Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Heritia
Neith
Level 122
God Stats
4W - 1L
1,528 SR
Queue Stats
40W - 30L
1,584 Elo+
Party 1
Bellona
Bellona
Kajiman
Bellona
Level 49
God Stats
3W - 1L
1,532 SR
Queue Stats
9W - 6L
1,444 Elo+
Party 1
Arachne
Arachne
Venusx3
Arachne
Level 127
God Stats
6W - 1L
1,324 SR
Queue Stats
38W - 22L
1,581 Elo+
Party 1
Yu Huang
Yu Huang
gonkaix3
Yu Huang
Level 146
God Stats
8W - 6L
1,450 SR
Queue Stats
263W - 284L
1,451 Elo+
Party 1
Team Averages
Level 119
1,467 SR
1,512 Elo+

VS

Team Averages
Level 60
1,466 SR
1,518 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
LUCKF4LL
Ymir
Level 93
God Stats
6W - 2L
1,715 SR
Queue Stats
62W - 55L
1,583 Elo+
Solo
Agni
Agni
MVP_Wraith9
Agni
Level 44
God Stats
2W - 3L
1,472 SR
Queue Stats
24W - 21L
1,521 Elo+
Party 2
Nemesis
Nemesis
luvp3
Nemesis
Level 94
God Stats
3W - 6L
1,331 SR
Queue Stats
123W - 141L
1,416 Elo+
Solo
Vamana
Vamana
me_ajuda_po_rra
Vamana
Level 16
God Stats
2W - 4L
1,312 SR
Queue Stats
34W - 24L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
9
2 / 0 / 1
5,613
561
2,591
2,819
994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Heritia
Neith
9
0 / 1 / 3
5,388
539
3,077
4,515
1,124
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Kajiman
Bellona
8
0 / 1 / 2
4,926
493
2,614
4,902
3,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
Venusx3
Arachne
11
7 / 0 / 1
6,414
641
5,380
5,291
2,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
gonkaix3
Yu Huang
10
2 / 1 / 3
6,021
602
3,255
4,397
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
0 / 2 / 0
5,010
501
2,361
3,791
828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ymir
8
0 / 1 / 2
5,119
512
1,060
6,406
3,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 3 / 0
5,562
556
2,648
4,879
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
luvp3
Nemesis
7
0 / 5 / 0
4,470
447
2,461
6,234
1,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 1 / 0
5,648
565
3,714
6,359
4,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
3
3
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
2
0
1
2.5
L
Heimdallr
 
Heimdallr
0
2
0
0
W
Neith
Heritia
Neith
0
1
3
1.5
W
Bellona
Kajiman
Bellona
0
1
2
1
L
Ymir
0
1
2
1
L
2
3
0
0.67
W
Arachne
Venusx3
Arachne
7
0
1
7.5
W
Yu Huang
gonkaix3
Yu Huang
2
1
3
3.5
L
Nemesis
luvp3
Nemesis
0
5
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,917
Damage
12,244
21,924
Taken
27,669
8,849
Mitigated
11,128
7,010
Healing
5,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
2,591
1,103
0
1,151
2,819
994
0
266
2,513
20,074
253
L
Heimdallr
 
Heimdallr
2,361
816
0
854
3,791
828
0
109
3,682
0
31,312
W
Neith
Heritia
Neith
3,077
1,311
0
2,323
4,515
1,124
0
586
3,856
0
32,781
W
Bellona
Kajiman
Bellona
2,614
409
0
940
4,902
3,498
310
0
4,902
0
17,604
L
Ymir
1,060
129
159
2,194
6,406
3,142
0
2,471
3,910
13,362
0
L
2,648
204
0
366
4,879
1,096
0
2,045
2,667
28,483
0
W
Arachne
Venusx3
Arachne
5,380
3,556
0
1,899
5,291
2,008
711
461
4,798
0
29,471
W
Yu Huang
gonkaix3
Yu Huang
3,255
437
0
697
4,397
1,225
0
2,108
2,147
28,824
0
L
Nemesis
luvp3
Nemesis
2,461
629
0
385
6,234
1,513
0
706
5,426
0
19,123
L
3,714
1,290
0
1,465
6,359
4,549
0
0
6,005
0
27,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,362
Gold Earned
25,809
267
Minions Killed
257
0
Camps Cleared
0
954,881
Distance Traveled
927,886
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
5,613
561
30
3
0
163,624
5
L
Heimdallr
5,010
501
62
6
0
186,011
4
W
Neith
5,388
539
75
8
0
178,744
4
W
Bellona
4,926
493
42
4
0
196,408
1
L
Ymir
5,119
512
17
2
0
195,425
1
L
Agni
5,562
556
71
7
0
194,317
2
W
Arachne
6,414
641
54
5
0
227,035
3
W
Yu Huang
6,021
602
66
7
0
189,070
2
L
Nemesis
4,470
447
33
3
0
157,997
0
L
Vamana
5,648
565
74
7
0
194,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role