Player Matchup

Anhur
Anhur
Platinum II
BalerionAlmighty
Anhur
Platinum II
Level 141
God Stats
1W - 3L
1,542 SR
Queue Stats
111W - 93L
1,900 MMR
Solo
Bakasura
Bakasura
Platinum III
Inf1nityRecon
Bakasura
Platinum III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 6L
2,117 MMR
Solo
Sobek
Sobek
Platinum I
Luisnaider
Sobek
Platinum I
Level 160
God Stats
1W - 2L
1,658 SR
Queue Stats
151W - 131L
2,122 MMR
Solo
Nox
Nox
Platinum II
WardHerePlz
Nox
Platinum II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 95L
1,981 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond V
tw1tchma1n2951
Ah Muzen Cab
Diamond V
Level 121
God Stats
2W - 2L
1,868 SR
Queue Stats
302W - 285L
2,054 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,614 SR
2,035 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,491 SR
2,038 MMR
Terra
Terra
Platinum III
ConTroeller
Terra
Platinum III
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
187W - 178L
2,044 MMR
Solo
Set
Set
Platinum I
Dovah pro V2
Set
Platinum I
Level 160
God Stats
2W - 0L
1,232 SR
Queue Stats
219W - 231L
1,959 MMR
Solo
Thanatos
Thanatos
Diamond IV
MADDcartman
Thanatos
Diamond IV
Level 160
God Stats
2W - 2L
1,380 SR
Queue Stats
117W - 93L
2,073 MMR
Party 1
Apollo
Apollo
Diamond IV
MattyNice412
Apollo
Diamond IV
Level 160
God Stats
3W - 3L
1,726 SR
Queue Stats
54W - 36L
2,219 MMR
Party 1
Merlin
Merlin
Platinum II
Phat Shizno
Merlin
Platinum II
Level 159
God Stats
243W - 204L
1,617 SR
Queue Stats
719W - 718L
1,894 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 0
11,976
521
10,289
17,409
6,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
Inf1nityRecon
Bakasura
19
6 / 6 / 0
12,049
524
19,174
26,165
12,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
17
0 / 3 / 5
11,140
484
9,787
21,668
23,488
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 6 / 4
9,613
418
10,003
14,036
7,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ah Muzen Cab
tw1tchma1n2951
Ah Muzen Cab
18
0 / 7 / 4
11,421
497
11,685
16,922
5,763
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
AtlasLokiMercuryCliodhna

VS

Bans
MedusaBastetShivaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 18
13,420
583
9,576
26,461
36,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
3 / 4 / 8
14,158
616
15,143
25,940
25,683
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
MADDcartman
Thanatos
20
11 / 1 / 6
16,301
709
21,374
17,651
8,435
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
20
6 / 1 / 10
15,253
663
13,819
16,697
6,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
20
6 / 3 / 12
14,063
611
13,094
13,033
6,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
80
9
Kills
26
26
Deaths
9
13
Assists
54
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
0
0
18
9
W
3
4
8
1.75
L
Bakasura
Inf1nityRecon
Bakasura
6
6
0
1
L
Sobek
0
3
5
0.83
W
Thanatos
MADDcartman
Thanatos
11
1
6
14
W
Apollo
6
1
10
11
W
Merlin
6
3
12
4
L
0
6
4
0.33
L
Ah Muzen Cab
tw1tchma1n2951
Ah Muzen Cab
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,938
Damage
73,006
96,200
Taken
99,782
55,803
Mitigated
82,862
28,665
Healing
71,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,289
5,022
0
6,558
17,409
6,028
0
2,642
14,767
0
97,018
W
9,576
1,677
9,402
15,704
26,461
36,312
749
4,806
20,474
30,700
12,418
W
15,143
8,807
0
10,108
25,940
25,683
0
6,129
18,145
0
99,249
L
Bakasura
Inf1nityRecon
Bakasura
19,174
10,984
0
7,323
26,165
12,578
252
4,875
21,290
0
100,994
L
Sobek
9,787
668
0
8,804
21,668
23,488
0
4,282
17,386
61,961
0
W
Thanatos
MADDcartman
Thanatos
21,374
6,177
0
23,989
17,651
8,435
4,130
2,888
13,857
0
140,659
W
Apollo
13,819
7,939
0
8,806
16,697
6,020
5,109
4,696
11,861
0
114,691
W
Merlin
13,094
252
0
3,208
13,033
6,412
3,813
2,200
10,144
100,447
0
L
10,003
907
0
2,397
14,036
7,946
0
4,440
9,510
41,971
0
L
Ah Muzen Cab
tw1tchma1n2951
Ah Muzen Cab
11,685
3,863
0
3,583
16,922
5,763
0
4,389
12,533
0
97,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,199
Gold Earned
73,195
729
Minions Killed
773
0
Camps Cleared
0
2,324,948
Distance Traveled
2,440,272
28
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,976
521
193
8
0
393,101
2
W
Terra
13,420
583
69
3
0
498,409
4
W
Set
14,158
616
161
7
0
435,376
5
L
Bakasura
12,049
524
178
8
0
531,089
3
L
Sobek
11,140
484
118
5
0
468,101
10
W
Thanatos
16,301
709
212
9
0
553,751
2
W
Apollo
15,253
663
174
8
0
496,217
6
W
Merlin
14,063
611
157
7
0
456,519
11
L
Nox
9,613
418
53
2
0
437,449
3
L
Ah Muzen Cab
11,421
497
187
8
0
495,208
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role