Player Matchup

Athena
Athena
Celeste_Fenris
Athena
Level 128
God Stats
24W - 37L
1,316 SR
Queue Stats
217W - 220L
1,438 Elo+
Party 1
Chaac
Chaac
LenzPlay-PS
Chaac
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Apollo
Apollo
Nyelah78
Apollo
Level 100
God Stats
1W - 2L
1,543 SR
Queue Stats
95W - 98L
1,427 Elo+
Party 1
Hun Batz
Hun Batz
SydoNant_r
Hun Batz
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 167L
1,439 Elo+
Solo
Anubis
Anubis
iwoflo
Anubis
Level 127
God Stats
75W - 54L
1,604 SR
Queue Stats
466W - 475L
1,502 Elo+
Solo
Team Averages
Level 106
1,493 SR
1,461 Elo+

VS

Team Averages
Level 36
1,544 SR
1,579 Elo+
Achilles
Achilles
 
Achilles
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Haaych
Ullr
Level 17
God Stats
2W - 0L
1,722 SR
Queue Stats
9W - 4L
1,692 Elo+
Party 2
Gilgamesh
Gilgamesh
Portxls
Gilgamesh
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,680 Elo+
Party 2
He Bo
He Bo
Ronaldo1231167
He Bo
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 11L
1,595 Elo+
Party 2
Chronos
Chronos
iNebulah
Chronos
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 3
7,071
505
5,607
13,422
10,291
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
0 / 2 / 2
7,745
553
6,588
9,389
9,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Nyelah78
Apollo
11
2 / 7 / 3
7,013
501
5,912
11,760
3,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
SydoNant_r
Hun Batz
11
4 / 7 / 2
6,883
492
6,739
13,190
4,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
iwoflo
Anubis
12
2 / 5 / 5
7,141
510
7,233
10,346
4,816
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 2 / 3
7,017
501
3,890
8,792
7,958
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ullr
Haaych
Ullr
15
10 / 1 / 6
8,998
643
12,766
8,969
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
Portxls
Gilgamesh
13
3 / 2 / 14
8,530
609
10,853
14,403
7,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 7 / 0
5,949
425
1,015
6,584
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
iNebulah
Chronos
14
10 / 0 / 8
8,396
600
16,858
11,006
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
56
11
Kills
25
25
Deaths
12
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
2
3
1.75
L
3
4
3
1.13
W
Ullr
Haaych
Ullr
10
1
6
13
L
0
2
2
0.5
L
Apollo
Nyelah78
Apollo
2
7
3
0.5
W
Gilgamesh
Portxls
Gilgamesh
3
2
14
5
W
0
7
0
0
L
Hun Batz
SydoNant_r
Hun Batz
4
7
2
0.71
W
Chronos
iNebulah
Chronos
10
0
8
14
L
Anubis
iwoflo
Anubis
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,079
Damage
45,382
58,107
Taken
49,754
32,157
Mitigated
23,671
12,870
Healing
15,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,890
917
0
477
8,792
7,958
270
0
8,792
0
33,411
L
5,607
1,987
375
1,460
13,422
10,291
0
5,907
7,515
16,766
0
W
Ullr
Haaych
Ullr
12,766
4,775
0
2,869
8,969
3,399
462
2,019
6,950
0
60,515
L
6,588
486
75
3,018
9,389
9,310
372
1,629
7,760
0
46,283
L
Apollo
Nyelah78
Apollo
5,912
3,639
0
2,110
11,760
3,504
0
4,808
6,952
0
32,583
W
Gilgamesh
Portxls
Gilgamesh
10,853
2,258
2,355
4,492
14,403
7,505
116
4,902
9,501
0
31,562
W
1,015
210
0
84
6,584
1,635
262
2,074
4,510
19,201
0
L
Hun Batz
SydoNant_r
Hun Batz
6,739
1,222
0
2,547
13,190
4,236
0
2,902
10,288
0
31,020
W
Chronos
iNebulah
Chronos
16,858
5,034
62
5,596
11,006
3,174
2,144
3,845
7,161
45,588
0
L
Anubis
iwoflo
Anubis
7,233
482
0
3,285
10,346
4,816
0
2,627
7,719
48,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,853
Gold Earned
38,890
335
Minions Killed
318
0
Camps Cleared
0
1,315,912
Distance Traveled
1,365,768
24
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,017
501
64
5
0
276,247
0
L
Athena
7,071
505
28
2
0
292,072
10
W
Ullr
8,998
643
113
8
0
290,671
2
L
Chaac
7,745
553
104
7
0
263,369
2
L
Apollo
7,013
501
73
5
0
268,754
2
W
Gilgamesh
8,530
609
37
3
0
280,460
0
W
He Bo
5,949
425
41
3
0
246,373
0
L
Hun Batz
6,883
492
44
3
0
269,350
4
W
Chronos
8,396
600
63
5
0
272,017
2
L
Anubis
7,141
510
86
6
0
222,367
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role