Player Matchup

Mercury
Mercury
Bronze V
 
Mercury
Bronze V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver I
CORONAXXX
Charybdis
Silver I
Level 89
God Stats
12W - 9L
1,534 SR
Queue Stats
235W - 244L
1,138 MMR
Solo
Atlas
Atlas
Silver III
Plex1z
Atlas
Silver III
Level 119
God Stats
1W - 1L
1,636 SR
Queue Stats
19W - 29L
1,245 MMR
Solo
Nu Wa
Nu Wa
Gold V
SteampunkDiablo
Nu Wa
Gold V
Level 127
God Stats
54W - 57L
1,517 SR
Queue Stats
199W - 197L
1,321 MMR
Solo
Odin
Odin
Bronze III
iisleekyii
Odin
Bronze III
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,363 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,537 SR
1,313 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,673 SR
1,330 MMR
Neith
Neith
Silver II
 
Neith
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver II
CrackedSkull71
Bastet
Silver II
Level 105
God Stats
1W - 0L
1,707 SR
Queue Stats
7W - 6L
1,408 MMR
Solo
Horus
Horus
Gold V
FOURT5
Horus
Gold V
Level 108
God Stats
15W - 13L
1,545 SR
Queue Stats
101W - 104L
1,421 MMR
Solo
Anubis
Anubis
Gold II
Failzeus
Anubis
Gold II
Level 109
God Stats
8W - 6L
1,986 SR
Queue Stats
83W - 90L
1,624 MMR
Solo
Bellona
Bellona
Silver IV
NikoSwt
Bellona
Silver IV
Level 80
God Stats
7W - 3L
1,628 SR
Queue Stats
237W - 281L
697 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 6 / 0
5,168
517
4,076
6,135
1,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
CORONAXXX
Charybdis
7
0 / 4 / 1
4,475
448
2,408
5,422
725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Plex1z
Atlas
6
0 / 4 / 0
4,271
427
2,020
7,378
2,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
5,075
508
3,399
4,871
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 2 / 1
4,797
480
1,320
5,544
2,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ThothThanatosIzanamiCliodhna

VS

Bans
ShivaGilgameshArtioAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 1 / 3
5,989
599
3,813
4,420
1,279
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
8 / 0 / 4
6,953
695
6,569
5,404
1,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
FOURT5
Horus
10
5 / 0 / 6
6,253
625
4,827
5,748
1,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Anubis
Failzeus
Anubis
12
4 / 0 / 2
6,651
665
3,455
4,985
2,406
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
NikoSwt
Bellona
10
0 / 1 / 2
5,939
594
3,095
5,800
4,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
19
19
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
6
0
0.17
W
Neith
 
Neith
2
1
3
3.5
L
Charybdis
CORONAXXX
Charybdis
0
4
1
0.13
W
8
0
4
10
W
Horus
FOURT5
Horus
5
0
6
8
W
Anubis
Failzeus
Anubis
4
0
2
5
W
Bellona
NikoSwt
Bellona
0
1
2
1
L
Atlas
Plex1z
Atlas
0
4
0
0
L
0
3
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,223
Damage
21,759
29,350
Taken
26,357
8,368
Mitigated
12,081
5,796
Healing
10,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,076
1,751
0
704
6,135
1,933
0
401
5,734
0
28,330
W
Neith
 
Neith
3,813
1,084
0
1,524
4,420
1,279
0
492
3,928
0
31,001
L
Charybdis
CORONAXXX
Charybdis
2,408
1,060
0
1,334
5,422
725
0
122
5,300
0
18,577
W
6,569
2,310
0
1,945
5,404
1,651
0
685
4,719
0
42,948
W
Horus
FOURT5
Horus
4,827
2,511
474
1,287
5,748
1,937
0
1,924
3,824
0
22,904
W
Anubis
Failzeus
Anubis
3,455
104
0
3,089
4,985
2,406
347
2,223
2,762
46,473
0
W
Bellona
NikoSwt
Bellona
3,095
599
0
2,484
5,800
4,808
0
95
5,475
0
32,538
L
Atlas
Plex1z
Atlas
2,020
760
91
1,344
7,378
2,322
0
1,492
5,886
8,507
0
L
3,399
984
0
654
4,871
803
0
1,440
3,431
30,642
0
L
1,320
52
0
1,669
5,544
2,585
0
0
5,544
0
19,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,786
Gold Earned
31,785
214
Minions Killed
371
0
Camps Cleared
0
872,528
Distance Traveled
987,406
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,168
517
55
6
0
205,640
0
W
Neith
5,989
599
66
7
0
177,517
1
L
Charybdis
4,475
448
35
4
0
170,327
3
W
Bastet
6,953
695
90
9
0
229,098
7
W
Horus
6,253
625
31
3
0
201,559
2
W
Anubis
6,651
665
102
10
0
170,724
3
W
Bellona
5,939
594
82
8
0
208,508
1
L
Atlas
4,271
427
14
1
0
155,389
2
L
Nu Wa
5,075
508
72
7
0
154,647
2
L
Odin
4,797
480
38
4
0
186,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role