Player Matchup

Atlas
Atlas
Diamond V
Bubudios
Atlas
Diamond V
Level 127
God Stats
12W - 9L
1,717 SR
Queue Stats
204W - 196L
2,095 MMR
Solo
Cthulhu
Cthulhu
Diamond I
KapiX471
Cthulhu
Diamond I
Level 159
God Stats
8W - 5L
1,731 SR
Queue Stats
161W - 136L
2,482 MMR
Party 1
Neith
Neith
Masters
TSFxSHIN4RUI 00
Neith
Masters
Level 133
God Stats
5W - 3L
1,500 SR
Queue Stats
421W - 409L
2,287 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
tygrysor090
Tsukuyomi
Diamond I
Level 147
God Stats
19W - 8L
1,879 SR
Queue Stats
149W - 116L
2,529 MMR
Party 1
Hou Yi
Hou Yi
Masters
xNeesia
Hou Yi
Masters
Level 160
God Stats
33W - 34L
1,681 SR
Queue Stats
390W - 371L
2,414 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,702 SR
2,361 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,638 SR
2,274 MMR
Scylla
Scylla
Platinum IV
 
Scylla
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Diamond IV
AtiDerOG68
Bacchus
Diamond IV
Level 124
God Stats
2W - 3L
1,658 SR
Queue Stats
68W - 56L
2,130 MMR
Party 2
Ratatoskr
Ratatoskr
Masters
GilsonDC_
Ratatoskr
Masters
Level 150
God Stats
3W - 3L
1,799 SR
Queue Stats
287W - 272L
2,613 MMR
Solo
Awilix
Awilix
Diamond IV
LightNoctiss
Awilix
Diamond IV
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 121L
2,158 MMR
Solo
Heimdallr
Heimdallr
Masters
karmiano
Heimdallr
Masters
Level 160
God Stats
13W - 9L
1,734 SR
Queue Stats
148W - 88L
2,968 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bubudios
Atlas
14
1 / 4 / 10
10,663
444
8,531
26,520
30,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
KapiX471
Cthulhu
19
3 / 4 / 10
12,982
541
14,531
21,239
23,676
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
8 / 4 / 8
13,486
562
16,585
14,474
6,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
tygrysor090
Tsukuyomi
19
5 / 5 / 8
12,626
526
13,059
17,828
7,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
xNeesia
Hou Yi
20
8 / 3 / 9
14,230
593
21,153
23,821
9,968
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ArtioUllrIzanami

VS

Bans
ShivaCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
4 / 3 / 8
12,720
530
14,123
11,265
4,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
AtiDerOG68
Bacchus
17
1 / 3 / 9
11,179
466
8,718
26,934
38,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ratatoskr
GilsonDC_
Ratatoskr
20
6 / 5 / 10
13,629
568
11,505
22,017
20,549
Thickbark Acorn

Thickbark Acorn

+35
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Awilix
18
6 / 8 / 8
12,202
508
9,107
19,866
7,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
karmiano
Heimdallr
20
3 / 6 / 9
14,075
586
21,490
20,936
9,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
64
25
Kills
20
20
Deaths
25
45
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
3
8
2.67
W
Bacchus
AtiDerOG68
Bacchus
1
3
9
1.83
L
Atlas
Bubudios
Atlas
1
4
10
1.5
W
Ratatoskr
GilsonDC_
Ratatoskr
6
5
10
2.2
L
Cthulhu
KapiX471
Cthulhu
3
4
10
2
W
Awilix
6
8
8
1.25
L
8
4
8
3
W
Heimdallr
karmiano
Heimdallr
3
6
9
1.25
L
Tsukuyomi
tygrysor090
Tsukuyomi
5
5
8
1.8
L
Hou Yi
xNeesia
Hou Yi
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,859
Damage
64,943
103,882
Taken
101,018
78,666
Mitigated
79,948
33,863
Healing
24,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
14,123
675
0
874
11,265
4,759
1,317
2,320
8,945
93,922
0
W
Bacchus
AtiDerOG68
Bacchus
8,718
525
0
4,362
26,934
38,247
359
5,872
21,062
30,106
0
L
Atlas
Bubudios
Atlas
8,531
2,776
0
2,223
26,520
30,570
0
8,780
17,731
27,183
1,875
W
Ratatoskr
GilsonDC_
Ratatoskr
11,505
1,308
0
5,607
22,017
20,549
693
5,977
15,240
354
91,939
L
Cthulhu
KapiX471
Cthulhu
14,531
564
313
5,204
21,239
23,676
0
3,867
17,372
79,578
0
W
Awilix
9,107
2,553
0
5,034
19,866
7,224
974
6,214
13,652
0
65,658
L
16,585
4,900
0
6,360
14,474
6,522
2,158
5,774
8,700
0
97,652
W
Heimdallr
karmiano
Heimdallr
21,490
11,645
0
8,736
20,936
9,169
3,493
4,871
16,065
0
114,589
L
Tsukuyomi
tygrysor090
Tsukuyomi
13,059
2,382
0
5,461
17,828
7,930
92
4,599
13,229
0
109,265
L
Hou Yi
xNeesia
Hou Yi
21,153
12,633
0
14,302
23,821
9,968
668
5,938
17,880
0
136,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,987
Gold Earned
63,805
680
Minions Killed
645
0
Camps Cleared
0
2,360,446
Distance Traveled
2,344,069
20
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,720
530
172
7
0
467,396
4
W
Bacchus
11,179
466
22
1
0
501,974
7
L
Atlas
10,663
444
31
1
0
469,503
5
W
Ratatoskr
13,629
568
174
7
0
459,245
8
L
Cthulhu
12,982
541
166
7
0
495,529
5
W
Awilix
12,202
508
100
4
0
477,831
8
L
Neith
13,486
562
170
7
0
412,921
3
W
Heimdallr
14,075
586
177
7
0
437,623
1
L
Tsukuyomi
12,626
526
137
6
0
523,236
4
L
Hou Yi
14,230
593
176
7
0
459,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role