Player Matchup

Geb
Geb
DoctorNoSMW
Geb
Level 27
God Stats
1W - 2L
1,274 SR
Queue Stats
95W - 122L
1,371 Elo+
Solo
Zhong Kui
Zhong Kui
HunkyTonk
Zhong Kui
Level 18
God Stats
0W - 5L
1,315 SR
Queue Stats
22W - 34L
1,323 Elo+
Solo
Shiva
Shiva
Indyay
Shiva
Level 65
God Stats
0W - 3L
1,300 SR
Queue Stats
77W - 57L
1,456 Elo+
Solo
Hou Yi
Hou Yi
UrbanAnthem
Hou Yi
Level 45
God Stats
4W - 9L
1,500 SR
Queue Stats
408W - 441L
1,397 Elo+
Solo
Skadi
Skadi
moonfullbuster
Skadi
Level 16
God Stats
1W - 2L
1,314 SR
Queue Stats
31W - 43L
1,314 Elo+
Solo
Team Averages
Level 34
1,341 SR
1,372 Elo+

VS

Team Averages
Level 92
1,596 SR
1,478 Elo+
Cernunnos
Cernunnos
AndyrewSushi
Cernunnos
Level 68
God Stats
6W - 3L
1,559 SR
Queue Stats
111W - 102L
1,480 Elo+
Party 1
Hera
Hera
MavenJay
Hera
Level 109
God Stats
1W - 0L
1,517 SR
Queue Stats
39W - 34L
1,591 Elo+
Party 1
Baron Samedi
Baron Samedi
Mutie Trash
Baron Samedi
Level 109
God Stats
4W - 0L
1,903 SR
Queue Stats
97W - 93L
1,523 Elo+
Party 1
Erlang Shen
Erlang Shen
Scoof_Boofin
Erlang Shen
Level 145
God Stats
7W - 3L
1,500 SR
Queue Stats
414W - 396L
1,417 Elo+
Solo
Awilix
Awilix
johncenathethird
Awilix
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 50L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 11
10,011
715
5,749
22,778
26,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
HunkyTonk
Zhong Kui
20
7 / 8 / 7
12,661
904
16,869
21,057
21,393
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shiva
Indyay
Shiva
17
4 / 8 / 7
10,464
747
12,774
20,156
20,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
17
2 / 9 / 9
9,981
713
8,179
15,660
6,543
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 7 / 9
11,059
790
15,549
14,387
5,484
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AndyrewSushi
Cernunnos
18
8 / 5 / 25
11,526
823
22,686
18,597
8,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hera
20
16 / 4 / 17
12,996
928
22,739
14,102
6,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
Mutie Trash
Baron Samedi
20
9 / 4 / 19
12,379
884
20,097
16,360
10,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Erlang Shen
Scoof_Boofin
Erlang Shen
19
2 / 2 / 37
11,189
799
10,916
18,638
13,897
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 5 / 16
10,584
756
7,626
13,518
11,978
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
155
19
Kills
41
41
Deaths
20
43
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AndyrewSushi
Cernunnos
8
5
25
4.1
L
1
9
11
0.72
L
Zhong Kui
HunkyTonk
Zhong Kui
7
8
7
1.31
L
Shiva
Indyay
Shiva
4
8
7
0.94
W
Hera
16
4
17
6.13
W
Baron Samedi
Mutie Trash
Baron Samedi
9
4
19
4.63
W
Erlang Shen
Scoof_Boofin
Erlang Shen
2
2
37
10.25
L
Hou Yi
2
9
9
0.72
W
6
5
16
2.8
L
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,120
Damage
84,064
94,038
Taken
81,215
80,327
Mitigated
50,622
23,176
Healing
41,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AndyrewSushi
Cernunnos
22,686
10,853
2,857
5,083
18,597
8,284
3,247
6,156
12,259
0
36,339
L
5,749
473
725
1,534
22,778
26,131
483
10,488
12,290
8,193
0
L
Zhong Kui
HunkyTonk
Zhong Kui
16,869
419
782
7,459
21,057
21,393
509
7,827
13,230
36,870
0
L
Shiva
Indyay
Shiva
12,774
484
2,655
5,193
20,156
20,776
0
11,323
8,833
5,282
18,717
W
Hera
22,739
5,221
1,796
4,050
14,102
6,015
1,133
4,479
9,395
49,726
0
W
Baron Samedi
Mutie Trash
Baron Samedi
20,097
809
7,949
5,580
16,360
10,448
509
5,175
10,901
38,615
0
W
Erlang Shen
Scoof_Boofin
Erlang Shen
10,916
3,450
3,706
7,423
18,638
13,897
1,117
5,101
13,285
0
19,285
L
Hou Yi
8,179
3,430
871
1,925
15,660
6,543
1,559
7,205
8,455
0
18,183
W
7,626
2,634
0
3,111
13,518
11,978
220
3,767
9,672
0
14,344
L
15,549
5,487
446
1,586
14,387
5,484
1,094
5,993
8,394
0
36,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,176
Gold Earned
58,674
127
Minions Killed
143
0
Camps Cleared
0
1,106,838
Distance Traveled
1,301,384
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,526
823
33
2
0
242,132
0
L
Geb
10,011
715
6
0
0
222,520
0
L
Zhong Kui
12,661
904
50
4
0
221,118
1
L
Shiva
10,464
747
11
1
0
265,269
0
W
Hera
12,996
928
51
4
0
261,889
0
W
Baron Samedi
12,379
884
38
3
0
267,461
1
W
Erlang Shen
11,189
799
12
1
0
278,498
0
L
Hou Yi
9,981
713
20
1
0
166,787
1
W
Awilix
10,584
756
9
1
0
251,404
0
L
Skadi
11,059
790
40
3
0
231,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role