Player Matchup

Gilgamesh
Gilgamesh
BlueBarracuda07
Gilgamesh
Level 108
God Stats
1W - 2L
1,503 SR
Queue Stats
8W - 11L
1,474 Elo+
Party 1
Kali
Kali
IzzTheFinest
Kali
Level 129
God Stats
3W - 2L
1,753 SR
Queue Stats
28W - 48L
1,482 Elo+
Party 1
Chiron
Chiron
MDthebeast13
Chiron
Level 69
God Stats
2W - 2L
1,595 SR
Queue Stats
13W - 25L
1,467 Elo+
Party 1
Geb
Geb
Rockin50124
Geb
Level 59
God Stats
1W - 1L
1,728 SR
Queue Stats
2W - 3L
1,600 Elo+
Party 1
Ah Puch
Ah Puch
ValorMagnus
Ah Puch
Level 127
God Stats
1W - 1L
1,797 SR
Queue Stats
51W - 74L
1,507 Elo+
Party 1
Team Averages
Level 98
1,675 SR
1,506 Elo+

VS

Team Averages
Level 98
1,583 SR
1,585 Elo+
Medusa
Medusa
Genezi32win
Medusa
Level 88
God Stats
24W - 25L
1,641 SR
Queue Stats
68W - 57L
1,620 Elo+
Party 2
Cthulhu
Cthulhu
Iangalv
Cthulhu
Level 127
God Stats
11W - 7L
1,642 SR
Queue Stats
310W - 274L
1,575 Elo+
Party 2
Yu Huang
Yu Huang
Iron_hornet
Yu Huang
Level 84
God Stats
2W - 1L
1,344 SR
Queue Stats
41W - 20L
1,612 Elo+
Solo
Shiva
Shiva
N7Fennreyck
Shiva
Level 58
God Stats
20W - 6L
1,740 SR
Queue Stats
258W - 238L
1,541 Elo+
Party 2
Ao Kuang
Ao Kuang
kevs115
Ao Kuang
Level 134
God Stats
17W - 14L
1,548 SR
Queue Stats
313W - 278L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlueBarracuda07
Gilgamesh
12
1 / 1 / 2
6,499
464
3,590
9,468
4,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 4 / 0
6,649
475
3,836
10,547
3,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
13
1 / 2 / 1
7,151
511
3,098
8,723
2,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 1
5,473
391
3,999
10,308
7,169
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
ValorMagnus
Ah Puch
13
1 / 1 / 3
7,211
515
8,608
6,811
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
2 / 0 / 0
7,429
531
5,263
5,470
1,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Iangalv
Cthulhu
10
0 / 2 / 4
6,638
474
5,284
9,744
6,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
Iron_hornet
Yu Huang
13
3 / 3 / 5
7,879
563
7,168
6,837
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 3
7,417
530
7,584
9,062
7,651
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
kevs115
Ao Kuang
15
4 / 1 / 3
8,423
602
5,048
10,127
3,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
10
10
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BlueBarracuda07
Gilgamesh
1
1
2
2
W
Medusa
2
0
0
2
W
Cthulhu
Iangalv
Cthulhu
0
2
4
1
W
Yu Huang
Iron_hornet
Yu Huang
3
3
5
1.83
L
3
4
0
0.75
L
Chiron
1
2
1
0.75
W
1
1
3
2.5
L
1
2
1
0.75
L
Ah Puch
ValorMagnus
Ah Puch
1
1
3
2.5
W
Ao Kuang
kevs115
Ao Kuang
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,131
Damage
30,347
45,857
Taken
41,240
19,953
Mitigated
21,594
11,193
Healing
8,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BlueBarracuda07
Gilgamesh
3,590
1,105
0
1,294
9,468
4,419
0
1,388
8,046
0
36,947
W
Medusa
5,263
1,989
283
761
5,470
1,609
1,024
504
4,966
0
45,567
W
Cthulhu
Iangalv
Cthulhu
5,284
697
0
1,974
9,744
6,439
0
3,740
6,004
22,255
1,260
W
Yu Huang
Iron_hornet
Yu Huang
7,168
478
69
1,108
6,837
2,475
384
3,775
3,062
43,706
0
L
3,836
1,394
0
2,131
10,547
3,783
0
3,774
6,637
0
33,835
L
Chiron
3,098
1,024
130
4,347
8,723
2,689
0
1,611
7,072
0
49,012
W
7,584
1,372
0
1,070
9,062
7,651
325
2,370
6,692
0
47,191
L
3,999
285
101
326
10,308
7,169
0
5,620
4,532
16,743
0
L
Ah Puch
ValorMagnus
Ah Puch
8,608
206
0
2,864
6,811
1,893
0
4,471
2,070
54,025
0
W
Ao Kuang
kevs115
Ao Kuang
5,048
1,019
0
2,768
10,127
3,420
0
2,218
7,909
58,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,983
Gold Earned
37,786
371
Minions Killed
430
0
Camps Cleared
0
1,357,377
Distance Traveled
1,400,083
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,499
464
79
6
0
236,025
3
W
Medusa
7,429
531
97
7
0
277,780
1
W
Cthulhu
6,638
474
30
2
0
274,769
4
W
Yu Huang
7,879
563
99
7
0
261,481
1
L
Kali
6,649
475
61
4
0
283,458
2
L
Chiron
7,151
511
93
7
0
250,904
3
W
Shiva
7,417
530
85
6
0
279,084
0
L
Geb
5,473
391
26
2
0
291,838
0
L
Ah Puch
7,211
515
112
8
0
295,152
5
W
Ao Kuang
8,423
602
119
9
0
306,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role