Player Matchup

King Arthur
King Arthur
DasšSloth
King Arthur
Level 157
God Stats
31W - 25L
1,609 SR
Queue Stats
863W - 523L
1,754 Elo+
Party 3
Sol
Sol
H173KR3DN3K
Sol
Level 125
God Stats
16W - 14L
1,675 SR
Queue Stats
266W - 158L
1,753 Elo+
Party 3
Ganesha
Ganesha
Mr Knxsty
Ganesha
Level 86
God Stats
7W - 0L
1,920 SR
Queue Stats
45W - 7L
1,834 Elo+
Party 3
Tsukuyomi
Tsukuyomi
kypsirk
Tsukuyomi
Level 118
God Stats
27W - 4L
1,769 SR
Queue Stats
170W - 69L
1,725 Elo+
Party 3
Apollo
Apollo
s3xis4loserz
Apollo
Level 29
God Stats
21W - 2L
1,999 SR
Queue Stats
361W - 93L
1,881 Elo+
Party 3
Team Averages
Level 103
1,794 SR
1,789 Elo+

VS

Team Averages
Level 56
1,627 SR
1,546 Elo+
Danzaburou
Danzaburou
Brebzy
Danzaburou
Level 43
God Stats
3W - 2L
1,641 SR
Queue Stats
34W - 24L
1,563 Elo+
Party 1
Ymir
Ymir
GhostFace6918
Ymir
Level 27
God Stats
4W - 3L
1,805 SR
Queue Stats
19W - 26L
1,505 Elo+
Party 2
Mercury
Mercury
IOOOB1RDS
Mercury
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 144L
1,579 Elo+
Party 2
Yu Huang
Yu Huang
iJannnnnn
Yu Huang
Level 87
God Stats
7W - 9L
1,603 SR
Queue Stats
102W - 112L
1,572 Elo+
Party 1
Tiamat
Tiamat
itzzGabiMann
Tiamat
Level 62
God Stats
2W - 3L
1,583 SR
Queue Stats
136W - 142L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DasšSloth
King Arthur
17
6 / 3 / 11
11,154
587
12,493
21,213
17,659
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 4 / 6
11,026
580
11,883
14,300
5,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Mr Knxsty
Ganesha
14
0 / 2 / 18
10,012
527
5,463
17,619
22,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
kypsirk
Tsukuyomi
16
6 / 4 / 11
10,497
552
8,901
14,024
5,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
20
15 / 1 / 4
13,807
727
25,308
14,629
6,666
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Brebzy
Danzaburou
16
6 / 5 / 3
10,540
555
8,855
13,407
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 13 / 5
7,914
417
4,355
23,084
17,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
IOOOB1RDS
Mercury
19
2 / 5 / 7
10,580
557
11,222
16,406
6,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yu Huang
iJannnnnn
Yu Huang
15
5 / 4 / 4
9,670
509
16,744
10,824
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
13
1 / 7 / 3
8,186
431
6,110
14,077
13,395
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
36
34
Kills
14
14
Deaths
34
50
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Brebzy
Danzaburou
6
5
3
1.5
W
King Arthur
DasšSloth
King Arthur
6
3
11
3.83
L
0
13
5
0.19
W
7
4
6
2.5
L
Mercury
IOOOB1RDS
Mercury
2
5
7
1.1
W
Ganesha
Mr Knxsty
Ganesha
0
2
18
4.5
L
Yu Huang
iJannnnnn
Yu Huang
5
4
4
1.75
L
Tiamat
1
7
3
0.36
W
Tsukuyomi
kypsirk
Tsukuyomi
6
4
11
2.88
W
Apollo
15
1
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,048
Damage
47,286
81,785
Taken
77,798
58,114
Mitigated
45,100
21,823
Healing
10,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Brebzy
Danzaburou
8,855
4,468
0
2,808
13,407
3,641
0
958
12,449
0
46,915
W
King Arthur
DasšSloth
King Arthur
12,493
3,388
0
750
21,213
17,659
294
7,256
13,957
0
66,426
L
4,355
2,479
0
617
23,084
17,645
0
9,140
13,944
21,544
0
W
11,883
4,861
0
5,829
14,300
5,734
3,441
5,988
8,312
72,453
0
L
Mercury
IOOOB1RDS
Mercury
11,222
4,809
0
3,116
16,406
6,741
0
1,683
14,723
0
94,678
W
Ganesha
Mr Knxsty
Ganesha
5,463
1,211
0
2,679
17,619
22,425
136
6,962
10,657
20,194
0
L
Yu Huang
iJannnnnn
Yu Huang
16,744
1,415
0
1,361
10,824
3,678
82
3,417
7,407
53,151
0
L
Tiamat
6,110
939
0
3,059
14,077
13,395
0
2,148
11,929
40,219
0
W
Tsukuyomi
kypsirk
Tsukuyomi
8,901
1,554
0
3,827
14,024
5,630
13
3,601
10,423
0
56,084
W
Apollo
25,308
19,236
0
8,738
14,629
6,666
6,033
3,402
11,227
0
140,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,496
Gold Earned
46,890
607
Minions Killed
427
0
Camps Cleared
0
1,885,978
Distance Traveled
1,810,744
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,540
555
86
5
0
355,083
0
W
King Arthur
11,154
587
141
7
0
372,474
2
L
Ymir
7,914
417
29
2
0
324,552
0
W
Sol
11,026
580
131
7
0
349,421
4
L
Mercury
10,580
557
150
8
0
444,271
0
W
Ganesha
10,012
527
9
0
0
354,842
0
L
Yu Huang
9,670
509
85
4
0
356,032
0
L
Tiamat
8,186
431
77
4
0
330,806
3
W
Tsukuyomi
10,497
552
100
5
0
410,778
2
W
Apollo
13,807
727
226
12
0
398,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role