Player Matchup

Neith
Neith
A Pancake6108
Neith
Level 29
God Stats
12W - 16L
1,467 SR
Queue Stats
423W - 423L
1,579 Elo+
Party 3
Fenrir
Fenrir
Big wiennner
Fenrir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
CIlpd
Sun Wukong
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,500 Elo+
Party 3
Artio
Artio
IamShort1
Artio
Level 102
God Stats
4W - 2L
1,483 SR
Queue Stats
43W - 41L
1,417 Elo+
Party 3
Scylla
Scylla
MiDeViLnItE34
Scylla
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
553W - 496L
1,478 Elo+
Party 3
Team Averages
Level 48
1,490 SR
1,495 Elo+

VS

Team Averages
Level 70
1,587 SR
1,491 Elo+
Scylla
Scylla
ImAPredo
Scylla
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,545 Elo+
Party 2
Vamana
Vamana
LEMONSxWORTH
Vamana
Level 140
God Stats
3W - 0L
1,833 SR
Queue Stats
69W - 54L
1,515 Elo+
Party 2
Ymir
Ymir
Miron_Man16
Ymir
Level 47
God Stats
18W - 15L
1,601 SR
Queue Stats
88W - 102L
1,364 Elo+
Party 1
Medusa
Medusa
The_Shaggy24
Medusa
Level 123
God Stats
6W - 2L
1,503 SR
Queue Stats
170W - 149L
1,536 Elo+
Party 1
Freya
Freya
Wint3rzz9811
Freya
Level 24
God Stats
7W - 0L
1,500 SR
Queue Stats
29W - 32L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
7,953
468
6,826
9,450
3,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
16
9 / 0 / 5
9,577
563
14,821
11,104
5,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
CIlpd
Sun Wukong
6
0 / 1 / 0
5,202
306
468
2,981
989
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artio
IamShort1
Artio
11
2 / 4 / 6
7,576
446
5,903
17,334
16,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
7 / 3 / 7
8,973
528
12,417
7,964
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ImAPredo
Scylla
11
0 / 11 / 1
7,258
427
2,543
13,573
3,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
16
5 / 0 / 1
10,211
601
10,599
10,296
13,470
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 2 / 7
9,149
538
4,909
15,249
14,893
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
16
4 / 3 / 2
9,754
574
9,368
9,137
3,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 5 / 4
8,885
523
5,975
16,251
5,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
21
Kills
10
10
Deaths
21
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
2
5
2.75
L
Fenrir
9
0
5
11.5
L
Sun Wukong
CIlpd
Sun Wukong
0
1
0
0
L
Artio
IamShort1
Artio
2
4
6
1.25
W
Scylla
ImAPredo
Scylla
0
11
1
0.05
W
Vamana
5
0
1
5.5
L
7
3
7
3.5
W
1
2
7
2.25
W
Medusa
4
3
2
1.67
W
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,435
Damage
33,394
48,833
Taken
64,506
28,753
Mitigated
41,031
16,760
Healing
18,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,826
1,605
0
3,214
9,450
3,543
96
2,604
6,672
0
46,764
L
Fenrir
14,821
3,891
0
6,623
11,104
5,278
208
2,607
8,385
0
62,252
L
Sun Wukong
CIlpd
Sun Wukong
468
0
0
500
2,981
989
0
350
2,585
0
8,800
L
Artio
IamShort1
Artio
5,903
867
1,421
4,362
17,334
16,549
35
4,216
12,984
23,593
0
W
Scylla
ImAPredo
Scylla
2,543
503
0
488
13,573
3,282
665
6,977
6,596
21,200
0
W
Vamana
10,599
5,101
0
3,172
10,296
13,470
3,299
2,433
7,863
0
75,046
L
12,417
997
0
640
7,964
2,394
205
2,904
4,780
43,851
0
W
4,909
1,467
0
3,540
15,249
14,893
294
4,433
10,816
29,651
0
W
Medusa
9,368
5,032
0
3,485
9,137
3,522
690
1,823
7,314
0
82,705
W
5,975
1,699
0
7,349
16,251
5,864
924
2,654
13,597
63,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,281
Gold Earned
45,257
320
Minions Killed
461
0
Camps Cleared
0
1,395,306
Distance Traveled
1,580,023
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,953
468
92
5
0
308,955
1
L
Fenrir
9,577
563
99
6
0
374,386
0
L
Sun Wukong
5,202
306
20
1
0
96,841
0
L
Artio
7,576
446
39
2
0
304,573
2
W
Scylla
7,258
427
55
3
0
251,461
0
W
Vamana
10,211
601
136
8
0
351,752
3
L
Scylla
8,973
528
70
4
0
310,551
3
W
Ymir
9,149
538
51
3
0
340,391
5
W
Medusa
9,754
574
115
7
0
316,686
4
W
Freya
8,885
523
104
6
0
319,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role