Player Matchup

Ganesha
Ganesha
Bob_is_the_best7
Ganesha
Level 134
God Stats
3W - 2L
1,389 SR
Queue Stats
43W - 40L
1,529 Elo+
Party 1
Poseidon
Poseidon
CrashMcLargehuge
Poseidon
Level 87
God Stats
4W - 3L
1,641 SR
Queue Stats
17W - 15L
1,477 Elo+
Party 1
Odin
Odin
Pallydoodle
Odin
Level 82
God Stats
3W - 0L
1,589 SR
Queue Stats
24W - 15L
1,543 Elo+
Party 1
Medusa
Medusa
RelaxItsEasy
Medusa
Level 120
God Stats
2W - 0L
1,675 SR
Queue Stats
4W - 5L
1,575 Elo+
Party 1
Terra
Terra
Shorty6252
Terra
Level 47
God Stats
4W - 2L
1,551 SR
Queue Stats
26W - 28L
1,452 Elo+
Party 1
Team Averages
Level 94
1,569 SR
1,515 Elo+

VS

Team Averages
Level 85
1,458 SR
1,476 Elo+
Chang'e
Chang'e
ImTheBear1244
Chang'e
Level 105
God Stats
7W - 5L
1,441 SR
Queue Stats
9W - 6L
1,577 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Rise Of Draco
Tsukuyomi
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
98W - 121L
1,390 Elo+
Solo
Skadi
Skadi
cinnabunuwu
Skadi
Level 87
God Stats
60W - 64L
1,523 SR
Queue Stats
243W - 262L
1,525 Elo+
Solo
Vamana
Vamana
imtheduck1244
Vamana
Level 154
God Stats
4W - 5L
1,631 SR
Queue Stats
27W - 24L
1,487 Elo+
Party 2
He Bo
He Bo
ykMill
He Bo
Level 45
God Stats
0W - 2L
1,196 SR
Queue Stats
2W - 5L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 27
11,431
1,143
7,672
11,519
12,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
4 / 1 / 14
10,775
1,078
13,571
7,285
2,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 0 / 15
11,845
1,185
7,976
5,828
5,280
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
18
17 / 2 / 12
13,621
1,362
19,733
7,151
2,885
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Terra
17
3 / 2 / 24
11,478
1,148
11,416
13,178
12,962
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

269

VS

Team 2 Tickets

94

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
4 / 1 / 4
10,357
1,036
12,051
9,110
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Rise Of Draco
Tsukuyomi
15
1 / 7 / 6
9,377
938
7,434
12,035
3,083
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 9 / 7
9,998
1,000
9,513
13,536
3,754
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 7 / 6
10,873
1,087
9,057
19,632
13,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
ykMill
He Bo
15
0 / 6 / 7
9,133
913
3,307
9,526
1,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
38
30
Kills
8
8
Deaths
30
92
Assists
30
Player
Kills
Deaths
Assists
KDA
W
0
3
27
4.5
W
4
1
14
11
L
Chang'e
4
1
4
6
W
6
0
15
13.5
W
Medusa
17
2
12
11.5
L
Tsukuyomi
Rise Of Draco
Tsukuyomi
1
7
6
0.57
W
Terra
3
2
24
7.5
L
1
9
7
0.5
L
2
7
6
0.71
L
He Bo
ykMill
He Bo
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,368
Damage
41,362
44,961
Taken
63,839
36,435
Mitigated
24,581
9,748
Healing
10,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,672
122
0
1,096
11,519
12,738
0
4,734
6,785
17,506
0
W
13,571
1,160
0
1,071
7,285
2,570
0
1,605
5,680
44,428
0
L
Chang'e
12,051
991
2,052
2,543
9,110
2,467
0
4,420
4,690
34,478
0
W
7,976
1,389
0
569
5,828
5,280
0
2,294
3,534
0
21,009
W
Medusa
19,733
7,809
0
1,196
7,151
2,885
0
2,776
4,375
0
43,421
L
Tsukuyomi
Rise Of Draco
Tsukuyomi
7,434
1,306
0
51
12,035
3,083
0
7,071
4,964
0
17,742
W
Terra
11,416
1,156
3,396
2,420
13,178
12,962
0
3,949
9,229
17,158
0
L
9,513
4,006
0
15
13,536
3,754
0
8,328
5,208
0
26,350
L
9,057
4,698
1,148
4,179
19,632
13,543
0
9,461
10,171
0
25,489
L
He Bo
ykMill
He Bo
3,307
288
76
229
9,526
1,734
0
3,379
6,147
15,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,150
Gold Earned
49,738
200
Minions Killed
173
10
Camps Cleared
5
972,905
Distance Traveled
848,645
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,431
1,143
0
0
0
174,781
5
W
Poseidon
10,775
1,078
82
8
4
211,431
1
L
Chang'e
10,357
1,036
51
5
3
176,795
0
W
Odin
11,845
1,185
37
4
1
204,606
1
W
Medusa
13,621
1,362
66
7
2
178,382
1
L
Tsukuyomi
9,377
938
31
3
0
163,129
0
W
Terra
11,478
1,148
15
2
3
203,705
4
L
Skadi
9,998
1,000
44
4
1
171,080
1
L
Vamana
10,873
1,087
28
3
1
185,427
1
L
He Bo
9,133
913
19
2
0
152,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role