Player Matchup

Chaac
Chaac
Scrutiiny
Chaac
Level 64
God Stats
6W - 2L
1,715 SR
Queue Stats
91W - 95L
1,428 Elo+
Party 1
Fafnir
Fafnir
SilkenHunter D
Fafnir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 113L
1,526 Elo+
Solo
Ymir
Ymir
ZERO9OO
Ymir
Level 106
God Stats
2W - 1L
1,473 SR
Queue Stats
98W - 109L
1,395 Elo+
Party 1
Hera
Hera
darckcrit
Hera
Level 104
God Stats
2W - 0L
1,726 SR
Queue Stats
21W - 23L
1,377 Elo+
Solo
Anubis
Anubis
master777
Anubis
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 33L
1,238 Elo+
Solo
Team Averages
Level 85
1,583 SR
1,393 Elo+

VS

Team Averages
Level 100
1,441 SR
1,413 Elo+
Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
DuckyDDonny
Nox
Level 67
God Stats
0W - 2L
1,391 SR
Queue Stats
3W - 5L
1,363 Elo+
Solo
Loki
Loki
MangoLord
Loki
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,331 Elo+
Solo
Merlin
Merlin
Turan8888
Merlin
Level 129
God Stats
20W - 21L
1,314 SR
Queue Stats
1,634W - 1,694L
1,462 Elo+
Solo
Zeus
Zeus
UnlockedElk
Zeus
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 81L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Scrutiiny
Chaac
20
13 / 2 / 19
13,717
762
24,330
26,417
38,225
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 3 / 23
13,333
741
5,970
15,893
25,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
ZERO9OO
Ymir
19
5 / 3 / 18
11,882
660
6,906
17,635
25,477
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
20
12 / 4 / 17
14,633
813
28,261
12,245
6,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
master777
Anubis
19
3 / 6 / 15
12,155
675
15,231
19,365
12,487
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
18
0 / 4 / 11
10,945
608
8,987
23,947
27,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
4 / 6 / 9
11,965
665
17,333
14,890
6,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
17
2 / 11 / 8
10,142
563
10,593
19,054
8,316
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Turan8888
Merlin
20
5 / 6 / 6
13,215
734
20,028
14,603
5,227
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 9 / 4
11,654
647
17,791
16,567
6,295
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
55
36
Kills
17
18
Deaths
36
92
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
4
11
1.38
L
4
6
9
1.42
L
Loki
2
11
8
0.55
W
Chaac
Scrutiiny
Chaac
13
2
19
11.25
W
3
3
23
4.83
L
Merlin
Turan8888
Merlin
5
6
6
1.33
L
6
9
4
0.89
W
Ymir
ZERO9OO
Ymir
5
3
18
4.67
W
Hera
12
4
17
5.13
W
Anubis
master777
Anubis
3
6
15
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,698
Damage
74,732
91,555
Taken
89,061
108,247
Mitigated
53,476
42,285
Healing
20,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
8,987
485
993
7,224
23,947
27,467
0
16,039
7,908
22,601
0
L
17,333
1,217
2,150
3,319
14,890
6,171
0
9,233
5,657
33,767
0
L
Loki
10,593
1,612
0
1,879
19,054
8,316
0
11,396
7,658
0
17,400
W
Chaac
Scrutiiny
Chaac
24,330
2,495
1,342
11,930
26,417
38,225
322
17,132
9,285
0
36,626
W
5,970
2,312
286
5,323
15,893
25,548
859
11,678
4,215
16,443
0
L
Merlin
Turan8888
Merlin
20,028
2,098
165
3,315
14,603
5,227
294
9,488
5,115
49,984
0
L
17,791
1,308
897
976
16,567
6,295
94
10,212
6,355
32,094
0
W
Ymir
ZERO9OO
Ymir
6,906
318
2,218
2,785
17,635
25,477
840
11,260
6,375
11,458
0
W
Hera
28,261
6,250
4,750
3,070
12,245
6,510
2,000
9,401
2,844
62,628
0
W
Anubis
master777
Anubis
15,231
1,195
1,718
8,863
19,365
12,487
719
14,668
4,697
42,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,720
Gold Earned
57,921
175
Minions Killed
166
0
Camps Cleared
0
1,533,712
Distance Traveled
1,404,988
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,945
608
14
1
0
306,329
0
L
Nox
11,965
665
40
2
0
323,367
0
L
Loki
10,142
563
11
1
0
283,708
0
W
Chaac
13,717
762
22
1
0
365,694
0
W
Fafnir
13,333
741
21
1
0
300,701
1
L
Merlin
13,215
734
66
4
0
271,229
0
L
Zeus
11,654
647
35
2
0
220,355
3
W
Ymir
11,882
660
11
1
0
275,942
0
W
Hera
14,633
813
65
4
0
315,445
0
W
Anubis
12,155
675
56
3
0
275,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role