Player Matchup

Gilgamesh
Gilgamesh
FalcoTM
Gilgamesh
Level 122
God Stats
7W - 4L
1,475 SR
Queue Stats
102W - 90L
1,587 Elo+
Party 1
Janus
Janus
HeimdaIlur
Janus
Level 124
God Stats
1W - 0L
1,722 SR
Queue Stats
73W - 48L
1,612 Elo+
Party 1
Jormungandr
Jormungandr
JalenChhan23
Jormungandr
Level 147
God Stats
2W - 1L
1,713 SR
Queue Stats
341W - 315L
1,553 Elo+
Party 1
Hachiman
Hachiman
OhHeCoId
Hachiman
Level 129
God Stats
3W - 1L
1,598 SR
Queue Stats
124W - 118L
1,583 Elo+
Party 1
Thor
Thor
Seazir
Thor
Level 109
God Stats
11W - 13L
1,599 SR
Queue Stats
238W - 249L
1,599 Elo+
Solo
Team Averages
Level 126
1,621 SR
1,587 Elo+

VS

Team Averages
Level 127
1,579 SR
1,552 Elo+
Vulcan
Vulcan
Thequagmire4999
Vulcan
Level 90
God Stats
9W - 17L
1,537 SR
Queue Stats
183W - 179L
1,589 Elo+
Party 2
Cernunnos
Cernunnos
TruSyn1
Cernunnos
Level 99
God Stats
1W - 3L
1,382 SR
Queue Stats
92W - 113L
1,364 Elo+
Solo
Bellona
Bellona
WampusCat69
Bellona
Level 139
God Stats
1W - 1L
1,763 SR
Queue Stats
163W - 149L
1,548 Elo+
Party 2
Loki
Loki
gooseSWVA
Loki
Level 157
God Stats
13W - 11L
1,667 SR
Queue Stats
387W - 338L
1,624 Elo+
Party 2
Khepri
Khepri
swagdadylincoln
Khepri
Level 148
God Stats
7W - 7L
1,545 SR
Queue Stats
236W - 189L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FalcoTM
Gilgamesh
20
2 / 2 / 11
14,141
643
13,748
20,058
21,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
20
4 / 5 / 9
14,905
678
14,199
16,606
5,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
JalenChhan23
Jormungandr
20
3 / 6 / 14
16,094
732
19,202
33,948
39,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hachiman
OhHeCoId
Hachiman
20
7 / 3 / 10
16,494
750
16,735
18,521
8,072
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
Seazir
Thor
20
10 / 7 / 6
17,965
817
23,910
24,827
15,043
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 9 / 8
15,124
687
20,747
17,258
8,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
TruSyn1
Cernunnos
14
0 / 1 / 0
11,167
508
336
1,825
516
Mace

Mace

+10
Physical Power

Bellona
WampusCat69
Bellona
20
4 / 8 / 11
15,249
693
23,810
30,808
48,406
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Loki
20
12 / 6 / 7
17,656
803
30,634
24,519
14,812
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
4 / 2 / 10
15,690
713
12,145
29,582
50,200
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
59
26
Kills
23
23
Deaths
26
50
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
FalcoTM
Gilgamesh
2
2
11
3.75
W
Janus
4
5
9
1.7
W
Jormungandr
JalenChhan23
Jormungandr
3
6
14
1.67
W
Hachiman
OhHeCoId
Hachiman
7
3
10
4
W
Thor
Seazir
Thor
10
7
6
1.86
L
3
9
8
0.78
L
Cernunnos
TruSyn1
Cernunnos
0
1
0
0
L
Bellona
WampusCat69
Bellona
4
8
11
1.19
L
Loki
12
6
7
2.58
L
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,794
Damage
87,672
113,960
Taken
103,992
90,051
Mitigated
121,957
25,415
Healing
8,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
FalcoTM
Gilgamesh
13,748
3,817
0
3,068
20,058
21,773
672
7,842
11,987
0
35,548
W
Janus
14,199
225
110
2,336
16,606
5,241
48
6,921
9,499
46,894
0
W
Jormungandr
JalenChhan23
Jormungandr
19,202
5,765
0
4,987
33,948
39,922
705
9,534
24,054
83,082
0
W
Hachiman
OhHeCoId
Hachiman
16,735
10,001
0
8,305
18,521
8,072
4,837
4,956
13,341
0
86,397
W
Thor
Seazir
Thor
23,910
5,221
0
6,609
24,827
15,043
0
4,103
20,684
0
80,655
L
20,747
3,672
0
500
17,258
8,023
78
2,423
14,399
60,866
0
L
Cernunnos
TruSyn1
Cernunnos
336
240
53
116
1,825
516
0
1,397
364
0
493
L
Bellona
WampusCat69
Bellona
23,810
3,652
0
1,354
30,808
48,406
0
8,987
20,576
815
65,524
L
Loki
30,634
6,781
0
1,156
24,519
14,812
0
9,997
13,649
727
102,642
L
12,145
1,072
1,244
4,043
29,582
50,200
0
9,078
19,156
42,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,599
Gold Earned
74,886
448
Minions Killed
380
0
Camps Cleared
0
2,211,026
Distance Traveled
1,711,306
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,141
643
36
2
0
489,734
2
W
Janus
14,905
678
73
3
0
422,957
0
W
Jormungandr
16,094
732
123
6
0
456,287
13
W
Hachiman
16,494
750
112
5
0
453,010
2
W
Thor
17,965
817
104
5
0
389,038
3
L
Vulcan
15,124
687
115
5
0
398,174
3
L
Cernunnos
11,167
508
0
0
0
20,593
1
L
Bellona
15,249
693
89
4
0
444,139
3
L
Loki
17,656
803
118
5
0
452,777
6
L
Khepri
15,690
713
58
3
0
395,623
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role