Player Matchup

Agni
Agni
 
Agni
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
DFC Viisionz
Bakasura
Level 120
God Stats
2W - 3L
1,510 SR
Queue Stats
231W - 223L
1,417 Elo+
Party 1
Sun Wukong
Sun Wukong
Delta3705
Sun Wukong
Level 106
God Stats
25W - 16L
1,522 SR
Queue Stats
88W - 90L
1,419 Elo+
Party 1
Ymir
Ymir
Python824
Ymir
Level 58
God Stats
20W - 36L
1,427 SR
Queue Stats
51W - 67L
1,404 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Qirr4
Ah Muzen Cab
Level 106
God Stats
0W - 2L
1,215 SR
Queue Stats
111W - 116L
1,450 Elo+
Party 1
Team Averages
Level 98
1,435 SR
1,438 Elo+

VS

Team Averages
Level 124
1,539 SR
1,553 Elo+
Kumbhakarna
Kumbhakarna
JinDanSaint
Kumbhakarna
Level 147
God Stats
24W - 13L
1,510 SR
Queue Stats
389W - 364L
1,491 Elo+
Party 3
Fafnir
Fafnir
LetDarkRise
Fafnir
Level 106
God Stats
37W - 26L
1,490 SR
Queue Stats
534W - 493L
1,519 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Moneyfeed_dee
Tsukuyomi
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
200W - 196L
1,675 Elo+
Party 2
Chronos
Chronos
Zidane2195
Chronos
Level 156
God Stats
11W - 3L
1,863 SR
Queue Stats
458W - 421L
1,518 Elo+
Party 2
Anhur
Anhur
chriswiggins5
Anhur
Level 84
God Stats
3W - 1L
1,332 SR
Queue Stats
654W - 634L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
19
6 / 1 / 0
11,505
575
12,426
10,419
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
DFC Viisionz
Bakasura
15
0 / 3 / 5
9,101
455
6,467
13,295
5,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
Delta3705
Sun Wukong
16
6 / 2 / 0
10,437
522
12,222
20,729
16,336
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ymir
12
0 / 6 / 2
7,781
389
6,126
15,818
11,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Qirr4
Ah Muzen Cab
14
2 / 8 / 0
8,648
432
9,255
11,997
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
JinDanSaint
Kumbhakarna
14
4 / 0 / 11
9,025
451
7,834
17,403
21,279
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fafnir
15
2 / 6 / 3
10,112
506
10,628
17,166
11,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tsukuyomi
Moneyfeed_dee
Tsukuyomi
15
1 / 3 / 3
9,275
464
6,262
13,193
4,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Zidane2195
Chronos
17
2 / 3 / 6
10,542
527
10,723
11,568
3,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
11 / 2 / 5
10,550
528
15,941
16,903
6,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
48
14
Kills
20
20
Deaths
14
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
6
1
0
6
L
Bakasura
DFC Viisionz
Bakasura
0
3
5
0.83
L
Sun Wukong
Delta3705
Sun Wukong
6
2
0
3
W
Kumbhakarna
JinDanSaint
Kumbhakarna
4
0
11
9.5
W
Fafnir
2
6
3
0.58
W
Tsukuyomi
Moneyfeed_dee
Tsukuyomi
1
3
3
0.83
L
Ymir
0
6
2
0.17
L
Ah Muzen Cab
Qirr4
Ah Muzen Cab
2
8
0
0.25
W
Chronos
Zidane2195
Chronos
2
3
6
1.67
W
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,496
Damage
51,388
72,258
Taken
76,233
40,112
Mitigated
47,066
16,540
Healing
28,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
12,426
998
0
1,751
10,419
3,579
213
3,485
6,934
91,982
0
L
Bakasura
DFC Viisionz
Bakasura
6,467
4,020
0
2,325
13,295
5,784
0
5,925
7,370
0
56,513
L
Sun Wukong
Delta3705
Sun Wukong
12,222
3,214
0
7,371
20,729
16,336
788
9,929
10,800
1,690
62,710
W
Kumbhakarna
JinDanSaint
Kumbhakarna
7,834
2,088
405
4,679
17,403
21,279
395
3,914
13,329
22,935
0
W
Fafnir
10,628
3,234
0
4,427
17,166
11,047
1,026
2,837
14,279
60,716
0
W
Tsukuyomi
Moneyfeed_dee
Tsukuyomi
6,262
1,122
0
4,981
13,193
4,411
0
3,180
10,013
0
55,382
L
Ymir
6,126
390
459
1,533
15,818
11,578
176
5,980
9,838
20,437
0
L
Ah Muzen Cab
Qirr4
Ah Muzen Cab
9,255
4,497
0
3,101
11,997
2,835
0
3,866
8,131
0
53,457
W
Chronos
Zidane2195
Chronos
10,723
4,326
0
4,674
11,568
3,883
3,550
5,493
5,473
83,794
0
W
15,941
9,424
475
8,493
16,903
6,446
855
3,686
13,043
0
73,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,472
Gold Earned
49,504
543
Minions Killed
518
0
Camps Cleared
0
1,741,356
Distance Traveled
1,868,479
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,505
575
171
9
0
417,539
5
L
Bakasura
9,101
455
118
6
0
373,123
1
L
Sun Wukong
10,437
522
133
7
0
343,243
1
W
Kumbhakarna
9,025
451
26
1
0
397,245
0
W
Fafnir
10,112
506
100
5
0
331,128
2
W
Tsukuyomi
9,275
464
92
5
0
410,683
2
L
Ymir
7,781
389
36
2
0
302,429
2
L
Ah Muzen Cab
8,648
432
85
4
0
305,022
0
W
Chronos
10,542
527
169
8
0
378,151
5
W
Anhur
10,550
528
131
7
0
351,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role