Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
LuckyyChomeii
Hou Yi
Level 10
God Stats
1W - 1L
1,624 SR
Queue Stats
4W - 1L
1,804 Elo+
Party 2
Chang'e
Chang'e
starshine1997
Chang'e
Level 87
God Stats
11W - 17L
1,483 SR
Queue Stats
78W - 85L
1,376 Elo+
Party 2
Team Averages
Level 71
1,536 SR
1,560 Elo+

VS

Team Averages
Level 98
1,506 SR
1,548 Elo+
Raijin
Raijin
OPFTNB
Raijin
Level 157
God Stats
5W - 4L
1,480 SR
Queue Stats
276W - 216L
1,601 Elo+
Party 1
Khepri
Khepri
Qenpai
Khepri
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 6L
1,625 Elo+
Party 1
Neith
Neith
The Sugar Papi
Neith
Level 109
God Stats
13W - 16L
1,539 SR
Queue Stats
118W - 168L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 8 / 3
8,279
637
6,435
18,183
11,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 5 / 4
9,167
705
11,945
15,299
4,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
13
2 / 5 / 5
8,693
669
7,400
10,746
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
OPFTNB
Raijin
14
4 / 4 / 12
9,240
711
12,482
8,770
4,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
Qenpai
Khepri
14
3 / 2 / 13
9,903
762
5,267
13,068
11,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
11 / 1 / 5
11,108
854
19,255
8,609
3,746
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
7
Kills
18
18
Deaths
7
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
8
3
0.44
L
3
5
4
1
W
Raijin
OPFTNB
Raijin
4
4
12
2.5
W
Khepri
Qenpai
Khepri
3
2
13
4.75
W
11
1
5
13.5
L
Chang'e
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,780
Damage
37,004
44,228
Taken
30,447
19,663
Mitigated
19,837
11,253
Healing
2,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,435
1,953
0
3,567
18,183
11,861
0
5,738
12,090
0
17,048
L
11,945
6,902
0
1,710
15,299
4,524
0
6,422
8,448
0
38,423
W
Raijin
OPFTNB
Raijin
12,482
1,306
0
328
8,770
4,492
457
3,154
5,434
31,193
0
W
Khepri
Qenpai
Khepri
5,267
1,210
0
691
13,068
11,599
196
3,352
9,600
18,018
0
W
19,255
8,639
0
1,333
8,609
3,746
365
1,311
7,163
0
46,374
L
Chang'e
7,400
262
2,834
3,142
10,746
3,278
0
4,828
5,661
22,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,139
Gold Earned
30,251
118
Minions Killed
142
4
Camps Cleared
8
645,003
Distance Traveled
636,590
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,279
637
20
2
0
218,883
3
L
Hou Yi
9,167
705
61
5
3
195,738
0
W
Raijin
9,240
711
45
3
3
203,734
4
W
Khepri
9,903
762
23
2
2
231,369
3
W
Neith
11,108
854
74
6
3
201,487
1
L
Chang'e
8,693
669
37
3
1
230,382
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role