Player Matchup

Gilgamesh
Gilgamesh
Lchibbz55
Gilgamesh
Level 121
God Stats
4W - 4L
1,496 SR
Queue Stats
83W - 58L
1,621 Elo+
Party 1
Nu Wa
Nu Wa
TMWDP
Nu Wa
Level 89
God Stats
2W - 0L
1,690 SR
Queue Stats
50W - 29L
1,590 Elo+
Party 1
Hercules
Hercules
zuddey371
Hercules
Level 87
God Stats
1W - 4L
1,243 SR
Queue Stats
111W - 72L
1,619 Elo+
Party 1
Team Averages
Level 99
1,476 SR
1,610 Elo+

VS

Team Averages
Level 112
1,581 SR
1,539 Elo+
Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BlueRaider2012
Cthulhu
Level 137
God Stats
0W - 1L
1,497 SR
Queue Stats
3W - 4L
1,616 Elo+
Party 2
Medusa
Medusa
HeroesWhoFail
Medusa
Level 73
God Stats
0W - 1L
1,746 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Lchibbz55
Gilgamesh
19
5 / 1 / 12
13,735
687
19,934
21,475
15,741
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
TMWDP
Nu Wa
17
2 / 1 / 11
12,990
650
15,437
9,293
3,206
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
zuddey371
Hercules
20
10 / 1 / 6
14,816
741
18,949
24,176
22,082
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
1 / 6 / 2
12,026
601
12,497
16,124
4,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 1 / 1
11,855
593
19,445
25,100
27,607
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 10 / 2
10,764
538
10,124
19,984
6,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
17
Kills
3
3
Deaths
17
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
6
2
0.33
L
2
1
1
2.5
L
0
10
2
0.1
W
Gilgamesh
Lchibbz55
Gilgamesh
5
1
12
11
W
Nu Wa
TMWDP
Nu Wa
2
1
11
7.5
W
Hercules
zuddey371
Hercules
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,320
Damage
42,066
54,944
Taken
61,208
41,029
Mitigated
38,068
15,047
Healing
6,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
12,497
1,440
0
1,507
16,124
4,443
560
3,857
12,267
46,328
0
L
19,445
478
515
2,854
25,100
27,607
0
8,363
16,737
63,649
0
L
10,124
3,422
0
1,294
19,984
6,018
480
3,787
16,197
0
41,365
W
Gilgamesh
Lchibbz55
Gilgamesh
19,934
5,037
0
1,499
21,475
15,741
643
12,824
8,651
0
75,593
W
Nu Wa
TMWDP
Nu Wa
15,437
3,464
112
2,835
9,293
3,206
596
5,887
3,406
57,614
0
W
Hercules
zuddey371
Hercules
18,949
4,580
0
10,601
24,176
22,082
2,088
13,645
10,531
31
49,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,541
Gold Earned
34,645
227
Minions Killed
221
11
Camps Cleared
5
1,172,829
Distance Traveled
988,794
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,026
601
97
5
3
324,863
4
L
Cthulhu
11,855
593
66
3
2
349,494
4
L
Medusa
10,764
538
58
3
0
314,437
5
W
Gilgamesh
13,735
687
80
4
8
410,596
5
W
Nu Wa
12,990
650
65
3
2
349,558
0
W
Hercules
14,816
741
82
4
1
412,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role