Player Matchup

Bellona
Bellona
 
Bellona
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
EL SsKUISHI
Vulcan
Level 100
God Stats
10W - 8L
1,651 SR
Queue Stats
175W - 180L
1,374 Elo+
Solo
Hachiman
Hachiman
LuhvLif
Hachiman
Level 36
God Stats
12W - 21L
1,302 SR
Queue Stats
217W - 245L
1,390 Elo+
Solo
Merlin
Merlin
Luna2202
Merlin
Level 69
God Stats
0W - 2L
1,563 SR
Queue Stats
3W - 4L
1,394 Elo+
Party 2
Anhur
Anhur
Xelvengador
Anhur
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 72L
1,401 Elo+
Party 2
Team Averages
Level 85
1,503 SR
1,412 Elo+

VS

Team Averages
Level 60
1,425 SR
1,408 Elo+
Sun Wukong
Sun Wukong
Cappy902
Sun Wukong
Level 47
God Stats
3W - 4L
1,400 SR
Queue Stats
15W - 21L
1,425 Elo+
Party 1
Janus
Janus
ItsDannyBoi
Janus
Level 45
God Stats
10W - 9L
1,451 SR
Queue Stats
234W - 282L
1,435 Elo+
Party 1
Tiamat
Tiamat
Melekarles
Tiamat
Level 53
God Stats
17W - 25L
1,297 SR
Queue Stats
208W - 221L
1,322 Elo+
Solo
Jormungandr
Jormungandr
iSlurppBeans
Jormungandr
Level 105
God Stats
27W - 16L
1,702 SR
Queue Stats
385W - 411L
1,510 Elo+
Party 1
Skadi
Skadi
whoistoth
Skadi
Level 48
God Stats
6W - 10L
1,275 SR
Queue Stats
448W - 484L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
4 / 2 / 5
9,956
766
4,673
12,136
10,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
17
4 / 5 / 4
9,691
745
17,988
10,513
4,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
LuhvLif
Hachiman
16
2 / 0 / 6
9,068
698
8,498
5,463
1,990
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Luna2202
Merlin
16
3 / 2 / 2
9,365
720
6,923
8,482
3,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 2 / 7
8,763
674
3,268
9,581
3,433
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cappy902
Sun Wukong
15
1 / 4 / 4
9,075
698
4,973
17,241
16,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
3 / 3 / 3
9,942
765
10,765
7,805
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
Melekarles
Tiamat
16
1 / 1 / 2
9,275
713
7,558
9,222
3,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jormungandr
iSlurppBeans
Jormungandr
17
4 / 2 / 1
9,711
747
8,096
12,358
10,006
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
whoistoth
Skadi
17
2 / 3 / 3
9,453
727
6,256
9,897
2,894
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
13
Kills
11
11
Deaths
13
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
2
5
3.25
W
Sun Wukong
Cappy902
Sun Wukong
1
4
4
0.75
L
Vulcan
4
5
4
1.2
W
3
3
3
1.5
L
Hachiman
LuhvLif
Hachiman
2
0
6
5
L
Merlin
Luna2202
Merlin
3
2
2
2
W
Tiamat
Melekarles
Tiamat
1
1
2
2
L
0
2
7
1.75
W
Jormungandr
iSlurppBeans
Jormungandr
4
2
1
2.25
W
Skadi
whoistoth
Skadi
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,350
Damage
37,648
46,175
Taken
56,523
23,073
Mitigated
35,652
7,633
Healing
5,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,673
1,027
1,556
3,590
12,136
10,421
0
7,456
4,225
0
19,290
W
Sun Wukong
Cappy902
Sun Wukong
4,973
637
153
2,010
17,241
16,844
624
5,492
11,467
0
20,421
L
Vulcan
17,988
6,772
0
1,487
10,513
4,193
0
6,672
3,619
47,950
0
W
10,765
744
0
780
7,805
2,018
336
3,751
3,913
39,856
0
L
Hachiman
LuhvLif
Hachiman
8,498
3,135
0
1,000
5,463
1,990
0
2,596
2,777
0
33,065
L
Merlin
Luna2202
Merlin
6,923
232
0
0
8,482
3,036
98
3,946
4,307
33,594
0
W
Tiamat
Melekarles
Tiamat
7,558
507
0
1,696
9,222
3,890
461
4,909
4,313
32,795
0
L
3,268
1,298
0
0
9,581
3,433
0
5,067
4,217
0
22,474
W
Jormungandr
iSlurppBeans
Jormungandr
8,096
1,602
105
180
12,358
10,006
343
5,103
7,175
32,869
0
W
Skadi
whoistoth
Skadi
6,256
2,190
0
385
9,897
2,894
629
5,001
4,744
0
28,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,843
Gold Earned
47,456
258
Minions Killed
260
0
Camps Cleared
0
1,232,042
Distance Traveled
1,218,488
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,956
766
30
2
0
219,393
0
W
Sun Wukong
9,075
698
24
2
0
262,801
0
L
Vulcan
9,691
745
63
5
0
254,155
1
W
Janus
9,942
765
86
7
0
267,626
2
L
Hachiman
9,068
698
51
4
0
260,412
0
L
Merlin
9,365
720
69
5
0
246,405
0
W
Tiamat
9,275
713
63
5
0
257,839
0
L
Anhur
8,763
674
45
3
0
251,677
0
W
Jormungandr
9,711
747
44
3
0
237,521
0
W
Skadi
9,453
727
43
3
0
192,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role