Player Matchup

Da Ji
Da Ji
AlmightySosa03
Da Ji
Level 126
God Stats
0W - 4L
1,207 SR
Queue Stats
288W - 292L
1,542 Elo+
Party 3
Bacchus
Bacchus
GlitteringRat
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,404 Elo+
Party 2
Medusa
Medusa
Refugiado420
Medusa
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 36L
1,488 Elo+
Solo
Fenrir
Fenrir
Squanch786
Fenrir
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
573W - 593L
1,478 Elo+
Party 3
King Arthur
King Arthur
Subzerothirty
King Arthur
Level 118
God Stats
1W - 1L
1,703 SR
Queue Stats
9W - 6L
1,628 Elo+
Party 2
Team Averages
Level 71
1,482 SR
1,508 Elo+

VS

Team Averages
Level 86
1,565 SR
1,581 Elo+
Chaac
Chaac
FeistierEmu5577
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Ianweabs
Ne Zha
Level 124
God Stats
2W - 0L
1,838 SR
Queue Stats
234W - 229L
1,572 Elo+
Party 1
Cernunnos
Cernunnos
Lizard4head
Cernunnos
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,547 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TheJwyatt
Kumbhakarna
Level 126
God Stats
1W - 0L
1,728 SR
Queue Stats
102W - 72L
1,615 Elo+
Party 1
Sol
Sol
juanmaxx
Sol
Level 135
God Stats
1W - 0L
1,262 SR
Queue Stats
12W - 15L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 6 / 6
10,503
808
15,432
14,120
6,909
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
16
0 / 5 / 13
9,808
754
7,934
19,272
24,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
16
2 / 6 / 12
9,624
740
10,015
15,122
6,382
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Squanch786
Fenrir
17
8 / 8 / 7
11,309
870
11,260
16,368
8,416
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Subzerothirty
King Arthur
16
2 / 4 / 12
9,958
766
9,793
15,912
16,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 15
10,293
792
10,924
17,726
22,213
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ne Zha
Ianweabs
Ne Zha
19
10 / 4 / 14
11,414
878
18,349
10,375
5,804
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
Lizard4head
Cernunnos
16
1 / 5 / 19
9,608
739
13,391
12,347
6,100
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kumbhakarna
TheJwyatt
Kumbhakarna
19
7 / 3 / 19
11,925
917
12,056
18,263
31,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
8 / 4 / 13
11,685
899
13,833
9,764
4,008
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
109
21
Kills
29
29
Deaths
21
50
Assists
80
Player
Kills
Deaths
Assists
KDA
L
9
6
6
2
W
3
5
15
2.1
L
Bacchus
0
5
13
1.3
W
Ne Zha
Ianweabs
Ne Zha
10
4
14
4.25
W
Cernunnos
Lizard4head
Cernunnos
1
5
19
2.1
L
Medusa
2
6
12
1.33
L
Fenrir
Squanch786
Fenrir
8
8
7
1.44
L
King Arthur
Subzerothirty
King Arthur
2
4
12
2
W
Kumbhakarna
TheJwyatt
Kumbhakarna
7
3
19
5.5
W
8
4
13
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,434
Damage
68,553
80,794
Taken
68,475
62,149
Mitigated
69,287
17,236
Healing
16,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,432
3,241
1,943
1,919
14,120
6,909
910
4,788
9,332
0
20,637
W
10,924
2,753
0
4,176
17,726
22,213
395
2,661
15,065
0
21,491
L
Bacchus
7,934
611
1,428
2,955
19,272
24,399
453
6,363
12,909
18,704
0
W
Ne Zha
Ianweabs
Ne Zha
18,349
5,460
567
2,256
10,375
5,804
1,154
826
9,549
0
28,276
W
Cernunnos
Lizard4head
Cernunnos
13,391
5,729
190
2,050
12,347
6,100
567
532
11,815
0
30,295
L
Medusa
10,015
4,597
560
3,847
15,122
6,382
1,317
6,196
8,926
0
20,949
L
Fenrir
Squanch786
Fenrir
11,260
1,561
900
2,193
16,368
8,416
192
2,852
13,516
0
19,447
L
King Arthur
Subzerothirty
King Arthur
9,793
794
180
1,311
15,912
16,043
430
5,690
10,222
0
28,917
W
Kumbhakarna
TheJwyatt
Kumbhakarna
12,056
1,115
470
4,107
18,263
31,162
530
2,782
15,481
24,529
0
W
13,833
5,335
545
2,403
9,764
4,008
2,970
1,133
8,631
28,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,202
Gold Earned
54,925
102
Minions Killed
134
0
Camps Cleared
0
1,039,511
Distance Traveled
1,131,569
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,503
808
15
1
0
203,462
0
W
Chaac
10,293
792
30
2
0
208,942
0
L
Bacchus
9,808
754
24
2
0
220,487
3
W
Ne Zha
11,414
878
11
1
0
239,038
0
W
Cernunnos
9,608
739
22
2
0
222,165
0
L
Medusa
9,624
740
13
1
0
169,851
0
L
Fenrir
11,309
870
14
1
0
200,327
2
L
King Arthur
9,958
766
36
3
0
245,384
0
W
Kumbhakarna
11,925
917
38
3
0
244,171
0
W
Sol
11,685
899
33
3
0
217,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role