Player Matchup

Sobek
Sobek
 
Sobek
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
GreatAuntHelga
Ganesha
Level 55
God Stats
2W - 5L
1,282 SR
Queue Stats
106W - 117L
1,483 Elo+
Party 2
Bellona
Bellona
PunishedVan
Bellona
Level 27
God Stats
2W - 5L
1,587 SR
Queue Stats
101W - 91L
1,477 Elo+
Party 3
Tiamat
Tiamat
SnartFiffer
Tiamat
Level 36
God Stats
0W - 2L
1,239 SR
Queue Stats
81W - 84L
1,493 Elo+
Party 2
Hou Yi
Hou Yi
taffylaffy
Hou Yi
Level 25
God Stats
2W - 3L
1,850 SR
Queue Stats
28W - 35L
1,413 Elo+
Party 3
Team Averages
Level 37
1,491 SR
1,473 Elo+

VS

Team Averages
Level 60
1,489 SR
1,431 Elo+
Nu Wa
Nu Wa
Contvntious
Nu Wa
Level 97
God Stats
2W - 0L
1,358 SR
Queue Stats
9W - 17L
1,414 Elo+
Party 1
Gilgamesh
Gilgamesh
NAthg82
Gilgamesh
Level 69
God Stats
11W - 5L
1,596 SR
Queue Stats
81W - 75L
1,461 Elo+
Party 4
Geb
Geb
SxFxlcon
Geb
Level 93
God Stats
33W - 28L
1,574 SR
Queue Stats
446W - 499L
1,417 Elo+
Solo
Skadi
Skadi
ZuckFeus24
Skadi
Level 31
God Stats
2W - 0L
1,221 SR
Queue Stats
54W - 66L
1,423 Elo+
Party 4
Achilles
Achilles
xIxTokyo
Achilles
Level 12
God Stats
2W - 2L
1,698 SR
Queue Stats
48W - 53L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
3
0 / 1 / 3
3,925
393
730
3,842
1,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 6
5,139
514
4,079
7,864
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
PunishedVan
Bellona
10
3 / 3 / 0
5,974
597
6,540
9,229
8,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tiamat
8
0 / 4 / 1
4,849
485
2,819
5,630
3,012
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
taffylaffy
Hou Yi
9
5 / 3 / 0
6,174
617
5,447
6,317
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 3
7,175
718
5,617
4,947
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
NAthg82
Gilgamesh
12
4 / 0 / 5
6,716
672
5,338
5,941
2,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 2 / 6
5,275
528
2,516
8,173
3,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
10
4 / 2 / 0
6,068
607
3,738
4,465
856
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
xIxTokyo
Achilles
10
1 / 3 / 4
5,491
549
4,747
8,711
6,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
8
Kills
14
14
Deaths
8
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
3
1.5
W
5
1
3
6.5
L
0
3
6
1
W
Gilgamesh
NAthg82
Gilgamesh
4
0
5
6.5
L
Bellona
PunishedVan
Bellona
3
3
0
1
L
Tiamat
0
4
1
0.13
W
0
2
6
1.5
W
Skadi
4
2
0
2
L
Hou Yi
taffylaffy
Hou Yi
5
3
0
1.67
W
Achilles
xIxTokyo
Achilles
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,615
Damage
21,956
32,882
Taken
32,237
16,775
Mitigated
13,983
7,729
Healing
5,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
730
71
0
1,547
3,842
1,703
0
755
3,087
3,599
0
W
5,617
1,183
0
945
4,947
1,509
425
3,015
1,932
45,177
0
L
4,079
1,289
0
639
7,864
2,498
0
1,658
6,140
26,703
0
W
Gilgamesh
NAthg82
Gilgamesh
5,338
2,380
0
89
5,941
2,070
306
1,249
4,560
0
37,594
L
Bellona
PunishedVan
Bellona
6,540
2,604
0
2,988
9,229
8,041
418
787
7,965
0
31,887
L
Tiamat
2,819
430
0
1,362
5,630
3,012
0
2,706
2,924
24,695
0
W
2,516
249
216
1,653
8,173
3,369
255
1,267
6,851
10,094
1,570
W
Skadi
3,738
1,796
0
1,450
4,465
856
992
837
3,586
0
28,665
L
Hou Yi
taffylaffy
Hou Yi
5,447
2,435
0
1,193
6,317
1,521
234
1,858
4,459
0
24,179
W
Achilles
xIxTokyo
Achilles
4,747
1,755
0
1,457
8,711
6,179
124
1,031
7,680
0
18,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,061
Gold Earned
30,725
201
Minions Killed
275
0
Camps Cleared
0
772,009
Distance Traveled
926,795
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,925
393
10
1
0
68,828
0
W
Nu Wa
7,175
718
96
10
0
177,139
4
L
Ganesha
5,139
514
33
3
0
193,715
0
W
Gilgamesh
6,716
672
79
8
0
199,456
0
L
Bellona
5,974
597
68
7
0
174,230
3
L
Tiamat
4,849
485
43
4
0
175,737
1
W
Geb
5,275
528
12
1
0
187,196
3
W
Skadi
6,068
607
59
6
0
166,373
0
L
Hou Yi
6,174
617
47
5
0
159,499
0
W
Achilles
5,491
549
29
3
0
196,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role