Player Matchup

Raijin
Raijin
NSC33
Raijin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,255 Elo+
Party 1
Horus
Horus
XansRus
Horus
Level 115
God Stats
0W - 1L
1,278 SR
Queue Stats
38W - 49L
1,416 Elo+
Party 1
Hun Batz
Hun Batz
itszephyrr
Hun Batz
Level 104
God Stats
1W - 2L
1,411 SR
Queue Stats
31W - 53L
1,399 Elo+
Party 1
Team Averages
Level 82
1,396 SR
1,357 Elo+

VS

Team Averages
Level 81
1,586 SR
1,617 Elo+
Tyr
Tyr
Godshyft
Tyr
Level 29
God Stats
5W - 5L
1,532 SR
Queue Stats
71W - 59L
1,593 Elo+
Party 2
King Arthur
King Arthur
Kill1372
King Arthur
Level 54
God Stats
2W - 0L
1,715 SR
Queue Stats
79W - 68L
1,592 Elo+
Party 2
Terra
Terra
Tibault
Terra
Level 160
God Stats
12W - 15L
1,509 SR
Queue Stats
970W - 923L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
NSC33
Raijin
17
6 / 11 / 4
13,855
693
11,519
20,349
10,285
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Horus
XansRus
Horus
19
2 / 3 / 12
13,731
687
13,142
26,796
34,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hun Batz
itszephyrr
Hun Batz
18
6 / 7 / 5
13,682
684
17,548
19,937
10,142
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 8
14,256
713
22,025
26,345
28,393
King Arthur
Kill1372
King Arthur
19
10 / 8 / 7
14,829
741
15,655
22,960
26,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Terra
Tibault
Terra
18
2 / 3 / 14
13,938
697
19,953
21,752
8,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
50
14
Kills
21
21
Deaths
14
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
9
3
8
4.33
W
King Arthur
Kill1372
King Arthur
10
8
7
1.69
L
Raijin
NSC33
Raijin
6
11
4
0.73
W
Terra
Tibault
Terra
2
3
14
3
L
Horus
XansRus
Horus
2
3
12
2.67
L
Hun Batz
itszephyrr
Hun Batz
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,209
Damage
57,633
67,082
Taken
71,057
54,967
Mitigated
63,399
9,097
Healing
22,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,025
3,805
0
7,341
26,345
28,393
857
6,752
19,137
0
53,593
W
King Arthur
Kill1372
King Arthur
15,655
2,194
81
1,295
22,960
26,537
481
5,206
17,055
3,109
40,643
L
Raijin
NSC33
Raijin
11,519
1,009
0
637
20,349
10,285
0
5,130
14,649
33,578
0
W
Terra
Tibault
Terra
19,953
1,389
4,875
9,060
21,752
8,469
981
4,635
16,912
64,489
0
L
Horus
XansRus
Horus
13,142
3,732
1,254
6,601
26,796
34,540
186
9,147
16,078
10,478
29,343
L
Hun Batz
itszephyrr
Hun Batz
17,548
3,765
0
605
19,937
10,142
0
5,277
13,794
0
53,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,268
Gold Earned
43,023
167
Minions Killed
196
5
Camps Cleared
12
910,034
Distance Traveled
1,096,018
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
14,256
713
71
4
3
392,337
5
W
King Arthur
14,829
741
39
2
2
309,006
1
L
Raijin
13,855
693
53
3
0
230,403
0
W
Terra
13,938
697
86
4
7
394,675
5
L
Horus
13,731
687
48
2
1
371,964
6
L
Hun Batz
13,682
684
66
3
4
307,667
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role