Player Matchup

Neith
Neith
Achusin
Neith
Level 92
God Stats
142W - 124L
1,476 SR
Queue Stats
407W - 444L
1,390 Elo+
Solo
Serqet
Serqet
BARTERSNARE
Serqet
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 90L
1,339 Elo+
Party 3
Ymir
Ymir
RenegadeKT64
Ymir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 45L
1,393 Elo+
Party 1
Nu Wa
Nu Wa
ThundaThighs748
Nu Wa
Level 18
God Stats
1W - 0L
1,328 SR
Queue Stats
2W - 3L
1,233 Elo+
Party 1
Shiva
Shiva
VIP3R7709
Shiva
Level 27
God Stats
12W - 7L
1,515 SR
Queue Stats
62W - 76L
1,330 Elo+
Party 3
Team Averages
Level 62
1,464 SR
1,337 Elo+

VS

Team Averages
Level 31
1,449 SR
1,295 Elo+
Gilgamesh
Gilgamesh
Dmitri0704
Gilgamesh
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 57L
1,128 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
INVICTUS_TSN
Morgan Le Fay
Level 27
God Stats
1W - 2L
1,267 SR
Queue Stats
26W - 35L
1,191 Elo+
Party 2
Thor
Thor
Maicra_07
Thor
Level 87
God Stats
3W - 8L
1,479 SR
Queue Stats
148W - 148L
1,329 Elo+
Party 2
Danzaburou
Danzaburou
UltraLycan
Danzaburou
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 45L
1,330 Elo+
Party 2
Cerberus
Cerberus
ospina20077crak
Cerberus
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
115W - 128L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Achusin
Neith
12
7 / 2 / 4
7,411
618
10,955
6,528
2,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
10
3 / 4 / 0
6,322
527
6,063
8,930
2,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 1 / 2
6,823
569
2,051
7,299
5,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
0 / 6 / 4
5,622
469
2,876
5,730
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shiva
VIP3R7709
Shiva
12
2 / 1 / 0
6,532
544
4,638
7,095
6,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dmitri0704
Gilgamesh
10
0 / 2 / 1
5,761
480
2,676
8,184
2,719
Morgan Le Fay
INVICTUS_TSN
Morgan Le Fay
10
5 / 1 / 4
6,695
558
4,029
4,899
1,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
11
7 / 3 / 3
7,105
592
7,483
10,419
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
UltraLycan
Danzaburou
8
1 / 8 / 1
5,582
465
2,787
8,219
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
7
0 / 4 / 3
5,301
442
1,349
8,029
2,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
25
17
Kills
13
14
Deaths
18
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
Achusin
Neith
7
2
4
4.5
W
Serqet
3
4
0
0.75
L
Gilgamesh
Dmitri0704
Gilgamesh
0
2
1
0.25
L
Morgan Le Fay
INVICTUS_TSN
Morgan Le Fay
5
1
4
7
L
Thor
7
3
3
2.83
W
5
1
2
6
W
0
6
4
0.33
L
Danzaburou
UltraLycan
Danzaburou
1
8
1
0.19
W
Shiva
VIP3R7709
Shiva
2
1
0
2
L
Cerberus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,583
Damage
18,324
35,582
Taken
39,750
18,789
Mitigated
10,711
7,695
Healing
4,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Achusin
Neith
10,955
5,552
168
2,557
6,528
2,555
632
900
5,628
0
43,455
W
Serqet
6,063
1,585
0
2,792
8,930
2,931
0
2,458
6,472
0
33,250
L
Gilgamesh
Dmitri0704
Gilgamesh
2,676
777
0
884
8,184
2,719
417
307
7,338
0
19,965
L
Morgan Le Fay
INVICTUS_TSN
Morgan Le Fay
4,029
613
0
378
4,899
1,069
0
488
4,049
14,253
0
L
Thor
7,483
2,614
0
2,008
10,419
2,700
0
1,569
8,174
0
30,790
W
2,051
420
0
725
7,299
5,754
522
835
6,464
24,811
0
W
2,876
394
0
112
5,730
1,276
1,407
1,185
4,545
18,849
0
L
Danzaburou
UltraLycan
Danzaburou
2,787
1,600
0
805
8,219
1,576
1,020
1,182
6,953
0
20,845
W
Shiva
VIP3R7709
Shiva
4,638
1,141
0
1,341
7,095
6,273
808
0
7,095
0
27,721
L
Cerberus
1,349
160
0
872
8,029
2,647
176
847
7,098
8,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,710
Gold Earned
30,444
277
Minions Killed
170
0
Camps Cleared
0
1,068,764
Distance Traveled
1,005,991
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,411
618
81
7
0
190,234
3
W
Serqet
6,322
527
64
5
0
254,474
0
L
Gilgamesh
5,761
480
47
4
0
248,726
0
L
Morgan Le Fay
6,695
558
19
2
0
179,297
0
L
Thor
7,105
592
50
4
0
222,089
0
W
Ymir
6,823
569
39
3
0
221,416
1
W
Nu Wa
5,622
469
38
3
0
191,112
0
L
Danzaburou
5,582
465
33
3
0
178,876
0
W
Shiva
6,532
544
55
5
0
211,528
0
L
Cerberus
5,301
442
21
2
0
177,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role