Player Matchup

Shiva
Shiva
Fabio_Wzz_Cash
Shiva
Level 56
God Stats
7W - 2L
1,635 SR
Queue Stats
102W - 44L
1,697 Elo+
Party 2
Ymir
Ymir
GuaraCamp
Ymir
Level 144
God Stats
10W - 14L
1,248 SR
Queue Stats
1,014W - 1,047L
1,513 Elo+
Solo
Mercury
Mercury
Kuma4Killer
Mercury
Level 159
God Stats
8W - 3L
1,674 SR
Queue Stats
292W - 157L
1,608 Elo+
Party 2
Tiamat
Tiamat
Nicksouza916
Tiamat
Level 86
God Stats
1W - 5L
1,140 SR
Queue Stats
192W - 184L
1,549 Elo+
Solo
Rama
Rama
kaua-barros07
Rama
Level 145
God Stats
2W - 0L
1,930 SR
Queue Stats
151W - 122L
1,575 Elo+
Party 2
Team Averages
Level 118
1,525 SR
1,589 Elo+

VS

Team Averages
Level 122
1,551 SR
1,517 Elo+
Hercules
Hercules
 
Hercules
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
beitusxd
Bacchus
Level 146
God Stats
2W - 3L
1,657 SR
Queue Stats
275W - 263L
1,576 Elo+
Party 1
Merlin
Merlin
cmajuz98
Merlin
Level 106
God Stats
6W - 6L
1,645 SR
Queue Stats
25W - 29L
1,491 Elo+
Solo
Danzaburou
Danzaburou
ezeimla
Danzaburou
Level 145
God Stats
0W - 4L
1,451 SR
Queue Stats
95W - 80L
1,536 Elo+
Solo
Tiamat
Tiamat
spayroz
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
7,441
676
4,820
7,580
5,611
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
9
0 / 1 / 8
6,127
557
2,874
6,963
4,777
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Kuma4Killer
Mercury
14
8 / 0 / 3
8,177
743
7,898
7,822
2,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
11
2 / 2 / 3
6,619
602
4,112
6,554
3,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 5
6,453
587
1,646
6,256
1,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 2 / 2
5,370
488
4,101
8,011
2,968
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
beitusxd
Bacchus
7
2 / 2 / 2
5,407
492
3,456
7,795
6,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
cmajuz98
Merlin
10
2 / 6 / 1
5,749
523
3,690
5,360
1,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ezeimla
Danzaburou
10
0 / 2 / 3
5,911
537
8,287
6,472
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
spayroz
Tiamat
8
1 / 1 / 2
5,023
457
2,984
5,612
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
13
Kills
5
5
Deaths
13
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
2
2
0.5
W
3
0
1
3.5
W
Ymir
0
1
8
4
W
Mercury
Kuma4Killer
Mercury
8
0
3
9.5
W
Tiamat
2
2
3
1.75
L
Bacchus
beitusxd
Bacchus
2
2
2
1.5
L
Merlin
cmajuz98
Merlin
2
6
1
0.42
L
Danzaburou
ezeimla
Danzaburou
0
2
3
0.75
W
0
2
5
1.25
L
Tiamat
spayroz
Tiamat
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,350
Damage
22,518
35,175
Taken
33,250
18,496
Mitigated
15,794
9,605
Healing
6,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,101
894
0
1,922
8,011
2,968
0
902
7,099
0
27,075
W
4,820
800
176
2,948
7,580
5,611
70
1,293
6,287
0
49,183
W
Ymir
2,874
478
247
2,398
6,963
4,777
0
2,805
4,158
8,960
0
W
Mercury
Kuma4Killer
Mercury
7,898
4,356
0
657
7,822
2,832
0
1,530
6,292
0
59,761
W
Tiamat
4,112
346
0
1,057
6,554
3,609
0
3,070
3,484
30,362
0
L
Bacchus
beitusxd
Bacchus
3,456
364
0
1,302
7,795
6,512
0
1,987
5,758
9,612
0
L
Merlin
cmajuz98
Merlin
3,690
294
0
250
5,360
1,754
0
2,173
3,023
25,194
0
L
Danzaburou
ezeimla
Danzaburou
8,287
4,474
0
2,545
6,472
2,040
0
650
5,816
0
40,736
W
1,646
1,263
0
2,122
6,256
1,667
166
1,432
4,824
0
38,378
L
Tiamat
spayroz
Tiamat
2,984
241
0
880
5,612
2,520
0
977
4,568
22,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,817
Gold Earned
27,460
405
Minions Killed
238
0
Camps Cleared
0
1,237,289
Distance Traveled
1,139,130
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,370
488
61
6
0
251,253
3
W
Shiva
7,441
676
112
10
0
242,137
3
W
Ymir
6,127
557
15
1
0
232,878
6
W
Mercury
8,177
743
117
11
0
302,900
4
W
Tiamat
6,619
602
74
7
0
232,676
3
L
Bacchus
5,407
492
18
2
0
246,541
6
L
Merlin
5,749
523
53
5
0
204,148
4
L
Danzaburou
5,911
537
70
6
0
203,419
6
W
Rama
6,453
587
87
8
0
226,698
5
L
Tiamat
5,023
457
36
3
0
233,769
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role