Player Matchup

Sobek
Sobek
Bronze IV
Anufur
Sobek
Bronze IV
Level 102
God Stats
0W - 2L
1,249 SR
Queue Stats
2W - 4L
1,500 MMR
Party 2
Poseidon
Poseidon
Silver I
Arch Heir
Poseidon
Silver I
Level 156
God Stats
3W - 3L
1,500 SR
Queue Stats
9W - 15L
1,459 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze V
YoKinghasReturn
Cu Chulainn
Bronze V
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 123
1,416 SR
1,486 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 144
1,530 SR
1,522 MMR
Thoth
Thoth
Gold III
Goddok1ra
Thoth
Gold III
Level 156
God Stats
26W - 19L
1,492 SR
Queue Stats
68W - 61L
1,440 MMR
Party 1
Skadi
Skadi
Platinum II
dadaniels87
Skadi
Platinum II
Level 160
God Stats
11W - 11L
1,572 SR
Queue Stats
115W - 120L
1,646 MMR
Party 1
Ares
Ares
Gold IV
rodrinatoor
Ares
Gold IV
Level 117
God Stats
1W - 2L
1,526 SR
Queue Stats
74W - 81L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Anufur
Sobek
15
1 / 6 / 2
11,646
613
6,292
30,247
34,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poseidon
Arch Heir
Poseidon
17
2 / 9 / 1
12,346
650
13,758
18,187
4,787
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
YoKinghasReturn
Cu Chulainn
16
2 / 6 / 2
11,860
624
11,724
22,448
12,357
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
PersephoneShivaGilgameshBastetMorgan Le Fay

VS

Bans
AtlasDiscordiaHeraAh PuchSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Goddok1ra
Thoth
20
13 / 0 / 8
14,592
768
23,885
8,970
5,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
6 / 4 / 11
13,778
725
25,220
17,724
8,833
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 1 / 18
13,342
702
9,923
21,004
30,361
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
5
Kills
21
21
Deaths
5
5
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Sobek
Anufur
Sobek
1
6
2
0.33
L
Poseidon
Arch Heir
Poseidon
2
9
1
0.28
W
Thoth
Goddok1ra
Thoth
13
0
8
17
L
Cu Chulainn
YoKinghasReturn
Cu Chulainn
2
6
2
0.5
W
6
4
11
2.88
W
2
1
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,774
Damage
59,028
70,882
Taken
47,698
51,991
Mitigated
44,688
13,967
Healing
9,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Anufur
Sobek
6,292
455
0
6,138
30,247
34,847
0
16,535
13,712
18,984
0
L
Poseidon
Arch Heir
Poseidon
13,758
1,640
0
3,664
18,187
4,787
346
7,879
10,308
81,597
1,512
W
Thoth
Goddok1ra
Thoth
23,885
766
0
1,901
8,970
5,494
1,220
4,021
4,949
74,560
0
L
Cu Chulainn
YoKinghasReturn
Cu Chulainn
11,724
1,193
528
3,637
22,448
12,357
138
10,085
12,363
3,843
33,663
W
25,220
9,306
0
1,777
17,724
8,833
1,486
8,071
9,653
0
84,930
W
9,923
598
1,415
4,122
21,004
30,361
508
8,567
12,437
17,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,852
Gold Earned
41,712
192
Minions Killed
213
5
Camps Cleared
10
937,310
Distance Traveled
1,088,972
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,646
613
16
1
1
305,059
8
L
Poseidon
12,346
650
113
6
3
300,843
4
W
Thoth
14,592
768
78
4
2
398,630
1
L
Cu Chulainn
11,860
624
63
3
1
331,408
4
W
Skadi
13,778
725
122
6
7
317,953
1
W
Ares
13,342
702
13
1
1
372,389
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role