Player Matchup

Anubis
Anubis
 
Anubis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
 
Kali
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
gabrielEkoda_PND
Jing Wei
Level 74
God Stats
1W - 2L
1,246 SR
Queue Stats
19W - 23L
1,436 Elo+
Party 3
Ymir
Ymir
marcomx1322
Ymir
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 23L
1,403 Elo+
Party 3
Team Averages
Level 106
1,449 SR
1,468 Elo+

VS

Team Averages
Level 83
1,496 SR
1,370 Elo+
Ullr
Ullr
 
Ullr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DanboyVHP
Thor
Level 56
God Stats
4W - 11L
1,329 SR
Queue Stats
28W - 44L
1,391 Elo+
Solo
Sobek
Sobek
JLCGPR
Sobek
Level 89
God Stats
1W - 2L
1,751 SR
Queue Stats
74W - 120L
1,369 Elo+
Party 1
Horus
Horus
TheScytheVG
Horus
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 110L
1,371 Elo+
Party 1
Thoth
Thoth
WALLACE927
Thoth
Level 86
God Stats
1W - 2L
1,402 SR
Queue Stats
56W - 98L
1,220 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 0 / 2
7,771
706
5,790
5,215
2,552
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
 
Achilles
13
2 / 3 / 1
7,265
660
7,105
8,581
6,018
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kali
 
Kali
10
3 / 2 / 0
6,447
586
4,671
7,036
2,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 0 / 1
6,126
557
5,004
4,630
1,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 0 / 1
5,806
528
1,436
4,588
2,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
9
0 / 2 / 0
5,077
462
3,009
5,987
1,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
10
2 / 1 / 2
5,982
544
1,965
6,641
1,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
JLCGPR
Sobek
7
0 / 1 / 1
5,106
464
2,915
6,827
3,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 3 / 2
6,312
574
5,812
10,591
6,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
10
1 / 3 / 0
5,578
507
1,647
6,194
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
10
Kills
5
5
Deaths
10
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
2
5
W
Achilles
 
Achilles
2
3
1
0.83
W
Kali
 
Kali
3
2
0
1.5
L
Ullr
 
Ullr
0
2
0
0
L
Thor
2
1
2
3
L
Sobek
JLCGPR
Sobek
0
1
1
0.5
L
2
3
2
1
L
Thoth
1
3
0
0.33
W
1
0
1
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,006
Damage
15,348
30,050
Taken
36,240
14,514
Mitigated
14,645
13,780
Healing
11,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,790
570
0
4,298
5,215
2,552
0
1,405
3,694
52,221
0
W
Achilles
 
Achilles
7,105
2,594
0
3,314
8,581
6,018
0
141
7,918
0
45,202
W
Kali
 
Kali
4,671
2,033
0
1,496
7,036
2,020
0
1,452
5,471
0
30,928
L
Ullr
 
Ullr
3,009
1,378
0
1,741
5,987
1,695
0
733
5,254
0
25,408
L
Thor
1,965
840
0
2,194
6,641
1,958
0
735
5,906
0
28,447
L
Sobek
JLCGPR
Sobek
2,915
245
0
2,709
6,827
3,417
0
2,381
4,446
10,228
0
L
5,812
2,997
162
3,603
10,591
6,173
0
374
10,217
0
30,408
L
Thoth
1,647
268
0
1,200
6,194
1,402
0
3,003
3,191
25,485
0
W
5,004
3,671
0
3,690
4,630
1,260
1,126
650
3,980
0
39,863
W
1,436
438
0
982
4,588
2,664
81
718
3,870
11,504
827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,415
Gold Earned
28,055
365
Minions Killed
244
0
Camps Cleared
0
1,165,422
Distance Traveled
1,104,842
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,771
706
106
10
0
213,314
1
W
Achilles
7,265
660
98
9
0
247,252
3
W
Kali
6,447
586
60
5
0
263,858
2
L
Ullr
5,077
462
49
4
0
199,900
0
L
Thor
5,982
544
59
5
0
244,516
5
L
Sobek
5,106
464
9
1
0
235,247
5
L
Horus
6,312
574
64
6
0
216,027
4
L
Thoth
5,578
507
63
6
0
209,152
1
W
Jing Wei
6,126
557
80
7
0
209,618
3
W
Ymir
5,806
528
21
2
0
231,380
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role