Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Mahne x Ice
Ymir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,323 Elo+
Party 1
Fenrir
Fenrir
OldManWest410
Fenrir
Level 103
God Stats
2W - 7L
1,263 SR
Queue Stats
610W - 673L
1,359 Elo+
Party 2
Scylla
Scylla
SonicDaSav
Scylla
Level 7
God Stats
3W - 8L
1,344 SR
Queue Stats
4W - 13L
1,174 Elo+
Party 1
Cliodhna
Cliodhna
WinnebagoWreckr
Cliodhna
Level 95
God Stats
29W - 25L
1,544 SR
Queue Stats
408W - 455L
1,293 Elo+
Party 2
Team Averages
Level 76
1,430 SR
1,330 Elo+

VS

Team Averages
Level 123
1,436 SR
1,331 Elo+
Bastet
Bastet
BiPolarScoe
Bastet
Level 158
God Stats
119W - 125L
1,463 SR
Queue Stats
422W - 451L
1,322 Elo+
Solo
Bellona
Bellona
Blackbeard3621
Bellona
Level 106
God Stats
16W - 7L
1,569 SR
Queue Stats
128W - 118L
1,367 Elo+
Solo
Bacchus
Bacchus
TheTrillMills
Bacchus
Level 40
God Stats
19W - 16L
1,475 SR
Queue Stats
190W - 207L
1,279 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
freebandz352
Morgan Le Fay
Level 153
God Stats
11W - 16L
1,181 SR
Queue Stats
544W - 598L
1,332 Elo+
Solo
Izanami
Izanami
stacisbak21
Izanami
Level 157
God Stats
31W - 28L
1,491 SR
Queue Stats
227W - 246L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 5 / 0
6,944
365
2,481
7,887
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 6 / 2
7,528
396
4,088
17,765
10,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 8 / 0
8,415
443
5,559
16,410
6,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
SonicDaSav
Scylla
12
3 / 7 / 0
7,888
415
4,687
12,019
2,502
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
14
0 / 7 / 0
8,515
448
5,088
13,215
8,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
19
8 / 1 / 5
11,516
606
12,598
14,852
6,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
11 / 0 / 1
13,139
692
11,792
13,118
15,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
15
3 / 1 / 8
9,684
510
6,868
14,273
14,456
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Morgan Le Fay
freebandz352
Morgan Le Fay
17
10 / 1 / 5
11,347
597
13,892
10,443
4,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
stacisbak21
Izanami
15
1 / 1 / 8
9,937
523
4,588
6,916
2,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
60
4
Kills
33
33
Deaths
4
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
0
0
W
Bastet
8
1
5
10.5
W
11
0
1
11.5
L
0
6
2
0.17
L
1
8
0
0.13
L
Scylla
SonicDaSav
Scylla
3
7
0
0.43
W
Bacchus
3
1
8
7
L
Cliodhna
0
7
0
0
W
Morgan Le Fay
freebandz352
Morgan Le Fay
10
1
5
12.5
W
Izanami
stacisbak21
Izanami
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,903
Damage
49,738
67,296
Taken
59,602
29,788
Mitigated
42,735
11,524
Healing
24,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,481
217
0
1,472
7,887
2,632
1,197
4,243
3,644
21,198
2,387
W
Bastet
12,598
3,697
0
6,470
14,852
6,352
1,850
1,855
12,826
0
93,309
W
11,792
4,321
0
6,666
13,118
15,324
1,588
755
11,903
0
91,836
L
4,088
510
0
2,838
17,765
10,235
84
7,194
10,571
27,785
0
L
5,559
1,018
276
4,406
16,410
6,212
0
6,416
9,994
0
37,318
L
Scylla
SonicDaSav
Scylla
4,687
1,426
0
1,178
12,019
2,502
272
2,852
9,167
28,587
0
W
Bacchus
6,868
872
306
3,438
14,273
14,456
983
4,033
9,665
33,728
0
L
Cliodhna
5,088
228
0
1,354
13,215
8,207
2,822
55
13,160
0
49,381
W
Morgan Le Fay
freebandz352
Morgan Le Fay
13,892
2,545
0
4,357
10,443
4,379
4,200
1,959
8,484
61,145
0
W
Izanami
stacisbak21
Izanami
4,588
2,903
0
3,610
6,916
2,224
4,575
1,940
4,870
0
53,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,290
Gold Earned
55,623
305
Minions Killed
564
0
Camps Cleared
0
1,442,727
Distance Traveled
1,825,760
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,944
365
40
2
0
213,808
3
W
Bastet
11,516
606
133
7
0
405,588
3
W
Bellona
13,139
692
180
9
0
382,569
2
L
Ymir
7,528
396
40
2
0
321,811
1
L
Fenrir
8,415
443
62
3
0
323,224
4
L
Scylla
7,888
415
53
3
0
283,762
0
W
Bacchus
9,684
510
44
2
0
361,086
1
L
Cliodhna
8,515
448
110
6
0
300,122
0
W
Morgan Le Fay
11,347
597
101
5
0
311,289
3
W
Izanami
9,937
523
106
6
0
365,228
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role