Player Matchup

Ah Puch
Ah Puch
Assassin 11112
Ah Puch
Level 12
God Stats
1W - 2L
1,477 SR
Queue Stats
3W - 5L
1,449 Elo+
Party 2
Achilles
Achilles
Cheeki Slav2409
Achilles
Level 18
God Stats
3W - 7L
1,392 SR
Queue Stats
3W - 7L
1,616 Elo+
Party 2
Fenrir
Fenrir
EAP Amp
Fenrir
Level 159
God Stats
0W - 2L
1,742 SR
Queue Stats
61W - 70L
1,573 Elo+
Party 2
Team Averages
Level 63
1,537 SR
1,546 Elo+

VS

Team Averages
Level 90
1,587 SR
1,564 Elo+
Tsukuyomi
Tsukuyomi
TippinFedoraMan
Tsukuyomi
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
51W - 33L
1,710 Elo+
Party 1
Yu Huang
Yu Huang
Tosspin
Yu Huang
Level 153
God Stats
3W - 0L
1,761 SR
Queue Stats
169W - 124L
1,618 Elo+
Party 1
Hel
Hel
ashe_emberheart
Hel
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 53L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 3
7,991
666
5,668
10,405
3,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
12
1 / 6 / 9
8,242
687
5,318
13,505
11,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
EAP Amp
Fenrir
13
7 / 5 / 2
8,982
749
12,511
14,916
6,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
TippinFedoraMan
Tsukuyomi
15
9 / 5 / 6
10,391
866
13,510
10,150
3,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
Tosspin
Yu Huang
16
7 / 0 / 10
10,209
851
13,515
8,208
3,424
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 5 / 11
8,960
747
5,040
12,612
3,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
10
Kills
18
18
Deaths
10
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
L
Achilles
1
6
9
0.92
L
Fenrir
EAP Amp
Fenrir
7
5
2
1.6
W
Tsukuyomi
TippinFedoraMan
Tsukuyomi
9
5
6
2.4
W
Yu Huang
Tosspin
Yu Huang
7
0
10
12
W
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,497
Damage
32,065
38,826
Taken
30,970
21,989
Mitigated
10,875
6,038
Healing
13,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,668
463
0
1,279
10,405
3,130
0
5,248
4,949
20,806
0
L
Achilles
5,318
918
0
566
13,505
11,866
0
4,568
8,621
0
15,611
L
Fenrir
EAP Amp
Fenrir
12,511
1,946
0
4,193
14,916
6,993
0
8,552
6,102
0
24,671
W
Tsukuyomi
TippinFedoraMan
Tsukuyomi
13,510
5,012
0
129
10,150
3,735
697
2,147
7,298
0
23,880
W
Yu Huang
Tosspin
Yu Huang
13,515
2,150
0
4,554
8,208
3,424
1,283
995
6,911
42,826
0
W
5,040
14
3,119
5,984
12,612
3,716
252
2,470
9,407
19,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,215
Gold Earned
29,560
106
Minions Killed
148
4
Camps Cleared
6
543,810
Distance Traveled
665,797
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,991
666
54
5
1
159,765
0
L
Achilles
8,242
687
19
2
1
180,888
1
L
Fenrir
8,982
749
33
3
2
203,157
3
W
Tsukuyomi
10,391
866
37
3
0
228,239
1
W
Yu Huang
10,209
851
86
7
3
216,772
7
W
Hel
8,960
747
25
2
3
220,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role