizBang
Baron Samedi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,802
Damage
23,677
28,461
Taken
20,645
15,898
Mitigated
15,378
4,429
Healing
8,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,213
2,005
2,217
2,640
4,982
2,382
936
2,289
2,693
31,152
0
W
Fenrir
5,715
1,880
0
2,152
8,588
5,534
263
3,923
4,665
0
13,963
L
Erlang Shen
DezIV
Erlang Shen
2,475
1,022
9
967
9,659
5,285
0
5,990
3,276
0
4,305
L
Ymir
2,647
1,163
0
659
13,192
8,797
78
6,766
5,865
8,909
0
W
Cthulhu
Jub97
Cthulhu
5,749
1,047
181
1,444
7,075
7,462
90
3,652
3,423
16,605
0
L
Baron Samedi
PhizBang
Baron Samedi
6,680
304
926
1,868
5,610
1,816
0
4,147
1,128
30,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,501
Gold Earned
23,888
77
Minions Killed
101
3
Camps Cleared
5
480,297
Distance Traveled
515,652
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,713
771
48
5
1
164,071
2
W
Fenrir
8,303
830
23
2
3
171,692
0
L
Erlang Shen
5,774
577
6
1
1
145,915
0
L
Ymir
6,463
646
10
1
0
157,745
0
W
Cthulhu
7,872
787
30
3
1
179,889
1
L
Baron Samedi
6,264
626
61
6
2
176,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role