Player Matchup

Mercury
Mercury
AhhMyLeg
Mercury
Level 88
God Stats
21W - 18L
1,728 SR
Queue Stats
258W - 239L
1,626 Elo+
Party 2
Apollo
Apollo
FGC_WhiteBoi
Apollo
Level 100
God Stats
1W - 5L
2,020 SR
Queue Stats
96W - 82L
1,652 Elo+
Party 2
Mulan
Mulan
GeneralGums
Mulan
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 67L
1,455 Elo+
Party 2
Anubis
Anubis
KillerVerse
Anubis
Level 42
God Stats
3W - 1L
1,938 SR
Queue Stats
41W - 46L
1,541 Elo+
Solo
Eset
Eset
LordHelpMe
Eset
Level 119
God Stats
2W - 1L
1,827 SR
Queue Stats
39W - 27L
1,718 Elo+
Party 2
Team Averages
Level 77
1,803 SR
1,598 Elo+

VS

Team Averages
Level 74
1,544 SR
1,696 Elo+
Horus
Horus
EasyE76
Horus
Level 16
God Stats
13W - 5L
1,695 SR
Queue Stats
17W - 10L
1,675 Elo+
Party 3
Da Ji
Da Ji
KrazySkadoodle
Da Ji
Level 129
God Stats
5W - 5L
1,601 SR
Queue Stats
302W - 261L
1,643 Elo+
Party 3
Ullr
Ullr
Shantavious
Ullr
Level 105
God Stats
3W - 3L
1,514 SR
Queue Stats
211W - 177L
1,615 Elo+
Party 3
Janus
Janus
Typer750LI
Janus
Level 103
God Stats
4W - 7L
1,412 SR
Queue Stats
112W - 79L
1,723 Elo+
Party 1
Nu Wa
Nu Wa
iclonxy128
Nu Wa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 46L
1,826 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AhhMyLeg
Mercury
13
2 / 5 / 1
7,485
499
7,325
12,239
3,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
14
3 / 3 / 1
8,238
549
8,555
14,501
4,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 6 / 0
6,173
412
1,995
10,574
5,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
12
3 / 6 / 1
7,786
519
8,129
10,343
3,774
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 5 / 4
7,446
496
7,658
13,504
11,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
EasyE76
Horus
15
8 / 1 / 5
9,475
632
8,103
10,409
7,523
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
8 / 1 / 9
9,077
605
11,075
10,538
3,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 1 / 7
8,253
550
5,361
8,281
2,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Janus
13
2 / 3 / 11
7,711
514
7,938
12,041
8,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
15
5 / 4 / 9
8,622
575
13,026
7,407
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
66
10
Kills
25
25
Deaths
10
7
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Mercury
AhhMyLeg
Mercury
2
5
1
0.5
W
Horus
EasyE76
Horus
8
1
5
10.5
L
Apollo
3
3
1
1.17
L
0
6
0
0
L
Anubis
3
6
1
0.58
W
8
1
9
12.5
L
2
5
4
0.8
W
2
1
7
5.5
W
Janus
2
3
11
2.5
W
Nu Wa
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,662
Damage
45,503
61,161
Taken
48,676
29,530
Mitigated
24,169
14,669
Healing
8,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AhhMyLeg
Mercury
7,325
2,816
0
250
12,239
3,573
0
2,237
9,739
0
57,362
W
Horus
EasyE76
Horus
8,103
3,064
533
2,566
10,409
7,523
0
3,255
6,379
157
48,913
L
Apollo
8,555
5,010
0
6,105
14,501
4,816
246
5,429
8,910
0
60,378
L
1,995
171
0
1,864
10,574
5,473
0
2,056
8,382
0
23,941
L
Anubis
8,129
150
0
2,852
10,343
3,774
61
4,779
5,222
43,181
0
W
11,075
3,001
0
250
10,538
3,557
0
3,732
6,777
0
52,693
L
7,658
1,185
475
3,123
13,504
11,894
0
4,926
8,280
25,470
0
W
5,361
2,145
0
2,056
8,281
2,486
262
1,444
6,837
0
50,638
W
Janus
7,938
1,301
0
1,200
12,041
8,077
70
3,808
8,197
31,132
6,596
W
Nu Wa
13,026
3,856
84
1,848
7,407
2,526
0
3,548
3,859
41,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,128
Gold Earned
43,138
395
Minions Killed
387
0
Camps Cleared
0
1,433,604
Distance Traveled
1,513,452
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,485
499
95
6
0
331,431
2
W
Horus
9,475
632
89
6
0
275,853
0
L
Apollo
8,238
549
110
7
0
285,179
5
L
Mulan
6,173
412
65
4
0
280,065
4
L
Anubis
7,786
519
91
6
0
259,956
4
W
Da Ji
9,077
605
71
5
0
344,953
8
L
Eset
7,446
496
34
2
0
276,973
5
W
Ullr
8,253
550
94
6
0
302,573
2
W
Janus
7,711
514
63
4
0
308,808
7
W
Nu Wa
8,622
575
70
5
0
281,265
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role