Player Matchup

Hercules
Hercules
BALLER M 20
Hercules
Level 55
God Stats
9W - 11L
1,411 SR
Queue Stats
126W - 158L
1,390 Elo+
Solo
Thanatos
Thanatos
GamrGoose
Thanatos
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,339 Elo+
Party 3
Zeus
Zeus
NickMosLayZ
Zeus
Level 49
God Stats
0W - 1L
1,275 SR
Queue Stats
39W - 35L
1,387 Elo+
Party 3
Neith
Neith
Tatorr
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
btates55
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,701 Elo+
Party 2
Team Averages
Level 26
1,437 SR
1,463 Elo+

VS

Team Averages
Level 89
1,490 SR
1,454 Elo+
Janus
Janus
Dripun
Janus
Level 109
God Stats
6W - 10L
1,453 SR
Queue Stats
70W - 87L
1,463 Elo+
Party 1
Scylla
Scylla
Gallenburg
Scylla
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 182L
1,492 Elo+
Party 1
Gilgamesh
Gilgamesh
Leranim
Gilgamesh
Level 87
God Stats
9W - 8L
1,553 SR
Queue Stats
113W - 138L
1,506 Elo+
Party 1
Artio
Artio
MoonlitGarbage
Artio
Level 100
God Stats
2W - 0L
1,425 SR
Queue Stats
22W - 37L
1,379 Elo+
Solo
Neith
Neith
Taquito6867
Neith
Level 22
God Stats
33W - 33L
1,519 SR
Queue Stats
61W - 84L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BALLER M 20
Hercules
14
1 / 1 / 4
7,511
751
3,943
10,342
9,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
GamrGoose
Thanatos
13
1 / 9 / 4
7,638
764
3,596
9,818
3,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 5 / 2
7,894
789
13,288
7,881
2,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Tatorr
Neith
12
1 / 8 / 1
6,629
663
6,791
11,158
3,512
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
11
0 / 3 / 2
6,293
629
4,852
10,607
8,616
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dripun
Janus
16
7 / 0 / 6
8,758
876
14,099
6,067
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Gallenburg
Scylla
16
9 / 1 / 11
9,157
916
12,488
5,686
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
Leranim
Gilgamesh
14
7 / 4 / 7
8,309
831
11,364
10,121
3,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 1 / 13
7,368
737
2,766
11,217
9,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

14
2 / 1 / 10
7,740
774
3,994
5,450
1,680
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
73
7
Kills
26
26
Deaths
7
13
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hercules
BALLER M 20
Hercules
1
1
4
3
W
Janus
Dripun
Janus
7
0
6
10
W
Scylla
Gallenburg
Scylla
9
1
11
14.5
L
Thanatos
GamrGoose
Thanatos
1
9
4
0.33
W
Gilgamesh
Leranim
Gilgamesh
7
4
7
2.63
W
1
1
13
7.5
L
4
5
2
1
W
2
1
10
7
L
Neith
Tatorr
Neith
1
8
1
0.19
L
Ymir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,470
Damage
44,711
49,806
Taken
38,541
27,175
Mitigated
19,390
7,676
Healing
5,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BALLER M 20
Hercules
3,943
664
669
4,430
10,342
9,152
0
7,076
3,067
0
14,923
W
Janus
Dripun
Janus
14,099
689
0
732
6,067
2,205
49
2,628
3,364
39,250
0
W
Scylla
Gallenburg
Scylla
12,488
746
0
265
5,686
1,524
391
3,455
2,231
25,610
0
L
Thanatos
GamrGoose
Thanatos
3,596
1,318
0
1,677
9,818
3,471
0
4,948
4,716
0
8,930
W
Gilgamesh
Leranim
Gilgamesh
11,364
2,158
0
947
10,121
3,994
402
4,756
5,200
0
16,500
W
2,766
321
824
2,505
11,217
9,987
120
4,384
6,590
11,024
0
L
13,288
1,903
0
346
7,881
2,424
0
4,131
3,649
32,504
0
W
3,994
1,172
0
478
5,450
1,680
994
2,917
2,458
0
11,252
L
Neith
Tatorr
Neith
6,791
3,561
0
554
11,158
3,512
114
7,762
3,260
0
14,042
L
Ymir
4,852
1,373
0
0
10,607
8,616
0
4,668
5,761
6,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,965
Gold Earned
41,332
101
Minions Killed
158
0
Camps Cleared
0
979,377
Distance Traveled
1,096,216
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,511
751
24
2
0
214,129
2
W
Janus
8,758
876
70
7
0
232,178
0
W
Scylla
9,157
916
39
4
0
215,603
2
L
Thanatos
7,638
764
9
1
0
202,269
0
W
Gilgamesh
8,309
831
14
1
0
227,531
0
W
Artio
7,368
737
11
1
0
236,520
3
L
Zeus
7,894
789
47
5
0
195,682
2
W
Neith
7,740
774
24
2
0
184,384
0
L
Neith
6,629
663
18
2
0
171,067
2
L
Ymir
6,293
629
3
0
0
196,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role