Player Matchup

Neith
Neith
 
Neith
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DZ_3800
Bacchus
Level 46
God Stats
7W - 11L
1,370 SR
Queue Stats
17W - 38L
1,178 Elo+
Solo
Kukulkan
Kukulkan
Fake_Yoa06
Kukulkan
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
280W - 312L
1,437 Elo+
Solo
Nemesis
Nemesis
NoV-iTurned_x3
Nemesis
Level 48
God Stats
42W - 35L
1,454 SR
Queue Stats
59W - 75L
1,330 Elo+
Solo
Gilgamesh
Gilgamesh
mister_tommy10
Gilgamesh
Level 32
God Stats
0W - 2L
1,538 SR
Queue Stats
9W - 16L
1,500 Elo+
Solo
Team Averages
Level 59
1,472 SR
1,389 Elo+

VS

Team Averages
Level 99
1,710 SR
1,529 Elo+
Arachne
Arachne
Gukoskii
Arachne
Level 65
God Stats
19W - 18L
1,569 SR
Queue Stats
126W - 123L
1,424 Elo+
Solo
Ymir
Ymir
Koningapenhoofd
Ymir
Level 55
God Stats
9W - 5L
1,828 SR
Queue Stats
26W - 29L
1,697 Elo+
Solo
Chaac
Chaac
art_steppa
Chaac
Level 105
God Stats
27W - 20L
1,638 SR
Queue Stats
528W - 551L
1,497 Elo+
Solo
Danzaburou
Danzaburou
dpoxolo006
Danzaburou
Level 133
God Stats
7W - 2L
1,742 SR
Queue Stats
95W - 87L
1,524 Elo+
Solo
Yu Huang
Yu Huang
sharan_k17
Yu Huang
Level 137
God Stats
9W - 1L
1,770 SR
Queue Stats
300W - 316L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 6 / 3
7,575
421
5,963
10,312
3,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
DZ_3800
Bacchus
11
0 / 2 / 5
7,072
393
4,659
8,576
6,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Fake_Yoa06
Kukulkan
15
5 / 6 / 3
8,986
499
7,462
10,110
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
6 / 3 / 7
9,497
528
10,809
13,932
5,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
mister_tommy10
Gilgamesh
14
2 / 3 / 3
7,814
434
8,363
16,798
14,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gukoskii
Arachne
18
5 / 2 / 5
10,236
569
5,535
10,688
3,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 2 / 7
8,465
470
4,215
10,463
10,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
17
4 / 4 / 2
10,438
580
13,542
17,768
17,597
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
dpoxolo006
Danzaburou
16
5 / 3 / 2
9,844
547
8,881
13,224
4,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
sharan_k17
Yu Huang
17
5 / 3 / 2
10,145
564
10,304
10,687
4,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
38
14
Kills
20
20
Deaths
14
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
6
3
0.42
L
Bacchus
DZ_3800
Bacchus
0
2
5
1.25
L
Kukulkan
Fake_Yoa06
Kukulkan
5
6
3
1.08
W
Arachne
Gukoskii
Arachne
5
2
5
3.75
W
1
2
7
2.25
L
6
3
7
3.17
W
Chaac
4
4
2
1.25
W
Danzaburou
dpoxolo006
Danzaburou
5
3
2
2
L
Gilgamesh
mister_tommy10
Gilgamesh
2
3
3
1.17
W
Yu Huang
sharan_k17
Yu Huang
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,256
Damage
42,477
59,728
Taken
62,830
32,877
Mitigated
41,097
13,349
Healing
18,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,963
1,943
0
2,475
10,312
3,223
264
1,852
8,460
0
45,995
L
Bacchus
DZ_3800
Bacchus
4,659
220
403
1,087
8,576
6,202
0
1,880
6,696
18,144
0
L
Kukulkan
Fake_Yoa06
Kukulkan
7,462
872
0
442
10,110
2,922
96
5,690
4,420
57,244
0
W
Arachne
Gukoskii
Arachne
5,535
4,494
0
1,728
10,688
3,821
0
1,149
9,429
0
57,573
W
4,215
338
286
1,416
10,463
10,285
274
4,074
6,389
23,134
0
L
10,809
5,057
0
3,232
13,932
5,809
0
4,087
9,845
0
56,464
W
Chaac
13,542
2,966
0
8,467
17,768
17,597
301
963
16,101
0
73,659
W
Danzaburou
dpoxolo006
Danzaburou
8,881
2,671
0
4,730
13,224
4,814
204
3,652
9,572
0
75,125
L
Gilgamesh
mister_tommy10
Gilgamesh
8,363
2,526
0
5,710
16,798
14,721
93
1,010
15,788
0
43,116
W
Yu Huang
sharan_k17
Yu Huang
10,304
599
0
2,320
10,687
4,580
404
2,283
8,404
77,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,944
Gold Earned
49,128
402
Minions Killed
543
0
Camps Cleared
0
1,700,537
Distance Traveled
1,763,869
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,575
421
90
5
0
277,924
3
L
Bacchus
7,072
393
29
2
0
348,933
6
L
Kukulkan
8,986
499
108
6
0
314,872
4
W
Arachne
10,236
569
87
5
0
416,155
3
W
Ymir
8,465
470
31
2
0
346,065
10
L
Nemesis
9,497
528
101
6
0
397,191
3
W
Chaac
10,438
580
145
8
0
368,622
3
W
Danzaburou
9,844
547
139
8
0
323,713
3
L
Gilgamesh
7,814
434
74
4
0
361,617
3
W
Yu Huang
10,145
564
141
8
0
309,314
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role