Player Matchup

Chiron
Chiron
 
Chiron
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CAUMBAL
Artemis
Level 135
God Stats
2W - 1L
1,711 SR
Queue Stats
82W - 94L
1,478 Elo+
Party 2
Sun Wukong
Sun Wukong
Jingasopo
Sun Wukong
Level 108
God Stats
3W - 0L
1,630 SR
Queue Stats
47W - 51L
1,554 Elo+
Party 2
Jing Wei
Jing Wei
RoMs_153
Jing Wei
Level 155
God Stats
3W - 2L
1,612 SR
Queue Stats
94W - 102L
1,570 Elo+
Party 2
Chang'e
Chang'e
Tereco-Kun
Chang'e
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 45L
1,517 Elo+
Party 2
Team Averages
Level 126
1,591 SR
1,524 Elo+

VS

Team Averages
Level 104
1,351 SR
1,538 Elo+
Horus
Horus
AznableZeon
Horus
Level 66
God Stats
0W - 4L
1,278 SR
Queue Stats
61W - 72L
1,443 Elo+
Party 3
Agni
Agni
Exosirus
Agni
Level 109
God Stats
0W - 2L
1,248 SR
Queue Stats
180W - 187L
1,525 Elo+
Party 3
Hera
Hera
JCarp
Hera
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 61L
1,622 Elo+
Party 1
Mercury
Mercury
Sebz_m
Mercury
Level 122
God Stats
0W - 2L
1,556 SR
Queue Stats
83W - 70L
1,612 Elo+
Party 1
Danzaburou
Danzaburou
Vulguris
Danzaburou
Level 117
God Stats
0W - 3L
1,173 SR
Queue Stats
107W - 118L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
7 / 2 / 19
12,887
921
13,163
13,201
5,099
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
CAUMBAL
Artemis
15
4 / 7 / 10
10,358
740
9,037
13,647
5,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
Jingasopo
Sun Wukong
19
2 / 3 / 25
11,393
814
8,455
17,967
21,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
RoMs_153
Jing Wei
19
12 / 6 / 10
12,265
876
15,316
15,543
5,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Tereco-Kun
Chang'e
16
5 / 5 / 14
10,845
775
12,410
12,553
4,619
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 16
10,026
716
5,226
19,879
26,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
17
5 / 5 / 13
10,835
774
20,317
10,496
4,351
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hera
JCarp
Hera
17
3 / 9 / 8
10,986
785
9,811
11,577
3,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Sebz_m
Mercury
19
12 / 5 / 7
12,446
889
14,222
12,403
5,006
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Vulguris
Danzaburou
18
3 / 3 / 10
11,666
833
12,801
13,117
5,239
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
77
30
Kills
23
23
Deaths
30
78
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
7
2
19
8.25
L
0
8
16
1
W
Artemis
CAUMBAL
Artemis
4
7
10
1.29
L
Agni
5
5
13
2.3
L
Hera
JCarp
Hera
3
9
8
0.78
W
Sun Wukong
Jingasopo
Sun Wukong
2
3
25
4.83
W
Jing Wei
RoMs_153
Jing Wei
12
6
10
2.83
L
Mercury
Sebz_m
Mercury
12
5
7
3.1
W
Chang'e
Tereco-Kun
Chang'e
5
5
14
2.4
L
Danzaburou
Vulguris
Danzaburou
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,381
Damage
62,377
72,911
Taken
67,472
43,212
Mitigated
44,983
30,090
Healing
15,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
13,163
3,928
4,851
3,919
13,201
5,099
2,303
5,394
7,807
0
39,995
L
5,226
2,297
3,553
3,054
19,879
26,767
207
5,027
14,852
0
11,371
W
Artemis
CAUMBAL
Artemis
9,037
2,625
910
1,150
13,647
5,801
1,205
5,681
7,966
0
19,461
L
Agni
20,317
669
1,427
1,160
10,496
4,351
1,082
807
9,689
38,832
0
L
Hera
JCarp
Hera
9,811
869
95
375
11,577
3,620
1,233
2,423
9,154
25,766
0
W
Sun Wukong
Jingasopo
Sun Wukong
8,455
1,141
1,827
4,378
17,967
21,890
141
6,969
10,998
0
18,832
W
Jing Wei
RoMs_153
Jing Wei
15,316
12,042
515
1,975
15,543
5,803
2,846
7,091
8,452
0
41,666
L
Mercury
Sebz_m
Mercury
14,222
3,951
579
1,819
12,403
5,006
2,275
1,400
11,003
0
24,183
W
Chang'e
Tereco-Kun
Chang'e
12,410
1,085
6,603
3,962
12,553
4,619
292
4,993
7,560
18,460
0
L
Danzaburou
Vulguris
Danzaburou
12,801
2,655
813
2,235
13,117
5,239
1,010
2,753
10,364
0
35,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,748
Gold Earned
55,959
161
Minions Killed
137
0
Camps Cleared
0
1,266,223
Distance Traveled
1,201,471
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,887
921
60
4
0
272,928
0
L
Horus
10,026
716
4
0
0
232,508
2
W
Artemis
10,358
740
24
2
0
227,505
0
L
Agni
10,835
774
32
2
0
231,865
0
L
Hera
10,986
785
37
3
0
196,174
0
W
Sun Wukong
11,393
814
26
2
0
287,739
1
W
Jing Wei
12,265
876
41
3
0
253,972
4
L
Mercury
12,446
889
21
2
0
278,395
1
W
Chang'e
10,845
775
10
1
0
224,079
0
L
Danzaburou
11,666
833
43
3
0
262,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role