Player Matchup

Guan Yu
Guan Yu
BarbieUwU
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,524 Elo+
Party 2
Ymir
Ymir
Noobsou1
Ymir
Level 67
God Stats
5W - 4L
1,381 SR
Queue Stats
90W - 93L
1,481 Elo+
Party 1
Merlin
Merlin
Sarcasthicc
Merlin
Level 148
God Stats
1W - 1L
1,640 SR
Queue Stats
55W - 41L
1,546 Elo+
Solo
Arachne
Arachne
TerrorTime
Arachne
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,524 Elo+
Party 2
Anhur
Anhur
Наигар
Anhur
Level 103
God Stats
36W - 40L
1,490 SR
Queue Stats
218W - 229L
1,467 Elo+
Party 1
Team Averages
Level 82
1,502 SR
1,509 Elo+

VS

Team Averages
Level 78
1,532 SR
1,564 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
KinKiJim69
Fafnir
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
335W - 303L
1,621 Elo+
Party 3
Bellona
Bellona
MaBoyLukas
Bellona
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 11L
1,614 Elo+
Party 3
Thanatos
Thanatos
Saitabu
Thanatos
Level 98
God Stats
13W - 11L
1,474 SR
Queue Stats
110W - 97L
1,549 Elo+
Party 3
Yu Huang
Yu Huang
mraightwafugames
Yu Huang
Level 95
God Stats
12W - 3L
1,685 SR
Queue Stats
275W - 273L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BarbieUwU
Guan Yu
12
0 / 3 / 0
7,055
470
3,433
9,928
9,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
10
0 / 6 / 0
6,207
414
4,848
16,100
7,269
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
12
0 / 5 / 1
7,070
471
2,036
9,478
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
TerrorTime
Arachne
13
4 / 5 / 0
7,785
519
6,123
13,919
4,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 4 / 0
5,744
383
2,490
8,175
1,735
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
2 / 2 / 5
8,639
576
8,259
9,680
3,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
KinKiJim69
Fafnir
13
4 / 0 / 7
8,910
594
4,301
7,714
8,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
MaBoyLukas
Bellona
15
5 / 0 / 0
9,803
654
7,720
7,964
8,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
Saitabu
Thanatos
16
10 / 2 / 7
9,742
649
14,192
9,888
4,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 0 / 4
9,134
609
5,547
4,013
1,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
4
Kills
23
23
Deaths
4
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
2
5
2.25
L
Guan Yu
BarbieUwU
Guan Yu
0
3
0
0
W
Fafnir
KinKiJim69
Fafnir
4
0
7
7.5
W
Bellona
MaBoyLukas
Bellona
5
0
0
5
L
Ymir
0
6
0
0
W
Thanatos
Saitabu
Thanatos
10
2
7
6.75
L
Merlin
0
5
1
0.1
L
Arachne
TerrorTime
Arachne
4
5
0
0.8
W
2
0
4
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,930
Damage
40,019
57,600
Taken
39,259
24,416
Mitigated
26,120
11,510
Healing
25,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
8,259
4,374
0
4,864
9,680
3,832
916
2,375
7,305
0
65,810
L
Guan Yu
BarbieUwU
Guan Yu
3,433
409
170
2,155
9,928
9,029
496
0
9,928
4,549
32,573
W
Fafnir
KinKiJim69
Fafnir
4,301
1,019
0
2,772
7,714
8,026
0
1,624
6,090
18,300
281
W
Bellona
MaBoyLukas
Bellona
7,720
4,054
0
3,475
7,964
8,043
464
820
6,812
0
62,563
L
Ymir
4,848
813
145
3,487
16,100
7,269
0
3,392
12,622
24,964
0
W
Thanatos
Saitabu
Thanatos
14,192
3,341
0
13,180
9,888
4,626
0
1,394
8,494
0
69,460
L
Merlin
2,036
74
0
1,472
9,478
2,274
0
3,880
5,372
45,535
0
L
Arachne
TerrorTime
Arachne
6,123
3,652
0
2,873
13,919
4,109
0
1,112
12,773
0
52,864
W
5,547
290
0
1,414
4,013
1,593
340
1,491
2,522
61,383
0
L
2,490
1,196
0
1,208
8,175
1,735
0
1,094
7,057
0
25,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,861
Gold Earned
46,228
367
Minions Killed
514
0
Camps Cleared
0
1,475,024
Distance Traveled
1,481,797
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,639
576
114
8
0
275,785
6
L
Guan Yu
7,055
470
95
6
0
301,940
2
W
Fafnir
8,910
594
19
1
0
289,694
2
W
Bellona
9,803
654
133
9
0
255,079
2
L
Ymir
6,207
414
45
3
0
297,799
1
W
Thanatos
9,742
649
116
8
0
352,935
7
L
Merlin
7,070
471
87
6
0
266,293
3
L
Arachne
7,785
519
87
6
0
318,039
1
W
Yu Huang
9,134
609
132
9
0
308,304
1
L
Anhur
5,744
383
53
4
0
290,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role