Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
H3RO KILLER40
Cthulhu
Level 62
God Stats
20W - 27L
1,561 SR
Queue Stats
474W - 475L
1,514 Elo+
Party 3
Anhur
Anhur
Nickels1330
Anhur
Level 42
God Stats
1W - 2L
1,720 SR
Queue Stats
90W - 120L
1,438 Elo+
Party 3
Gilgamesh
Gilgamesh
TheHusky14
Gilgamesh
Level 77
God Stats
20W - 14L
1,594 SR
Queue Stats
850W - 817L
1,541 Elo+
Party 3
Zeus
Zeus
YourStupidity60
Zeus
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
145W - 144L
1,550 Elo+
Party 3
Team Averages
Level 61
1,575 SR
1,509 Elo+

VS

Team Averages
Level 60
1,596 SR
1,458 Elo+
Fenrir
Fenrir
 
Fenrir
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Alkhadeem
Skadi
Level 57
God Stats
16W - 9L
1,651 SR
Queue Stats
663W - 732L
1,443 Elo+
Party 1
Atlas
Atlas
BlueSkye1024
Atlas
Level 29
God Stats
8W - 11L
1,589 SR
Queue Stats
398W - 470L
1,390 Elo+
Party 1
Nu Wa
Nu Wa
Chord24
Nu Wa
Level 115
God Stats
17W - 11L
1,598 SR
Queue Stats
153W - 156L
1,421 Elo+
Party 2
Bakasura
Bakasura
RiinTTV
Bakasura
Level 68
God Stats
5W - 4L
1,641 SR
Queue Stats
65W - 57L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 3 / 0
5,515
460
402
8,984
5,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
10
0 / 5 / 1
5,910
493
4,121
8,371
6,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 3 / 0
5,939
495
1,901
7,349
1,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
TheHusky14
Gilgamesh
10
1 / 5 / 0
6,025
502
4,611
9,886
3,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 6 / 0
5,905
492
4,816
6,629
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
9 / 0 / 2
8,469
706
6,531
8,318
3,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
Alkhadeem
Skadi
13
4 / 0 / 1
7,670
639
4,528
4,465
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
1 / 0 / 6
6,833
569
2,065
4,481
2,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Chord24
Nu Wa
13
2 / 0 / 7
7,858
655
6,152
4,501
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
RiinTTV
Bakasura
15
6 / 1 / 1
9,076
756
6,149
10,048
4,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
22
22
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
3
0
0
W
Fenrir
 
Fenrir
9
0
2
10
W
Skadi
Alkhadeem
Skadi
4
0
1
4.5
W
1
0
6
4
W
Nu Wa
Chord24
Nu Wa
2
0
7
5.5
L
Cthulhu
0
5
1
0.1
L
0
3
0
0
W
Bakasura
RiinTTV
Bakasura
6
1
1
6.5
L
Gilgamesh
TheHusky14
Gilgamesh
1
5
0
0.2
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,851
Damage
25,425
41,219
Taken
31,813
18,482
Mitigated
13,163
8,795
Healing
13,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
402
189
0
2,089
8,984
5,820
0
3,184
5,800
13,899
0
W
Fenrir
 
Fenrir
6,531
949
0
4,586
8,318
3,307
0
3,306
4,917
0
47,066
W
Skadi
Alkhadeem
Skadi
4,528
2,961
0
3,454
4,465
1,238
498
0
4,465
0
55,594
W
2,065
706
0
991
4,481
2,969
382
1,410
3,071
12,088
0
W
Nu Wa
Chord24
Nu Wa
6,152
1,648
0
250
4,501
1,325
310
364
4,137
44,822
0
L
Cthulhu
4,121
348
90
929
8,371
6,669
0
409
6,707
34,127
0
L
1,901
904
0
2,750
7,349
1,352
0
859
6,490
0
36,059
W
Bakasura
RiinTTV
Bakasura
6,149
4,084
0
4,086
10,048
4,324
3,706
3,807
5,884
0
39,792
L
Gilgamesh
TheHusky14
Gilgamesh
4,611
815
0
2,596
9,886
3,238
0
2,289
7,597
0
39,276
L
4,816
1,405
0
341
6,629
1,403
0
1,476
4,943
41,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,294
Gold Earned
39,906
339
Minions Killed
414
0
Camps Cleared
0
1,161,481
Distance Traveled
1,290,205
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,515
460
36
3
0
229,756
3
W
Fenrir
8,469
706
89
7
0
289,551
2
W
Skadi
7,670
639
98
8
0
243,642
6
W
Atlas
6,833
569
24
2
0
261,873
5
W
Nu Wa
7,858
655
94
8
0
234,331
6
L
Cthulhu
5,910
493
68
6
0
218,703
0
L
Anhur
5,939
495
80
7
0
218,253
2
W
Bakasura
9,076
756
109
9
0
260,808
1
L
Gilgamesh
6,025
502
73
6
0
269,202
3
L
Zeus
5,905
492
82
7
0
225,567
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role