Player Matchup

Atlas
Atlas
Chad Herc
Atlas
Level 26
God Stats
2W - 0L
1,691 SR
Queue Stats
13W - 1L
1,703 Elo+
Party 2
Sylvanus
Sylvanus
Support Main739
Sylvanus
Level 149
God Stats
1W - 0L
1,455 SR
Queue Stats
16W - 5L
1,802 Elo+
Party 2
Cthulhu
Cthulhu
VentoriSilvani
Cthulhu
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 0L
1,703 Elo+
Party 2
Team Averages
Level 81
1,549 SR
1,736 Elo+

VS

Team Averages
Level 32
1,533 SR
1,569 Elo+
Set
Set
HorstVSWorld
Set
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 19L
1,469 Elo+
Party 1
Hera
Hera
RedlistRev
Hera
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,619 Elo+
Party 1
Ares
Ares
cranceburn
Ares
Level 28
God Stats
5W - 6L
1,599 SR
Queue Stats
5W - 6L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Chad Herc
Atlas
13
4 / 1 / 12
8,061
806
8,357
9,689
8,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
13
8 / 0 / 8
8,667
867
6,404
8,112
4,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 1 / 11
8,872
887
6,714
12,303
11,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,909
591
4,248
7,769
2,743
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 6 / 1
6,727
673
5,322
6,507
2,253
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 6 / 0
6,586
659
4,023
9,567
7,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
3
18
Kills
2
2
Deaths
18
31
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Atlas
Chad Herc
Atlas
4
1
12
10
L
0
6
0
0
L
1
6
1
0.25
W
Sylvanus
8
0
8
12
W
6
1
11
11.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,475
Damage
13,593
30,104
Taken
23,843
24,368
Mitigated
12,923
11,453
Healing
1,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Chad Herc
Atlas
8,357
2,442
0
1,775
9,689
8,559
0
3,574
6,115
23,816
0
L
4,248
1,198
0
279
7,769
2,743
0
6,608
1,161
0
22,888
L
5,322
1,122
0
887
6,507
2,253
30
5,528
979
21,412
0
W
Sylvanus
6,404
2,543
2,725
3,968
8,112
4,118
1,952
3,560
4,552
27,586
6,659
W
6,714
282
567
2,418
12,303
11,691
372
2,445
9,858
21,868
0
L
4,023
283
0
660
9,567
7,927
0
8,581
986
7,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,600
Gold Earned
19,222
128
Minions Killed
89
7
Camps Cleared
2
544,906
Distance Traveled
494,508
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,061
806
40
4
1
179,653
1
L
Set
5,909
591
38
4
2
169,452
3
L
Hera
6,727
673
39
4
0
160,898
3
W
Sylvanus
8,667
867
57
6
6
174,543
2
W
Cthulhu
8,872
887
31
3
0
190,710
1
L
Ares
6,586
659
12
1
0
164,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role