Player Matchup

Artemis
Artemis
FuryBrain
Artemis
Level 152
God Stats
19W - 10L
1,491 SR
Queue Stats
335W - 371L
1,409 Elo+
Solo
Sol
Sol
ISOBEL
Sol
Level 107
God Stats
28W - 41L
1,367 SR
Queue Stats
93W - 109L
1,394 Elo+
Party 1
Chaac
Chaac
Quiles24
Chaac
Level 83
God Stats
1W - 2L
1,169 SR
Queue Stats
88W - 78L
1,555 Elo+
Solo
Fenrir
Fenrir
XANDER2603
Fenrir
Level 60
God Stats
12W - 15L
1,291 SR
Queue Stats
23W - 25L
1,356 Elo+
Party 1
Sylvanus
Sylvanus
da7ks0ul
Sylvanus
Level 149
God Stats
5W - 3L
1,652 SR
Queue Stats
279W - 313L
1,438 Elo+
Solo
Team Averages
Level 110
1,394 SR
1,430 Elo+

VS

Team Averages
Level 93
1,545 SR
1,374 Elo+
Arachne
Arachne
 
Arachne
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ArakYTB
Artemis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 129L
1,250 Elo+
Party 2
Sol
Sol
bulbasaur1488
Sol
Level 118
God Stats
3W - 2L
1,727 SR
Queue Stats
163W - 183L
1,416 Elo+
Solo
Scylla
Scylla
stitchvl2
Scylla
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 84L
1,206 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FuryBrain
Artemis
11
6 / 3 / 2
6,468
588
8,831
7,135
2,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
ISOBEL
Sol
13
3 / 1 / 0
7,173
652
4,461
6,035
2,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Quiles24
Chaac
11
0 / 1 / 1
6,400
582
1,126
7,310
3,004
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
XANDER2603
Fenrir
11
2 / 0 / 4
6,325
575
2,126
6,145
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
da7ks0ul
Sylvanus
10
4 / 2 / 6
6,355
578
3,531
9,697
7,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 3 / 0
6,068
552
3,539
9,151
2,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
 
Baron Samedi
11
0 / 0 / 1
5,954
541
4,865
2,840
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
ArakYTB
Artemis
7
1 / 5 / 3
4,973
452
4,308
7,212
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 4 / 0
5,758
523
5,323
8,185
1,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
stitchvl2
Scylla
9
0 / 3 / 0
5,306
482
3,192
5,179
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
7
7
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
3
0
1.33
L
Baron Samedi
 
Baron Samedi
0
0
1
0.5
L
Artemis
ArakYTB
Artemis
1
5
3
0.5
W
Artemis
FuryBrain
Artemis
6
3
2
2.33
W
Sol
ISOBEL
Sol
3
1
0
3
W
Chaac
Quiles24
Chaac
0
1
1
0.5
W
Fenrir
XANDER2603
Fenrir
2
0
4
4
L
2
4
0
0.5
W
Sylvanus
da7ks0ul
Sylvanus
4
2
6
3.5
L
Scylla
stitchvl2
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,075
Damage
21,227
36,322
Taken
32,567
17,139
Mitigated
9,832
15,404
Healing
9,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,539
2,872
0
2,549
9,151
2,939
50
1,582
7,569
0
27,415
L
Baron Samedi
 
Baron Samedi
4,865
101
0
1,847
2,840
2,173
0
0
2,840
33,001
0
L
Artemis
ArakYTB
Artemis
4,308
1,614
0
1,674
7,212
1,626
0
1,816
5,396
0
12,210
W
Artemis
FuryBrain
Artemis
8,831
3,105
0
2,062
7,135
2,269
670
2,675
4,460
0
38,804
W
Sol
ISOBEL
Sol
4,461
1,276
0
3,651
6,035
2,292
1,100
1,750
4,285
46,719
5,160
W
Chaac
Quiles24
Chaac
1,126
0
0
2,127
7,310
3,004
0
4,063
2,797
0
32,456
W
Fenrir
XANDER2603
Fenrir
2,126
349
0
2,913
6,145
2,104
0
1,369
4,760
0
22,722
L
5,323
2,492
100
2,302
8,185
1,449
229
1,419
6,766
28,677
0
W
Sylvanus
da7ks0ul
Sylvanus
3,531
1,329
1,455
3,196
9,697
7,470
0
3,057
6,640
14,496
301
L
Scylla
stitchvl2
Scylla
3,192
533
0
1,250
5,179
1,645
0
2,810
2,369
27,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,721
Gold Earned
28,059
326
Minions Killed
244
0
Camps Cleared
0
1,096,970
Distance Traveled
1,035,437
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,068
552
54
5
0
247,345
0
L
Baron Samedi
5,954
541
62
6
0
197,554
3
L
Artemis
4,973
452
14
1
0
211,072
2
W
Artemis
6,468
588
58
5
0
184,789
1
W
Sol
7,173
652
111
10
0
220,229
0
W
Chaac
6,400
582
79
7
0
225,200
0
W
Fenrir
6,325
575
50
5
0
268,264
1
L
Sol
5,758
523
67
6
0
184,456
0
W
Sylvanus
6,355
578
28
3
0
198,488
0
L
Scylla
5,306
482
47
4
0
195,010
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role