Player Matchup

Thor
Thor
AgentAcorn
Thor
Level 48
God Stats
2W - 0L
1,869 SR
Queue Stats
18W - 2L
1,937 Elo+
Party 1
Geb
Geb
FlashyyKillzz
Geb
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 1L
1,937 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TOMSK6
Morgan Le Fay
Level 55
God Stats
3W - 0L
1,746 SR
Queue Stats
18W - 1L
1,937 Elo+
Party 1
Horus
Horus
Thespaz448
Horus
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 0L
1,937 Elo+
Party 1
Cthulhu
Cthulhu
minatosfool
Cthulhu
Level 156
God Stats
5W - 1L
1,504 SR
Queue Stats
28W - 10L
1,677 Elo+
Party 1
Team Averages
Level 73
1,624 SR
1,885 Elo+

VS

Team Averages
Level 62
1,518 SR
1,701 Elo+
Nemesis
Nemesis
Archaic Fart
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,689 Elo+
Solo
Sun Wukong
Sun Wukong
BackpackAxx
Sun Wukong
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 25L
1,655 Elo+
Party 2
Ah Puch
Ah Puch
BlazeDoinks
Ah Puch
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,737 Elo+
Party 2
Geb
Geb
HllmPauI
Geb
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 5L
1,801 Elo+
Party 2
Medusa
Medusa
starlulz
Medusa
Level 44
God Stats
0W - 2L
1,592 SR
Queue Stats
10W - 8L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 16
9,135
914
15,615
8,716
4,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 0 / 19
8,520
852
8,472
8,671
7,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
TOMSK6
Morgan Le Fay
16
3 / 2 / 12
8,741
874
10,890
9,104
4,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
15
5 / 1 / 14
8,272
827
7,767
8,716
8,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
minatosfool
Cthulhu
14
4 / 2 / 13
8,032
803
7,997
10,706
11,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Archaic Fart
Nemesis
13
1 / 5 / 0
7,370
737
4,116
12,400
5,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
BackpackAxx
Sun Wukong
13
2 / 3 / 1
7,215
722
7,724
12,688
8,258
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
BlazeDoinks
Ah Puch
13
2 / 6 / 3
7,482
748
11,336
10,605
4,167
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 6 / 3
7,390
739
4,617
14,408
11,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
starlulz
Medusa
12
0 / 7 / 4
6,749
675
6,577
11,289
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
17
27
Kills
6
6
Deaths
27
74
Assists
11
Player
Kills
Deaths
Assists
KDA
W
10
1
16
18
L
Nemesis
Archaic Fart
Nemesis
1
5
0
0.2
L
Sun Wukong
BackpackAxx
Sun Wukong
2
3
1
0.83
L
Ah Puch
BlazeDoinks
Ah Puch
2
6
3
0.58
W
5
0
19
14.5
L
1
6
3
0.42
W
Morgan Le Fay
TOMSK6
Morgan Le Fay
3
2
12
4.5
W
Horus
5
1
14
12
W
Cthulhu
minatosfool
Cthulhu
4
2
13
5.25
L
Medusa
starlulz
Medusa
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,741
Damage
34,370
45,913
Taken
61,390
35,599
Mitigated
33,105
12,943
Healing
8,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,615
4,181
0
857
8,716
4,707
1,237
2,350
6,366
0
31,871
L
Nemesis
Archaic Fart
Nemesis
4,116
1,449
0
1,882
12,400
5,265
532
5,014
7,082
0
18,671
L
Sun Wukong
BackpackAxx
Sun Wukong
7,724
1,181
0
3,069
12,688
8,258
0
4,872
7,539
0
27,336
L
Ah Puch
BlazeDoinks
Ah Puch
11,336
595
0
1,728
10,605
4,167
0
6,644
3,658
22,779
0
W
8,472
1,541
0
0
8,671
7,268
1,103
4,154
4,517
18,252
0
L
4,617
341
0
999
14,408
11,914
0
6,749
6,977
8,640
0
W
Morgan Le Fay
TOMSK6
Morgan Le Fay
10,890
586
128
3,101
9,104
4,026
623
3,301
5,803
43,271
0
W
Horus
7,767
3,939
3,881
3,228
8,716
8,407
1,175
3,019
5,697
0
16,528
W
Cthulhu
minatosfool
Cthulhu
7,997
496
846
902
10,706
11,191
252
3,129
6,486
19,224
0
L
Medusa
starlulz
Medusa
6,577
2,474
0
1,018
11,289
3,501
0
3,382
7,373
0
18,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,700
Gold Earned
36,206
200
Minions Killed
153
0
Camps Cleared
0
1,100,334
Distance Traveled
996,468
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,135
914
41
4
0
210,833
0
L
Nemesis
7,370
737
38
4
0
176,914
2
L
Sun Wukong
7,215
722
51
5
0
221,134
1
L
Ah Puch
7,482
748
29
3
0
185,434
0
W
Geb
8,520
852
28
3
0
242,416
1
L
Geb
7,390
739
10
1
0
211,263
0
W
Morgan Le Fay
8,741
874
72
7
0
210,749
2
W
Horus
8,272
827
30
3
0
217,393
0
W
Cthulhu
8,032
803
29
3
0
218,943
6
L
Medusa
6,749
675
25
3
0
201,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role