Player Matchup

Cthulhu
Cthulhu
FancyChicken290
Cthulhu
Level 68
God Stats
1W - 2L
1,291 SR
Queue Stats
25W - 48L
1,370 Elo+
Party 1
Thor
Thor
Fancyduck144
Thor
Level 121
God Stats
15W - 22L
1,472 SR
Queue Stats
221W - 234L
1,417 Elo+
Party 1
Poseidon
Poseidon
Granolabarr
Poseidon
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 37L
1,451 Elo+
Solo
Tyr
Tyr
TrollGodz
Tyr
Level 77
God Stats
40W - 57L
1,412 SR
Queue Stats
418W - 476L
1,394 Elo+
Solo
Jing Wei
Jing Wei
omango8
Jing Wei
Level 98
God Stats
2W - 2L
1,870 SR
Queue Stats
81W - 82L
1,445 Elo+
Solo
Team Averages
Level 85
1,509 SR
1,415 Elo+

VS

Team Averages
Level 109
1,453 SR
1,476 Elo+
Sobek
Sobek
 
Sobek
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
D4N73G4M3R
Artemis
Level 158
God Stats
1W - 3L
1,173 SR
Queue Stats
204W - 214L
1,447 Elo+
Party 2
Nu Wa
Nu Wa
OkamiAkira
Nu Wa
Level 157
God Stats
6W - 7L
1,532 SR
Queue Stats
264W - 266L
1,445 Elo+
Party 2
Awilix
Awilix
Trishaann3
Awilix
Level 77
God Stats
7W - 9L
1,560 SR
Queue Stats
239W - 217L
1,539 Elo+
Solo
Achilles
Achilles
collideoscope
Achilles
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 7
10,245
466
7,627
12,900
12,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
7 / 2 / 4
12,627
574
9,716
16,197
6,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
Granolabarr
Poseidon
18
2 / 5 / 4
11,640
529
14,374
12,147
3,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
6 / 4 / 4
12,190
554
12,925
19,834
21,413
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
omango8
Jing Wei
20
3 / 2 / 2
12,822
583
10,264
18,245
5,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
4 / 0 / 2
10,533
479
6,862
18,296
15,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
D4N73G4M3R
Artemis
17
0 / 4 / 3
10,727
488
10,846
13,327
5,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
18
5 / 4 / 2
11,078
504
19,742
12,366
4,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
Trishaann3
Awilix
17
1 / 6 / 2
10,027
456
6,840
15,755
6,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
collideoscope
Achilles
17
4 / 5 / 1
10,276
467
8,955
17,170
22,631
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
19
Kills
14
14
Deaths
19
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
4
0
2
5
L
Artemis
D4N73G4M3R
Artemis
0
4
3
0.38
W
1
1
7
4.5
W
7
2
4
4.5
W
Poseidon
Granolabarr
Poseidon
2
5
4
0.8
L
Nu Wa
5
4
2
1.5
L
Awilix
Trishaann3
Awilix
1
6
2
0.33
W
6
4
4
2
L
Achilles
collideoscope
Achilles
4
5
1
0.9
W
Jing Wei
omango8
Jing Wei
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,906
Damage
53,245
79,323
Taken
76,914
49,218
Mitigated
54,070
23,553
Healing
19,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,862
384
0
5,068
18,296
15,742
0
8,513
9,475
21,306
5,690
L
Artemis
D4N73G4M3R
Artemis
10,846
3,587
0
4,385
13,327
5,292
616
1,469
11,858
0
78,956
W
7,627
439
1,290
2,444
12,900
12,478
160
5,039
7,787
27,098
0
W
9,716
1,401
0
6,263
16,197
6,242
0
4,267
11,767
0
98,050
W
Poseidon
Granolabarr
Poseidon
14,374
1,398
0
320
12,147
3,327
1,023
8,238
3,865
101,238
0
L
Nu Wa
19,742
2,475
0
2,437
12,366
4,181
0
7,666
4,332
88,481
0
L
Awilix
Trishaann3
Awilix
6,840
2,354
0
5,039
15,755
6,224
0
1,388
14,291
0
72,374
W
12,925
821
0
4,146
19,834
21,413
1,156
3,912
15,188
0
73,674
L
Achilles
collideoscope
Achilles
8,955
3,413
0
2,232
17,170
22,631
0
2,129
14,957
0
54,012
W
Jing Wei
omango8
Jing Wei
10,264
7,239
0
9,090
18,245
5,758
3,162
4,280
13,965
0
107,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,524
Gold Earned
52,641
697
Minions Killed
538
0
Camps Cleared
0
2,239,699
Distance Traveled
2,150,376
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,533
479
32
1
0
467,058
10
L
Artemis
10,727
488
157
7
0
379,404
3
W
Cthulhu
10,245
466
35
2
0
497,830
2
W
Thor
12,627
574
158
7
0
479,928
2
W
Poseidon
11,640
529
169
8
0
422,589
8
L
Nu Wa
11,078
504
148
7
0
411,254
8
L
Awilix
10,027
456
120
5
0
501,945
6
W
Tyr
12,190
554
145
7
0
409,400
5
L
Achilles
10,276
467
81
4
0
390,715
0
W
Jing Wei
12,822
583
190
9
0
429,952
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role