Player Matchup

Tiamat
Tiamat
Diamond I
McThroat
Tiamat
Diamond I
Level 117
God Stats
23W - 15L
1,904 SR
Queue Stats
275W - 161L
2,298 MMR
Party 2
Cabrakan
Cabrakan
Platinum III
WEEDAHOLICc
Cabrakan
Platinum III
Level 145
God Stats
12W - 9L
1,673 SR
Queue Stats
648W - 512L
1,589 MMR
Party 2
Odin
Odin
Diamond V
Watertakeallair
Odin
Diamond V
Level 160
God Stats
1W - 3L
1,339 SR
Queue Stats
519W - 500L
2,117 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,639 SR
2,001 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,654 SR
1,849 MMR
Shiva
Shiva
Gold IV
Dr MUCEDA Zv
Shiva
Gold IV
Level 99
God Stats
1W - 3L
1,765 SR
Queue Stats
21W - 30L
1,559 MMR
Party 1
Hercules
Hercules
Platinum III
II Luis DKC II
Hercules
Platinum III
Level 127
God Stats
0W - 1L
1,723 SR
Queue Stats
63W - 28L
2,144 MMR
Party 1
Chronos
Chronos
Gold III
UltimateFuzzion
Chronos
Gold III
Level 126
God Stats
0W - 2L
1,475 SR
Queue Stats
25W - 18L
1,845 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
McThroat
Tiamat
19
8 / 3 / 0
13,910
732
32,763
16,631
17,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
WEEDAHOLICc
Cabrakan
17
1 / 2 / 9
13,274
699
10,553
22,577
38,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 1 / 8
11,811
622
10,418
23,441
26,220
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AtlasAh Muzen CabGilgameshAphroditeBastet

VS

Bans
GebArtioAchillesAresNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 4
11,566
609
18,236
23,479
20,452
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
15
1 / 4 / 5
11,106
585
14,370
27,017
36,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
3 / 4 / 1
12,024
633
17,699
18,540
7,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
10
Kills
6
6
Deaths
10
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
L
Hercules
1
4
5
0.88
W
Tiamat
McThroat
Tiamat
8
3
0
2.67
L
3
4
1
0.88
W
Cabrakan
WEEDAHOLICc
Cabrakan
1
2
9
2.75
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,734
Damage
50,305
62,649
Taken
69,036
82,499
Mitigated
63,851
19,434
Healing
18,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,236
2,744
1,335
1,702
23,479
20,452
682
14,004
8,902
0
51,986
L
Hercules
14,370
3,520
0
11,774
27,017
36,336
25
15,400
10,815
0
26,593
W
Tiamat
McThroat
Tiamat
32,763
2,058
820
6,198
16,631
17,311
1,106
2,627
13,738
89,503
0
L
17,699
7,012
0
3,402
18,540
7,063
1,021
12,400
5,751
63,774
6,902
W
Cabrakan
WEEDAHOLICc
Cabrakan
10,553
1,090
1,069
7,574
22,577
38,968
462
7,454
14,573
32,684
0
W
10,418
1,235
1,237
2,536
23,441
26,220
943
6,179
16,704
0
33,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,995
Gold Earned
34,696
186
Minions Killed
191
10
Camps Cleared
6
1,090,707
Distance Traveled
1,063,545
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
11,566
609
55
3
0
385,428
6
L
Hercules
11,106
585
31
2
0
346,177
5
W
Tiamat
13,910
732
122
6
9
352,723
3
L
Chronos
12,024
633
105
6
6
331,940
3
W
Cabrakan
13,274
699
30
2
1
369,437
4
W
Odin
11,811
622
34
2
0
368,547
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role