Player Matchup

Nu Wa
Nu Wa
CabooseX
Nu Wa
Level 27
God Stats
3W - 4L
1,606 SR
Queue Stats
67W - 67L
1,474 Elo+
Party 1
Neith
Neith
Melvo-xX
Neith
Level 98
God Stats
4W - 6L
1,599 SR
Queue Stats
38W - 38L
1,467 Elo+
Solo
Guan Yu
Guan Yu
Sao_rrY
Guan Yu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,373 Elo+
Party 3
Pele
Pele
baysliitt
Pele
Level 79
God Stats
6W - 6L
1,493 SR
Queue Stats
80W - 71L
1,494 Elo+
Party 1
Artio
Artio
train548preium
Artio
Level 68
God Stats
1W - 2L
1,674 SR
Queue Stats
100W - 108L
1,355 Elo+
Party 3
Team Averages
Level 57
1,574 SR
1,433 Elo+

VS

Team Averages
Level 61
1,535 SR
1,540 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Dark9Terminator
Sol
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 86L
1,572 Elo+
Solo
Zhong Kui
Zhong Kui
HawtSawce123
Zhong Kui
Level 25
God Stats
8W - 4L
1,500 SR
Queue Stats
54W - 49L
1,540 Elo+
Party 2
Vamana
Vamana
slcoolj
Vamana
Level 67
God Stats
13W - 13L
1,561 SR
Queue Stats
244W - 217L
1,536 Elo+
Party 2
Fenrir
Fenrir
zDreadMauXz
Fenrir
Level 54
God Stats
16W - 13L
1,616 SR
Queue Stats
208W - 187L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CabooseX
Nu Wa
9
2 / 7 / 2
5,857
451
9,116
9,533
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Melvo-xX
Neith
9
0 / 3 / 2
5,803
446
5,127
7,287
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Sao_rrY
Guan Yu
8
0 / 7 / 1
5,064
390
2,607
11,645
5,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
11
3 / 4 / 3
6,740
518
6,727
12,096
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
2 / 8 / 2
6,360
489
5,952
13,640
9,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
5 / 0 / 7
7,721
594
7,171
11,674
3,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 4 / 7
7,275
560
4,499
8,474
2,203
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zhong Kui
HawtSawce123
Zhong Kui
11
7 / 1 / 6
7,593
584
4,596
3,633
2,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
slcoolj
Vamana
12
6 / 1 / 11
8,084
622
12,080
11,263
7,858
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
12
6 / 1 / 14
7,871
605
10,156
12,835
8,279
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
73
7
Kills
28
29
Deaths
7
10
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
0
7
8.5
L
Nu Wa
CabooseX
Nu Wa
2
7
2
0.43
W
4
4
7
1.88
W
Zhong Kui
HawtSawce123
Zhong Kui
7
1
6
10
L
Neith
Melvo-xX
Neith
0
3
2
0.33
L
Guan Yu
Sao_rrY
Guan Yu
0
7
1
0.07
L
Pele
3
4
3
1.13
W
Vamana
slcoolj
Vamana
6
1
11
11.5
L
2
8
2
0.38
W
Fenrir
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,529
Damage
38,502
54,201
Taken
47,879
23,535
Mitigated
24,672
11,036
Healing
14,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,171
2,175
0
1,384
11,674
3,976
0
3,803
7,516
0
47,698
L
Nu Wa
CabooseX
Nu Wa
9,116
2,922
0
854
9,533
2,493
88
2,238
7,295
27,029
0
W
4,499
1,582
0
3,666
8,474
2,203
1,064
3,248
5,027
33,330
0
W
Zhong Kui
HawtSawce123
Zhong Kui
4,596
1,577
0
1,717
3,633
2,356
1,082
466
3,073
27,999
6,776
L
Neith
Melvo-xX
Neith
5,127
2,679
206
2,439
7,287
1,666
0
1,089
6,198
0
31,636
L
Guan Yu
Sao_rrY
Guan Yu
2,607
581
187
784
11,645
5,603
0
1,588
10,057
0
9,407
L
Pele
6,727
2,062
0
4,010
12,096
4,035
0
1,372
10,724
0
34,318
W
Vamana
slcoolj
Vamana
12,080
6,219
0
3,442
11,263
7,858
728
3,008
7,943
0
43,153
L
5,952
1,226
662
1,894
13,640
9,738
0
2,298
11,342
13,518
0
W
Fenrir
10,156
3,144
287
3,732
12,835
8,279
0
3,634
8,708
0
30,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,824
Gold Earned
38,544
193
Minions Killed
308
0
Camps Cleared
0
1,189,097
Distance Traveled
1,261,110
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,721
594
77
6
0
282,417
5
L
Nu Wa
5,857
451
33
3
0
208,660
2
W
Sol
7,275
560
62
5
0
227,198
1
W
Zhong Kui
7,593
584
67
5
0
210,450
0
L
Neith
5,803
446
60
5
0
198,222
3
L
Guan Yu
5,064
390
16
1
0
273,365
0
L
Pele
6,740
518
62
5
0
275,908
0
W
Vamana
8,084
622
66
5
0
276,152
3
L
Artio
6,360
489
22
2
0
232,942
1
W
Fenrir
7,871
605
36
3
0
264,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role