Player Matchup

Eset
Eset
 
Eset
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CurbsideKey144
Nu Wa
Level 67
God Stats
19W - 21L
1,493 SR
Queue Stats
337W - 391L
1,387 Elo+
Solo
Gilgamesh
Gilgamesh
LejeuLeon
Gilgamesh
Level 71
God Stats
1W - 1L
1,679 SR
Queue Stats
25W - 24L
1,429 Elo+
Solo
Khepri
Khepri
MurdererOfOwls
Khepri
Level 105
God Stats
7W - 13L
1,450 SR
Queue Stats
104W - 116L
1,343 Elo+
Solo
Mercury
Mercury
Radamanthys999
Mercury
Level 127
God Stats
23W - 41L
1,394 SR
Queue Stats
1,235W - 1,354L
1,375 Elo+
Solo
Team Averages
Level 99
1,503 SR
1,407 Elo+

VS

Team Averages
Level 107
1,366 SR
1,417 Elo+
Athena
Athena
 
Athena
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
ExoticFlower530
Medusa
Level 120
God Stats
19W - 26L
1,479 SR
Queue Stats
30W - 46L
1,448 Elo+
Party 1
Danzaburou
Danzaburou
Loudcody
Danzaburou
Level 38
God Stats
2W - 3L
1,348 SR
Queue Stats
164W - 148L
1,354 Elo+
Solo
Sol
Sol
OMGitsSheggs
Sol
Level 122
God Stats
1W - 1L
1,158 SR
Queue Stats
80W - 112L
1,417 Elo+
Party 1
Fenrir
Fenrir
wickdwitchy
Fenrir
Level 138
God Stats
2W - 3L
1,345 SR
Queue Stats
164W - 194L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
2 / 5 / 1
6,412
493
3,954
8,232
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
2 / 8 / 3
6,986
537
11,087
8,713
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
LejeuLeon
Gilgamesh
11
3 / 0 / 1
6,655
512
4,839
5,409
3,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 1 / 4
5,990
461
3,166
9,249
7,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 5
6,727
517
4,878
9,702
4,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
2 / 1 / 3
6,118
471
2,600
9,630
5,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 0 / 0
7,300
562
4,487
4,929
1,492
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
Loudcody
Danzaburou
13
9 / 4 / 1
8,683
668
10,705
12,096
3,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 1 / 0
7,384
568
4,568
8,397
2,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
10
0 / 2 / 7
6,716
517
4,397
9,283
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
8
Kills
15
15
Deaths
8
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
2
5
1
0.5
W
Athena
 
Athena
2
1
3
3.5
L
2
8
3
0.44
W
3
0
0
3
L
Gilgamesh
LejeuLeon
Gilgamesh
3
0
1
3.5
W
Danzaburou
Loudcody
Danzaburou
9
4
1
2.38
L
0
1
4
2
W
1
1
0
1
L
1
1
5
3.5
W
Fenrir
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,924
Damage
26,757
41,305
Taken
44,335
21,112
Mitigated
15,804
8,233
Healing
13,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
3,954
77
379
1,141
8,232
2,525
0
1,301
6,854
25,539
0
W
Athena
 
Athena
2,600
877
175
1,143
9,630
5,511
199
3,583
5,817
11,546
0
L
11,087
3,403
0
509
8,713
3,075
0
308
8,357
36,857
0
W
4,487
1,431
0
258
4,929
1,492
570
1,767
3,086
0
46,049
L
Gilgamesh
LejeuLeon
Gilgamesh
4,839
1,603
0
1,387
5,409
3,749
960
2,242
3,107
0
29,478
W
Danzaburou
Loudcody
Danzaburou
10,705
4,736
0
5,053
12,096
3,818
1,162
7,180
4,782
0
48,478
L
3,166
288
0
2,386
9,249
7,479
0
2,150
7,023
14,451
0
W
4,568
2,266
0
4,399
8,397
2,312
1,232
1,190
6,996
48,082
0
L
4,878
2,873
0
2,431
9,702
4,284
0
878
8,796
0
32,173
W
Fenrir
4,397
869
0
2,919
9,283
2,671
0
3,983
5,128
0
32,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,770
Gold Earned
36,201
252
Minions Killed
334
0
Camps Cleared
0
1,212,416
Distance Traveled
1,284,262
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,412
493
50
4
0
229,423
3
W
Athena
6,118
471
13
1
0
283,052
1
L
Nu Wa
6,986
537
55
4
0
196,195
3
W
Medusa
7,300
562
72
6
0
257,402
4
L
Gilgamesh
6,655
512
61
5
0
238,351
0
W
Danzaburou
8,683
668
91
7
0
213,294
2
L
Khepri
5,990
461
23
2
0
250,853
3
W
Sol
7,384
568
96
7
0
224,903
4
L
Mercury
6,727
517
63
5
0
297,594
0
W
Fenrir
6,716
517
62
5
0
305,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role