Player Matchup

Neith
Neith
Fuliimamoth133
Neith
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,200 Elo+
Party 3
Zeus
Zeus
GucciJasu
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 51L
1,517 Elo+
Party 4
Apollo
Apollo
JoSeTeBaQuE
Apollo
Level 35
God Stats
11W - 13L
1,331 SR
Queue Stats
73W - 72L
1,457 Elo+
Party 4
Sobek
Sobek
ToxicWolf1794
Sobek
Level 107
God Stats
4W - 2L
1,405 SR
Queue Stats
127W - 144L
1,452 Elo+
Party 3
Hercules
Hercules
VenomSwitch
Hercules
Level 126
God Stats
3W - 4L
1,675 SR
Queue Stats
48W - 54L
1,372 Elo+
Party 3
Team Averages
Level 60
1,482 SR
1,400 Elo+

VS

Team Averages
Level 89
1,522 SR
1,557 Elo+
Sol
Sol
BaronPrac6
Sol
Level 119
God Stats
2W - 0L
1,692 SR
Queue Stats
40W - 22L
1,679 Elo+
Party 1
Zhong Kui
Zhong Kui
BebouGnock
Zhong Kui
Level 28
God Stats
3W - 0L
1,761 SR
Queue Stats
38W - 22L
1,640 Elo+
Party 1
Merlin
Merlin
YunaFreyja
Merlin
Level 125
God Stats
2W - 1L
1,337 SR
Queue Stats
154W - 115L
1,652 Elo+
Party 1
Chaac
Chaac
arkon50
Chaac
Level 14
God Stats
1W - 0L
1,234 SR
Queue Stats
2W - 3L
1,260 Elo+
Party 2
Loki
Loki
tarnicaen
Loki
Level 157
God Stats
11W - 7L
1,588 SR
Queue Stats
364W - 332L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 13 / 5
7,866
358
3,937
15,304
5,131
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zeus
18
6 / 9 / 8
11,760
535
16,435
14,645
6,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apollo
16
8 / 8 / 6
11,473
522
10,302
21,163
7,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 7 / 4
10,108
459
7,299
23,317
24,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
VenomSwitch
Hercules
19
6 / 3 / 2
11,948
543
10,264
17,619
19,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 7 / 10
11,137
506
14,336
16,093
4,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Zhong Kui
BebouGnock
Zhong Kui
19
6 / 5 / 6
12,595
573
17,300
23,300
18,648
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
YunaFreyja
Merlin
18
8 / 1 / 7
12,078
549
15,260
11,916
4,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
arkon50
Chaac
16
4 / 6 / 9
10,814
492
9,888
18,738
13,330
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
19
15 / 5 / 9
12,802
582
18,434
16,872
6,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
81
23
Kills
40
40
Deaths
24
25
Assists
41
Player
Kills
Deaths
Assists
KDA
W
7
7
10
1.71
W
Zhong Kui
BebouGnock
Zhong Kui
6
5
6
1.8
L
0
13
5
0.19
L
Zeus
6
9
8
1.11
L
Apollo
8
8
6
1.38
L
3
7
4
0.71
L
Hercules
VenomSwitch
Hercules
6
3
2
2.33
W
Merlin
YunaFreyja
Merlin
8
1
7
11.5
W
Chaac
arkon50
Chaac
4
6
9
1.42
W
Loki
15
5
9
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,237
Damage
75,218
92,048
Taken
86,919
62,429
Mitigated
47,301
14,065
Healing
27,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,336
5,181
0
5,098
16,093
4,926
5,324
4,376
11,625
69,156
1,276
W
Zhong Kui
BebouGnock
Zhong Kui
17,300
1,829
0
10,451
23,300
18,648
395
3,226
18,723
87,391
0
L
3,937
1,469
0
591
15,304
5,131
26
7,046
8,258
0
22,650
L
Zeus
16,435
3,354
0
410
14,645
6,365
528
6,932
7,713
66,303
0
L
Apollo
10,302
6,276
0
3,623
21,163
7,108
1,882
12,575
8,588
0
66,599
L
7,299
289
879
5,426
23,317
24,400
0
10,557
12,760
34,315
0
L
Hercules
VenomSwitch
Hercules
10,264
2,254
0
3,136
17,619
19,425
0
9,786
7,833
0
65,224
W
Merlin
YunaFreyja
Merlin
15,260
861
656
2,944
11,916
4,139
2,084
3,656
8,260
86,049
0
W
Chaac
arkon50
Chaac
9,888
909
0
2,831
18,738
13,330
881
6,432
12,220
0
39,928
W
Loki
18,434
6,214
0
5,472
16,872
6,258
0
6,044
10,828
0
85,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,155
Gold Earned
59,426
417
Minions Killed
566
0
Camps Cleared
0
1,911,918
Distance Traveled
2,094,329
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,137
506
90
4
0
361,624
1
W
Zhong Kui
12,595
573
178
8
0
348,855
0
L
Neith
7,866
358
39
2
0
330,178
0
L
Zeus
11,760
535
109
5
0
380,296
7
L
Apollo
11,473
522
87
4
0
378,269
1
L
Sobek
10,108
459
44
2
0
385,459
0
L
Hercules
11,948
543
138
6
0
437,716
1
W
Merlin
12,078
549
112
5
0
441,216
2
W
Chaac
10,814
492
72
3
0
446,612
1
W
Loki
12,802
582
114
5
0
496,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role