Player Matchup

Ra
Ra
Assassgatti
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,500 Elo+
Party 1
Horus
Horus
Dontaec4
Horus
Level 60
God Stats
1W - 5L
1,500 SR
Queue Stats
47W - 73L
1,449 Elo+
Party 1
Hachiman
Hachiman
KingBuBu20
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 17L
1,097 Elo+
Party 1
Thanatos
Thanatos
Stewby29
Thanatos
Level 27
God Stats
5W - 10L
1,500 SR
Queue Stats
51W - 78L
1,342 Elo+
Party 1
Atlas
Atlas
thisisstupid317
Atlas
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 30L
1,097 Elo+
Party 1
Team Averages
Level 23
1,500 SR
1,297 Elo+

VS

Team Averages
Level 78
1,484 SR
1,449 Elo+
Fafnir
Fafnir
Dark_Alabaster
Fafnir
Level 108
God Stats
5W - 7L
1,416 SR
Queue Stats
245W - 258L
1,366 Elo+
Party 2
Bellona
Bellona
FreedomCowboy
Bellona
Level 29
God Stats
1W - 3L
1,211 SR
Queue Stats
8W - 5L
1,425 Elo+
Party 2
Tiamat
Tiamat
Saekiu
Tiamat
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
373W - 337L
1,563 Elo+
Solo
Rama
Rama
WrathfulSlayer
Rama
Level 102
God Stats
5W - 1L
1,716 SR
Queue Stats
279W - 293L
1,446 Elo+
Party 2
Fenrir
Fenrir
powdered_armour5
Fenrir
Level 27
God Stats
26W - 15L
1,578 SR
Queue Stats
74W - 72L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
4,507
451
1,045
5,225
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Dontaec4
Horus
6
1 / 3 / 1
4,420
442
3,810
6,263
2,111
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
KingBuBu20
Hachiman
6
1 / 8 / 0
4,214
421
2,399
6,961
1,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Stewby29
Thanatos
8
1 / 3 / 1
4,944
494
3,329
6,418
1,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 1
4,366
437
1,655
5,607
2,132
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 6
5,374
537
2,663
6,322
4,667
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
10
4 / 0 / 0
5,769
577
2,915
3,447
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
Saekiu
Tiamat
12
6 / 1 / 2
6,796
680
3,849
5,893
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
8 / 1 / 3
6,867
687
7,071
5,841
1,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 0 / 3
5,778
578
3,775
5,147
1,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
24
24
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
3
2
6
3
L
Horus
Dontaec4
Horus
1
3
1
0.5
W
Bellona
4
0
0
4
L
Hachiman
KingBuBu20
Hachiman
1
8
0
0.13
W
Tiamat
Saekiu
Tiamat
6
1
2
7
L
Thanatos
Stewby29
Thanatos
1
3
1
0.5
W
8
1
3
9.5
W
3
0
3
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,238
Damage
20,273
30,474
Taken
26,650
8,755
Mitigated
12,921
5,403
Healing
10,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,045
389
0
267
5,225
1,592
84
2,939
2,286
16,709
0
W
2,663
555
105
1,052
6,322
4,667
0
558
5,764
8,847
0
L
Horus
Dontaec4
Horus
3,810
2,143
238
735
6,263
2,111
0
1,556
4,707
0
10,689
W
Bellona
2,915
690
0
1,511
3,447
2,015
681
246
3,201
0
23,779
L
Hachiman
KingBuBu20
Hachiman
2,399
1,943
0
341
6,961
1,144
0
755
6,206
0
8,141
W
Tiamat
Saekiu
Tiamat
3,849
554
0
2,780
5,893
2,882
126
674
5,219
37,180
0
L
Thanatos
Stewby29
Thanatos
3,329
1,018
0
3,822
6,418
1,776
0
752
5,666
0
20,275
W
7,071
5,903
0
3,725
5,841
1,739
58
944
4,897
0
41,202
W
3,775
963
0
1,002
5,147
1,618
0
278
4,869
0
27,778
L
1,655
883
0
0
5,607
2,132
0
510
5,097
14,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,451
Gold Earned
30,584
121
Minions Killed
280
0
Camps Cleared
0
909,106
Distance Traveled
957,603
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,507
451
31
3
0
190,830
0
W
Fafnir
5,374
537
9
1
0
189,041
2
L
Horus
4,420
442
14
1
0
183,915
0
W
Bellona
5,769
577
59
6
0
178,166
0
L
Hachiman
4,214
421
11
1
0
168,500
0
W
Tiamat
6,796
680
80
8
0
180,699
1
L
Thanatos
4,944
494
39
4
0
178,298
0
W
Rama
6,867
687
83
8
0
172,339
1
W
Fenrir
5,778
578
49
5
0
237,358
1
L
Atlas
4,366
437
26
3
0
187,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role