Player Matchup

Fenrir
Fenrir
Gold IV
Baldoras
Fenrir
Gold IV
Level 129
God Stats
9W - 7L
1,747 SR
Queue Stats
93W - 74L
1,656 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
DannyFT
Baron Samedi
Gold II
Level 134
God Stats
0W - 1L
1,721 SR
Queue Stats
66W - 71L
1,587 MMR
Solo
Pele
Pele
Gold V
KOFLASH35
Pele
Gold V
Level 105
God Stats
15W - 3L
2,011 SR
Queue Stats
190W - 182L
1,593 MMR
Solo
Thor
Thor
Platinum IV
Yaaaga
Thor
Platinum IV
Level 157
God Stats
3W - 3L
1,652 SR
Queue Stats
225W - 227L
1,607 MMR
Solo
Charybdis
Charybdis
Gold I
xtrekage
Charybdis
Gold I
Level 104
God Stats
5W - 4L
1,763 SR
Queue Stats
219W - 224L
1,673 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,779 SR
1,623 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,635 SR
1,626 MMR
Bacchus
Bacchus
Bronze III
BradleyMartin
Bacchus
Bronze III
Level 120
God Stats
14W - 11L
1,843 SR
Queue Stats
35W - 21L
1,459 MMR
Party 2
Susano
Susano
Silver I
EfrainSalinas
Susano
Silver I
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 24L
1,684 MMR
Party 2
Neith
Neith
Platinum V
Katchaa
Neith
Platinum V
Level 100
God Stats
4W - 5L
1,355 SR
Queue Stats
742W - 759L
1,672 MMR
Solo
Medusa
Medusa
Silver I
Shadowclaw291
Medusa
Silver I
Level 62
God Stats
6W - 1L
1,500 SR
Queue Stats
23W - 8L
1,623 MMR
Party 1
Janus
Janus
Gold V
YourSoloLaner
Janus
Gold V
Level 58
God Stats
4W - 1L
1,975 SR
Queue Stats
16W - 2L
1,691 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Baldoras
Fenrir
13
1 / 4 / 3
8,839
402
7,825
17,246
15,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
DannyFT
Baron Samedi
15
2 / 6 / 3
9,687
440
5,181
15,146
7,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
17
1 / 8 / 7
10,358
471
12,021
21,018
7,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
Yaaaga
Thor
18
4 / 5 / 2
11,568
526
8,623
17,022
12,815
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
xtrekage
Charybdis
17
2 / 6 / 1
10,417
474
7,249
19,028
5,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Da JiCliodhnaArtioAchillesGilgamesh

VS

Bans
BastetAtlasThothShivaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
17
3 / 2 / 15
12,477
567
7,045
17,468
26,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
11 / 4 / 10
15,432
701
21,035
16,240
6,769
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Katchaa
Neith
20
1 / 3 / 3
13,890
631
5,862
11,817
6,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
13 / 1 / 7
16,039
729
26,214
14,638
6,623
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
1 / 0 / 10
14,001
636
7,201
7,918
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
74
10
Kills
29
29
Deaths
10
16
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Baldoras
Fenrir
1
4
3
0.63
W
Bacchus
3
2
15
5.25
L
Baron Samedi
DannyFT
Baron Samedi
2
6
3
0.58
W
11
4
10
4
L
Pele
1
8
7
0.56
W
Neith
Katchaa
Neith
1
3
3
0.83
W
13
1
7
16.5
L
Thor
Yaaaga
Thor
4
5
2
1
W
1
0
10
6
L
Charybdis
xtrekage
Charybdis
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,899
Damage
67,357
89,460
Taken
68,081
50,292
Mitigated
49,376
15,947
Healing
23,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Baldoras
Fenrir
7,825
1,469
0
2,190
17,246
15,936
0
4,540
12,658
0
27,471
W
Bacchus
7,045
805
0
3,217
17,468
26,671
0
1,607
15,861
31,761
0
L
Baron Samedi
DannyFT
Baron Samedi
5,181
385
158
2,033
15,146
7,950
0
1,858
13,259
65,123
0
W
21,035
5,418
0
1,120
16,240
6,769
1,690
2,471
13,769
0
106,834
L
Pele
12,021
1,998
0
6,391
21,018
7,635
0
2,500
18,420
0
81,727
W
Neith
Katchaa
Neith
5,862
1,540
0
7,229
11,817
6,018
5,655
229
11,588
0
113,085
W
26,214
16,573
0
10,558
14,638
6,623
4,141
1,157
13,481
0
145,292
L
Thor
Yaaaga
Thor
8,623
1,317
0
2,141
17,022
12,815
0
1,897
15,117
0
81,057
W
7,201
599
0
1,717
7,918
3,295
1,085
592
7,326
102,744
0
L
Charybdis
xtrekage
Charybdis
7,249
3,749
0
3,034
19,028
5,956
0
3,264
15,760
0
77,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,869
Gold Earned
71,839
592
Minions Killed
763
0
Camps Cleared
0
2,151,568
Distance Traveled
2,323,016
36
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,839
402
44
2
0
471,304
10
W
Bacchus
12,477
567
44
2
0
471,747
5
L
Baron Samedi
9,687
440
129
6
0
397,715
10
W
Susano
15,432
701
152
7
0
512,382
5
L
Pele
10,358
471
124
6
0
465,516
9
W
Neith
13,890
631
193
9
0
395,680
4
W
Medusa
16,039
729
177
8
0
443,051
7
L
Thor
11,568
526
165
8
0
403,946
4
W
Janus
14,001
636
197
9
0
500,156
11
L
Charybdis
10,417
474
130
6
0
413,087
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role