Player Matchup

Chiron
Chiron
Blazedking99
Chiron
Level 43
God Stats
10W - 7L
1,218 SR
Queue Stats
256W - 406L
1,224 Elo+
Party 2
Bacchus
Bacchus
DragonBreathdad
Bacchus
Level 27
God Stats
3W - 10L
1,140 SR
Queue Stats
138W - 231L
1,074 Elo+
Party 2
Sol
Sol
I_Am_Logangar
Sol
Level 78
God Stats
1W - 0L
1,606 SR
Queue Stats
12W - 11L
1,213 Elo+
Party 2
Team Averages
Level 49
1,321 SR
1,170 Elo+

VS

Team Averages
Level 67
1,687 SR
1,233 Elo+
Chaac
Chaac
ETMxBrumak20
Chaac
Level 67
God Stats
3W - 6L
1,602 SR
Queue Stats
112W - 177L
1,274 Elo+
Party 1
Atlas
Atlas
Fusei koy
Atlas
Level 33
God Stats
4W - 4L
1,732 SR
Queue Stats
24W - 49L
1,201 Elo+
Party 1
Sylvanus
Sylvanus
XInuAkiX
Sylvanus
Level 100
God Stats
0W - 1L
1,726 SR
Queue Stats
40W - 92L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
20
7 / 2 / 8
14,982
681
32,605
21,824
8,563
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 5 / 12
15,222
692
13,975
23,270
27,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
5 / 5 / 10
14,054
639
23,178
19,402
7,422
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 3
13,470
612
19,355
23,187
32,389
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Fusei koy
Atlas
18
3 / 3 / 9
14,141
643
22,021
36,325
40,283
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
XInuAkiX
Sylvanus
15
1 / 9 / 7
12,053
548
14,886
26,347
16,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
31
16
Kills
12
12
Deaths
16
30
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chiron
7
2
8
5.5
W
4
5
12
2
L
8
4
3
2.38
L
Atlas
Fusei koy
Atlas
3
3
9
2.5
W
5
5
10
2
L
Sylvanus
XInuAkiX
Sylvanus
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,758
Damage
56,262
64,496
Taken
85,859
43,940
Mitigated
89,448
29,990
Healing
29,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
32,605
9,173
2,426
11,239
21,824
8,563
1,361
12,082
9,726
0
75,657
W
13,975
1,943
1,433
7,097
23,270
27,955
0
15,394
7,876
31,134
0
L
19,355
3,316
656
6,179
23,187
32,389
98
12,029
11,158
0
54,540
L
Atlas
Fusei koy
Atlas
22,021
6,726
880
10,911
36,325
40,283
0
15,097
21,228
58,013
0
W
23,178
8,453
0
7,795
19,402
7,422
1,263
8,845
10,557
68,341
0
L
Sylvanus
XInuAkiX
Sylvanus
14,886
4,156
4,589
5,848
26,347
16,776
46
10,354
15,993
35,695
5,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,258
Gold Earned
39,664
223
Minions Killed
173
9
Camps Cleared
4
1,102,004
Distance Traveled
1,017,754
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
14,982
681
106
5
3
349,739
3
W
Bacchus
15,222
692
23
1
1
399,091
0
L
Chaac
13,470
612
66
3
3
362,045
1
L
Atlas
14,141
643
64
3
1
361,545
2
W
Sol
14,054
639
94
4
5
353,174
1
L
Sylvanus
12,053
548
43
2
0
294,164
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role