Player Matchup

Artio
Artio
Silver II
JOSEJAIDER
Artio
Silver II
Level 134
God Stats
6W - 5L
1,439 SR
Queue Stats
25W - 29L
1,429 MMR
Party 1
Achilles
Achilles
Silver II
YeyoGamingYT
Achilles
Silver II
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 1
Discordia
Discordia
Silver II
johanpro26
Discordia
Silver II
Level 142
God Stats
1W - 0L
1,772 SR
Queue Stats
45W - 49L
1,280 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,570 SR
1,403 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,572 SR
1,441 MMR
Chaac
Chaac
Gold V
Diegox3
Chaac
Gold V
Level 98
God Stats
1W - 1L
1,715 SR
Queue Stats
28W - 39L
1,399 MMR
Solo
Raijin
Raijin
Silver III
Jonahkiin
Raijin
Silver III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 39L
1,429 MMR
Solo
Agni
Agni
Silver I
Scartagena
Agni
Silver I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 111L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
20
3 / 3 / 9
18,237
588
14,929
48,487
78,320
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
YeyoGamingYT
Achilles
20
13 / 3 / 8
21,398
690
44,424
48,308
62,472
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
johanpro26
Discordia
20
7 / 4 / 11
19,816
639
48,629
21,383
9,900
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AtlasPersephoneThothGilgamesh

VS

Bans
Ah Muzen CabHou YiShivaHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Diegox3
Chaac
20
7 / 4 / 2
20,871
673
38,333
57,690
82,921
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
Jonahkiin
Raijin
20
2 / 8 / 5
18,317
591
19,547
35,086
25,918
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
1 / 11 / 5
16,456
531
32,000
25,535
8,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
23
Kills
10
10
Deaths
23
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
Diegox3
Chaac
7
4
2
2
W
Artio
3
3
9
2.5
L
Raijin
Jonahkiin
Raijin
2
8
5
0.56
L
1
11
5
0.32
W
Achilles
YeyoGamingYT
Achilles
13
3
8
5.67
W
Discordia
johanpro26
Discordia
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,982
Damage
89,880
118,178
Taken
118,311
150,692
Mitigated
117,401
18,877
Healing
31,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Diegox3
Chaac
38,333
7,136
0
26,712
57,690
82,921
603
35,629
21,852
0
102,211
W
Artio
14,929
1,669
3,522
10,388
48,487
78,320
189
21,440
27,047
45,289
0
L
Raijin
Jonahkiin
Raijin
19,547
1,348
0
1,317
35,086
25,918
240
20,261
14,825
75,420
0
L
32,000
2,259
0
3,069
25,535
8,562
429
8,651
16,884
70,110
0
W
Achilles
YeyoGamingYT
Achilles
44,424
12,122
0
3,163
48,308
62,472
771
24,234
24,074
575
101,022
W
Discordia
johanpro26
Discordia
48,629
3,339
307
1,497
21,383
9,900
1,390
6,136
15,247
140,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,451
Gold Earned
55,644
301
Minions Killed
301
15
Camps Cleared
9
1,795,936
Distance Traveled
1,545,832
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
20,871
673
111
4
2
591,356
8
W
Artio
18,237
588
48
2
2
610,300
4
L
Raijin
18,317
591
128
4
4
495,307
1
L
Agni
16,456
531
62
2
3
459,169
3
W
Achilles
21,398
690
78
3
3
651,180
4
W
Discordia
19,816
639
175
6
10
534,456
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role